David Rose
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93afeb40f2
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By interrogate conventions, char * means a string, while unsigned char * means a data buffer.
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2013-08-23 22:26:17 +00:00 |
David Rose
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b41e04dc60
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useful debug
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2013-08-23 21:36:51 +00:00 |
rdb
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266890c86a
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Add version of extract_bytes that extracts into character buffer
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2013-08-23 15:03:01 +00:00 |
rdb
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03e96d8c4a
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Uff, this should bring Panda up to date with the latest version of ffmpeg. We now use AVIOContext instead of URLProtocol, avcodec_decode_audio4 instead of 3, and add support for libswresample to resample the input data to 16-bits signed int since some codecs now give float data. If this breaks anyone's build, please, just consider updating your ffmpeg version.
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2013-08-22 18:20:10 +00:00 |
rdb
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ef9e2def2e
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A bit more work toward trying to get a framebuffer without color attachment
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2013-08-15 09:06:58 +00:00 |
enn0x
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a343eef6b1
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Adding minkowski sum shape.
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2013-08-14 23:31:42 +00:00 |
rdb
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e3301b8896
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make_texture_buffer should request color and alpha bits by default (alpha bits for backward compatibility)
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2013-08-14 23:13:29 +00:00 |
rdb
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3f56259c7f
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try to fix some FBO bugs on Intel HD Graphics
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2013-08-14 22:51:54 +00:00 |
rdb
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6113979792
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merge from panda3d_1_8_branch: work around conflicting declarations of glShaderSource
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2013-08-13 20:35:07 +00:00 |
rdb
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2274f2e651
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FBO overhaul: support layered framebuffers (RTM_bind_layered), support render-to-2d-array, better respect FrameBufferProperties, more simple handling of RTP_depth_stencil
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2013-08-13 12:44:27 +00:00 |
rdb
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a6eeaf42b5
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set_size_padded should not pad z for cube maps and 2d texture arrays
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2013-08-12 14:29:40 +00:00 |
rdb
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4690cb4bbf
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include coverage-samples in FrameBufferProperties
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2013-08-12 14:28:04 +00:00 |
rdb
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d489f68115
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Add support for 2D texture arrays to ShaderGenerator and BufferViewer (actual render-to-texture-array functionality to come)
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2013-08-12 09:18:24 +00:00 |
David Rose
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b4a09e4296
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I think the default cache size should be 10GB intead of 1GB nowadays.
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2013-08-01 16:48:14 +00:00 |
David Rose
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c63fe6f56d
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osx build error
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2013-08-01 06:43:02 +00:00 |
David Rose
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dba661253a
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Fix handling of large (>2GB) files on Windows. Egad, off_t is 32 bits on Windows, even in 64-bit Windows. Ridiculous.
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2013-08-01 00:10:20 +00:00 |
rdb
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9901dee2c2
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support ADD_SIGNED combine mode in shader generator
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2013-07-29 09:12:03 +00:00 |
rdb
|
230b65c58a
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fix cg shader arrays
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2013-07-28 23:18:08 +00:00 |
rdb
|
f23f2a0ea7
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Add gl-separate-specular-color, enabled by default
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2013-07-28 22:01:36 +00:00 |
rdb
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ccf4863ca1
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prepare_scene() should also prepare shaders
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2013-07-28 22:00:38 +00:00 |
enn0x
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64851b9557
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Added missing NULL-check in BulletsoftBodyNode::attach_angular_joint.
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2013-07-06 00:27:04 +00:00 |
rdb
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6bb87ca9c5
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Avoid creating an unnecessary intermediate node when loading .egg models (see forum thread 16039)
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2013-06-27 13:09:32 +00:00 |
rdb
|
872362bd3e
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fix bind call in more recent msvc versions
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2013-06-26 15:32:20 +00:00 |
enn0x
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0ee060aefd
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Added missing methods for modifying Bullet constraint frames.
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2013-06-16 06:43:38 +00:00 |
David Rose
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ac3f5e924c
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two-parameter radius in pull_spot()
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2013-06-06 21:14:12 +00:00 |
David Rose
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c277d802a0
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pull_spot()
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2013-06-06 02:05:35 +00:00 |
enn0x
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3830ef2f85
|
Bullet: getTotalForce/Torque exposed
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2013-05-31 15:13:19 +00:00 |
David Rose
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297864e834
|
resolve pixel-offset issues with gaussian and box filters
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2013-05-30 20:32:18 +00:00 |
David Rose
|
c7daa00c5b
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fix off-by-one on gaussian_filter and box_filter
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2013-05-29 00:22:38 +00:00 |
David Rose
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842f4d82a0
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pfm-resize-quick, and let pfm-resize-gaussian default to false
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2013-05-28 23:49:19 +00:00 |
rdb
|
8019297cea
|
Make "Loading <model>" a framework_cat message
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2013-05-28 18:39:28 +00:00 |
rdb
|
a7b6b71faa
|
recognise ogv as video extension
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2013-05-27 10:07:12 +00:00 |
Chris Brunner
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261a53ba06
|
no message
|
2013-05-22 23:27:30 +00:00 |
enn0x
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ca103005a5
|
Added method to enforce calling the transform_changed hook on bullet nodes.
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2013-05-22 21:37:29 +00:00 |
David Rose
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48c2ea92c5
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Support GeomVertexFormat::remove_column(name, keep_empty_array = false)
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2013-05-22 20:46:24 +00:00 |
rdb
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412c79f147
|
fix erroneous INLINE modifier
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2013-05-22 15:32:24 +00:00 |
rdb
|
3b33710fbf
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Fix BulletSoftBodyControl compilation
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2013-05-22 15:08:23 +00:00 |
rdb
|
11403d7826
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Fix regression from 1.18 that broke separate shader programs
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2013-05-22 13:47:37 +00:00 |
enn0x
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3a3b35e7c5
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Support for driving Bullet soft body joints, and rolling friction (Bullet 2.81 only).
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2013-05-22 09:51:34 +00:00 |
rdb
|
a978682ed2
|
more compilation fixes for recent gcc
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2013-05-22 09:10:22 +00:00 |
David Rose
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ef6e88c8be
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protect against old cg version
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2013-05-20 18:24:35 +00:00 |
rdb
|
4a8970a87d
|
fix for newer gcc versions
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2013-05-19 19:06:02 +00:00 |
rdb
|
8a6db3f2ee
|
fix missing method definitions
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2013-05-18 09:44:16 +00:00 |
rdb
|
da09882f67
|
fix for cg profile limitation on non-nvidia cards
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2013-05-17 21:26:47 +00:00 |
enn0x
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a2a0b485ac
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Bullet: experimental support for linear/angular soft body joints
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2013-05-16 21:23:34 +00:00 |
David Rose
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7e645bdca6
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officially support 2-channel PfmFile; load pfm into RGB, not BGR for texture loads
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2013-05-10 17:28:34 +00:00 |
enn0x
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20d60f2126
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Removing obsolete bullet-full-sync option.
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2013-05-06 12:37:54 +00:00 |
enn0x
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ae4b5c0f33
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A little bit inline documentation, for local scaling of Bullet shapes.
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2013-05-06 12:19:10 +00:00 |
enn0x
|
ba56763212
|
Another fix for local scaling in Bullet shapes.
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2013-05-06 00:39:30 +00:00 |
David Rose
|
e0d23cd027
|
assertion error
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2013-05-04 14:16:38 +00:00 |