rdb
78fb565f2b
Merge branch 'release/1.10.x'
2021-11-28 16:14:18 +01:00
rdb
5cad0eb973
glgsg: Don't use simple RAM image in shaders for non-sampler2D types
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Simple RAM images are always 2D right now, so this would otherwise cause an error.
2021-11-28 13:59:46 +01:00
rdb
54de9f9fa4
glgsg: Fix possibility of simple RAM image going out of scope
2021-11-28 13:57:20 +01:00
rdb
2ae6e5c6ce
glgsg: Remove unused variable from glGSG
2021-10-26 17:28:01 +02:00
rdb
605651f0e8
Merge branch 'release/1.10.x'
2021-10-26 17:27:56 +02:00
rdb
9b55279fde
glgsg: Minor code cleanup in FBO code
2021-10-26 14:00:04 +02:00
rdb
2b0571ee92
glgsg: Also pick up glClearTexSubImageEXT in OpenGL ES 2+
2021-08-31 15:37:21 +02:00
rdb
1739cef318
Merge branch 'release/1.10.x' into incoming
2021-08-31 14:03:57 +02:00
rdb
c96189e53c
display: Fix compilation on Windows (can't name variables near/far)
2021-08-31 14:01:03 +02:00
rdb
8c01f7faff
gles2gsg: Implement support for GL_EXT_clear_texture in OpenGL ES 2+
2021-08-30 14:02:41 +02:00
rdb
481fc67996
gles2gsg: Support gl-depth-zero-to-one in OpenGL ES 2+
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Requires GL_EXT_clip_control support in the driver.
2021-08-30 14:02:09 +02:00
rdb
53741ffa13
pgraph: Implement new DepthBiasAttrib to replace DepthOffsetAttrib
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Fixes #1157
2021-08-26 10:47:07 +02:00
rdb
280175f267
display: Support specifying depth range on DisplayRegion
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See https://discourse.panda3d.org/t/depthoffsetattrib-z-range-composition-order/27943/4
2021-08-26 10:42:25 +02:00
rdb
3d4dd50358
Merge branch 'release/1.10.x'
2021-08-11 15:02:05 +02:00
rdb
20e081482f
glgsg: detect and fix overlapping SSBO bindings
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Fixes #1176
2021-08-05 09:37:26 +02:00
rdb
c293ad3da2
Merge branch 'release/1.10.x'
2021-08-03 20:19:15 +02:00
rdb
7ac7a95843
glgsg: Delete multisample FBO properly
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Related to #1166
2021-08-03 11:43:49 +02:00
rdb
bfe595f4dc
glgsg: Implement partial updates of texture arrays / cube maps
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Also, simplify the cube map upload mechanism somewhat.
Fixes #1168
2021-07-04 17:03:14 +02:00
rdb
199b797d72
Merge branch 'release/1.10.x'
2021-06-01 11:50:12 +02:00
rdb
42d292ee17
glgsg: Slight optimization, don't get texture type more than once
2021-06-01 10:00:43 +02:00
rdb
967fbbc49e
glgsg: Fix regression uploading buffer texture with null image
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Regression in c1babd1ad1 - it caused an assertion to be thrown when uploading a buffer texture without a RAM image.
2021-06-01 09:56:04 +02:00
rdb
55fb14b792
Merge branch 'release/1.10.x'
2021-05-11 12:21:24 +02:00
rdb
c1babd1ad1
texture: Don't try to compress buffer textures by default
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Buffer textures don't support compression, so we shouldn't try to driver-compress them, and we should not try to compress the RAM image unless explicitly overridden.
2021-04-29 20:33:52 +02:00
rdb
47f35a287c
Merge branch 'release/1.10.x'
2021-04-09 18:25:57 +02:00
rdb
69c6050fa8
glgsg: Only copy depth of 32-bit float depth-stencil framebuffer
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We don't support float-32-unsigned-int-24-8 component types in texture yet, so this is the only choice. Avoids a GL error when binding to RTP_depth_stencil slot.
