rdb
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6c89228477
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Generic fixes and cleanup for geometry shaders and split shaders
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2009-07-28 13:37:09 +00:00 |
David Rose
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fb630dc7cf
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fix from keith leonard
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2009-07-01 22:23:13 +00:00 |
rdb
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09c229f2a9
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Get FBO's working correctly with OpenGL ES
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2009-06-16 13:07:39 +00:00 |
rdb
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ca03ef35ac
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More OpenGL ES stuff
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2009-06-15 18:09:44 +00:00 |
rdb
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ef4a79028a
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Revert before someone finds out I broke the build
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2009-06-15 16:59:21 +00:00 |
rdb
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cbe036c849
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This commit adds more+better support for OpenGL ES:
* Support for many OES extensions
* Support for OpenGL ES 2.x
* Compile fixes for OpenGL ES 1.x
* Support for FBO's in both versions
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2009-06-15 13:40:42 +00:00 |
David Rose
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f42935b8e9
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prevent GL error; fix indentation issues etc.
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2009-06-03 21:15:23 +00:00 |
David Rose
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58c13de4ca
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
David Rose
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a08b08f8d3
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initial iphone stuff, w.i.p.
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2009-04-17 18:11:25 +00:00 |
rdb
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17b0503778
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Better depth_stencil/depth_component seperation
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2009-02-27 18:59:27 +00:00 |
David Rose
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7af1350e4e
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pass GraphicsEngine through to constructors
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2009-02-25 23:04:45 +00:00 |
rdb
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c0b420a74a
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Fix crash when no texture is assigned
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2009-02-20 19:56:03 +00:00 |
rdb
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02b2b9eacc
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Fix cubemap FBO's
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2009-02-20 18:21:39 +00:00 |
rdb
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32fbd87f5e
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whoops
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2009-02-19 13:22:58 +00:00 |
rdb
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afb4776754
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Made FBO's on linux work again
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2009-02-19 13:21:38 +00:00 |
rdb
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4afcd201a2
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Fix FDepthComponent
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2009-01-31 18:18:33 +00:00 |
David Rose
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26754b86ca
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merge dev_slots_2008: slot-based RenderState implementation
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2008-11-19 01:21:44 +00:00 |
aignacio_sf
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05fba9b3c8
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Remove hard-coded texture format to allow different FBO formats.
Use the internal format when creating FBOs to allow different FBO formats.
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2008-09-18 01:05:45 +00:00 |
aignacio_sf
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f508157c52
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Add "glgsg->update_texture(tc, true);" for new cubemap only case.
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2008-09-04 01:44:25 +00:00 |
aignacio_sf
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34c5c69ede
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Optimize cubemap render to texture.
Calling glFramebufferTexture2D is very slow.
So, pre-create an fbo for each cubemap face and just bind the fbo when a cubemap face is selected.
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2008-09-04 01:26:47 +00:00 |
David Rose
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7cb642fc2f
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more fixes from update_texture() changes
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2008-08-26 18:12:00 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
Josh Yelon
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846c2a9fcc
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Enabled shader generator to suppress alphatest and alpha-write
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2008-05-06 16:27:18 +00:00 |
aignacio_sf
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1dc357a7f1
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Remove (comment out) hard coded tex->set_format(Texture::F_rgba); So that the texture format can be selected externally via Texture.set_format().
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2008-04-18 19:19:48 +00:00 |
Josh Yelon
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b3b365c99e
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Work on issues related to resizing buffers
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2008-02-28 23:16:13 +00:00 |
Josh Yelon
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6fe75c8eed
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Added some error-checking
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2008-02-26 23:02:27 +00:00 |
aignacio_sf
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6dfe4ab030
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Add depth buffer sharing.
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2008-02-13 01:08:36 +00:00 |
Josh Yelon
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2288645d39
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Added support for textures_auto_power_2 and shader_auto_utilization
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2007-12-15 07:08:14 +00:00 |
Josh Yelon
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1ed7f72e86
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A minor optimization involving pad regions
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2007-10-26 21:55:13 +00:00 |
Josh Yelon
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7c6a8ad215
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Workaround for ATI_draw_buffers bug
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2007-06-17 05:28:02 +00:00 |
David Rose
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cbdb7e76b1
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fix blue flash, fix offscreen buffer leakage
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2007-03-05 22:07:16 +00:00 |
Josh Yelon
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a4bbdb9901
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Added support for depth-stencil textures.
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2007-02-23 20:18:10 +00:00 |
aignacio_sf
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9189ad4362
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Graphics buffer is no longer valid when closed.
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2006-09-21 02:56:47 +00:00 |
David Rose
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1940682af9
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
Josh Yelon
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e8f749cf1e
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Buffer/Window creation overhaul
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2006-06-07 17:38:32 +00:00 |
David Rose
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ddd1046462
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
Josh Yelon
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7108474f44
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*** empty log message ***
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2006-04-11 18:01:16 +00:00 |
Josh Yelon
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9bc87afb04
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*** empty log message ***
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2006-04-07 20:45:07 +00:00 |
Josh Yelon
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6d0692fec6
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*** empty log message ***
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2006-04-05 16:47:19 +00:00 |
Josh Yelon
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cfdd323a13
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FBO changes
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2006-03-29 05:02:16 +00:00 |
Josh Yelon
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a8ffec28b6
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Changes moving FrameBufferProperties into GraphicsOutput
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2006-03-23 18:17:27 +00:00 |
Josh Yelon
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b2a96df6c9
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It now compiles. But does it do anything?
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2006-03-22 20:58:22 +00:00 |
Josh Yelon
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f35a7469d0
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More work on glGraphicsBuffers (will compile soon)
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2006-03-22 04:14:46 +00:00 |
Josh Yelon
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4535cdfbba
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More progress, but still not working
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2006-02-18 05:25:06 +00:00 |
Josh Yelon
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e62e3b1853
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Starting to write actual code
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2006-02-03 21:18:21 +00:00 |
Josh Yelon
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be1d02eb18
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These are just placeholder files
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2006-02-01 21:06:00 +00:00 |