David Rose
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b4e931322f
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use integer frame numbers instead of floating-point time values in ffmpeg movies, for robustness
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2011-11-15 22:34:43 +00:00 |
David Rose
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3f2b3ca4b5
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possible fix to build error
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2011-11-15 03:00:20 +00:00 |
David Rose
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742d5ffe7e
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solve some seeking issues
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2011-11-15 02:17:27 +00:00 |
enn0x
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65885e5069
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Added optional (and more powerful) collision filtering algorithm.
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2011-11-12 23:26:53 +00:00 |
David Rose
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7fc41e9cb8
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minor pstats adjustment
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2011-11-12 02:06:41 +00:00 |
David Rose
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9f5d8a9548
|
further fixes
|
2011-11-11 23:27:55 +00:00 |
enn0x
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3262f702a3
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Fix debug rendering: switch from modify_geom to set_geom
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2011-11-11 20:52:51 +00:00 |
David Rose
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67dc3fabfa
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pull _convert_ctx out of loop
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2011-11-11 19:28:41 +00:00 |
David Rose
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2584e3d57d
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add ffmpeg-thread-priority
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2011-11-11 17:59:51 +00:00 |
rdb
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f50a1895f9
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fix typo
|
2011-11-11 14:23:04 +00:00 |
rdb
|
2895c33f42
|
fix compilation error
|
2011-11-11 09:24:35 +00:00 |
David Rose
|
82e1b6703a
|
support threaded ffmpeg decoding, fix a couple of ffmpeg bugs
|
2011-11-11 01:42:37 +00:00 |
enn0x
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38618c17fb
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Changing the implementation of BulletDebugRenderer. Less dirty now, but slower.
|
2011-11-10 22:13:11 +00:00 |
David Rose
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c0b7ca96b8
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perform shell-style filename globbing on Win32 too
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2011-11-09 01:35:19 +00:00 |
David Rose
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17611c2d20
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protecting openal against multithreaded access too
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2011-11-08 01:44:33 +00:00 |
David Rose
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25cb3ae4a5
|
first attempt to protect fmod against multithreaded access
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2011-11-08 01:31:19 +00:00 |
David Rose
|
370a9886b7
|
stringstream_hack
|
2011-11-07 20:15:57 +00:00 |
David Rose
|
ead8b03712
|
MF_back etc
|
2011-11-07 20:06:42 +00:00 |
David Rose
|
2a3ad0d4e5
|
Add RenderState::get_auto_shader_state()
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2011-11-07 00:08:04 +00:00 |
David Rose
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be2657311d
|
pipeline lens changes
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2011-11-06 02:56:02 +00:00 |
David Rose
|
83b87652f8
|
fix prepare_scene() to prepare vertex buffers as well as textures
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2011-11-05 17:58:28 +00:00 |
David Rose
|
003aa9e3dd
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PNMImage::gamma_correct()
|
2011-11-05 01:37:36 +00:00 |
David Rose
|
5cbc418073
|
add project()
|
2011-11-02 22:50:39 +00:00 |
David Rose
|
5ba97d2ccc
|
export more nested classes
|
2011-11-02 19:04:00 +00:00 |
David Rose
|
1e80e3d39d
|
oops with copy_file()
|
2011-11-01 23:39:06 +00:00 |
David Rose
|
8ebd82fbcc
|
support cross-compatibility of 32-bit and 64-bit bam files
|
2011-10-31 22:24:35 +00:00 |
David Rose
|
8dc21c8cae
|
fix hashmap crash
|
2011-10-30 21:45:12 +00:00 |
enn0x
|
868047e65d
|
Bullet: fix walk velocity of character controller.
|
2011-10-29 21:45:35 +00:00 |
David Rose
|
cb9b0f075d
|
PStats should use doubles consistently
|
2011-10-27 18:39:27 +00:00 |
David Rose
|
be85a6ada1
|
fix crash with threaded setPythonTag()
|
2011-10-26 20:01:16 +00:00 |
enn0x
|
db54994233
|
Bullet double precision support (experimental).
|
2011-10-23 23:55:32 +00:00 |
rdb
|
07ef637e07
|
another GLES2 fix
|
2011-10-18 08:28:21 +00:00 |
rdb
|
2235e313b2
|
this should fix OpenGL ES 2 errors
|
2011-10-18 08:26:19 +00:00 |
David Rose
|
0b4b90b742
|
hmm, I guess we really do need to publish the string type, but only because interrogate seems to want to anyway for some uncertain reason.
|
2011-10-17 19:51:45 +00:00 |
David Rose
|
e1ff78f048
|
don't expose C++ string class
|
2011-10-17 18:27:53 +00:00 |
rdb
|
0462d5f758
|
single -> float
|
2011-10-17 14:18:23 +00:00 |
rdb
|
6b012b7cb6
|
fix typo
|
2011-10-14 12:41:11 +00:00 |
rdb
|
50f2f777d5
|
fix the GLES builds
|
2011-10-14 08:49:30 +00:00 |
David Rose
|
0fcd46e5bb
|
run on stdfloat_double
|
2011-10-11 18:19:09 +00:00 |
David Rose
|
05c6cc00a4
|
build in stdfloat_double
|
2011-10-11 17:28:03 +00:00 |
David Rose
|
483a02735e
|
build in stdfloat_double
|
2011-10-11 17:14:37 +00:00 |
David Rose
|
65e9303415
|
attempts to fix win32 build
|
2011-10-11 15:41:53 +00:00 |
David Rose
|
fd3a43b751
|
fix bug handling colors in stdfloat_double build
|
2011-10-11 05:22:19 +00:00 |
David Rose
|
800c0ceeb5
|
remove debug statement
|
2011-10-11 04:52:45 +00:00 |
David Rose
|
f77cd81fcd
|
typo
|
2011-10-11 00:59:38 +00:00 |
David Rose
|
1353827116
|
cheese OpenGL ES hack
|
2011-10-11 00:57:43 +00:00 |
David Rose
|
134e9a9e92
|
dual names for interrogate
|
2011-10-11 00:45:51 +00:00 |
David Rose
|
501470169f
|
stdfloat_double
|
2011-10-10 05:25:10 +00:00 |
David Rose
|
9e22c72bf3
|
finally, pipelined textures
|
2011-10-08 21:04:05 +00:00 |
rdb
|
feaac60df4
|
commit ambient occlusion for terrain
|
2011-10-08 18:02:38 +00:00 |