Fixes case 2 of #1142
2021-04-09 10:47:54 +02:00
rdb
99a3188af2
glgsg: Fix missing component types in glReadPixels spam message
2021-04-09 10:30:45 +02:00
rdb
31feeb9b9f
glgsg: Fixes to format selection for copy-to-ram of framebuffer
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Fixes #1141
2021-04-08 18:46:10 +02:00
rdb
eee1426e37
glgsg: Fix ability to get r11g11b10 float renderbuffer
2021-04-08 18:44:52 +02:00
rdb
dd3510eea7
Merge branch 'release/1.10.x'
2021-04-08 12:30:35 +02:00
rdb
ab4367ee7b
glgsg: Fixes to format selection in OpenGL renderbuffers
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Fixes #1137
2021-04-07 00:20:38 +02:00
rdb
b405df72fa
Merge branch 'release/1.10.x'
2021-03-25 23:13:36 +01:00
rdb
c36fa1ef17
glgsg: Workaround driver bug causing flickering in AMD RDNA cards
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Apparently, the use of glColorPointer with GL_BGRA causes these cards to display garbled vertex colors (tested with RX 5700 XT). This bug doesn't seem to affect glVertexAttribPointer.
The "fix" is to just disable packed-dabc colors if these cards are detected. This may cause a minor performance regression since the vertex data now needs to be munged--possibly even unnecessarily, if shaders are used, but this effect is likely very minor (and can be addressed in other ways).
Fixes #981
2021-03-25 23:12:35 +01:00
rdb
0e36a99574
Merge branch 'release/1.10.x'
2021-03-22 15:45:45 +01:00
rdb
8f55d32cb1
glgsg: Workaround for Cg shader issue with multiple GSGs
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Fixes #1117
2021-03-22 15:37:43 +01:00
rdb
52c0e2759e
glgsg: Fix copy-to-texture/ram for multisample FBO
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Should read from resolved FBO, not from multisample FBO
Fixes #1129
2021-03-16 18:45:27 +01:00
rdb
ff80adc680
Merge branch 'release/1.10.x'
2021-03-05 11:59:21 +01:00
rdb
5cadd86d1e
glgsg: Fix get_screenshot() for multisample FBOs
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An FM_refresh bind should not bind the multisample FBO, but the resolved one (and while we're at it, FM_refresh should not try to resolve multisamples).
2021-03-05 11:57:05 +01:00
rdb
8cbe36b352
Merge branch 'release/1.10.x'
2021-03-01 19:33:27 +01:00
rdb
b6096c3d40
glgsg: Suppress useless shader linking warnings on macOS
2021-02-26 13:33:25 +01:00
rdb
3657eb9bce
glgsg: Support texture transforms in default shader
2021-02-06 19:36:50 +01:00
rdb
64f0414f57
Merge branch 'release/1.10.x'
2021-02-06 19:36:39 +01:00
rdb
af60f8200e
glgsg: Gracefully degrade when using 64-bit float in OpenGL ES
2021-02-06 19:35:48 +01:00
rdb
c73c94c862
Merge branch 'release/1.10.x'
2021-02-06 01:23:34 +01:00
rdb
a1e4cf059f
glgsg: Fix attempt to detect glTexStorage1D in OpenGL ES
2021-02-03 12:53:20 +01:00
rdb
79dae16a2c
glgsg: Show error for unrecognized p3d_TextureXYZ input
2021-01-30 20:05:36 +01:00
rdb
ef4b1d5721
glgsg: Fix compile error with OpenGL ES 1
2021-01-18 00:19:39 +01:00
rdb
842452594d
Merge branch 'release/1.10.x'
2021-01-17 17:28:19 +01:00
rdb
b060767bd8
glgsg: slight refactor of get_internal_image_format()
2021-01-17 15:17:09 +01:00
rdb
1fda6e7d51
texture: Add missing integer texture formats
2021-01-17 15:17:03 +01:00
rdb
38d304f2fe
glgsg: Force nearest filtering on isampler/usampler
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Without this, Intel drivers will sample (0, 0, 0, 1)
2021-01-17 12:10:42 +01:00