Mitchell Stokes
c51afaf0cf
deploy-ng: Support getting whl files via pip
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The samples/asteriods/wheels directory and requirements.txt work-around
can be removed when we can grab py3 whls from PyPI.
2017-01-04 19:02:27 -08:00
Mitchell Stokes
ca036a56f2
deploy-ng: Add setup.py to the asteroids sample
2016-12-18 11:46:21 -08:00
rdb
d3008c56e0
Merge branch 'input-overhaul' of github.com:grimfang/panda3d into input-overhaul
2016-11-22 12:15:37 +01:00
rdb
40ff32c7a8
Show how to disable shadow map updates in shadow samples
2016-08-27 19:15:03 +02:00
fireclawthefox
dc1ec6b877
small cleanup of sample files
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Further documentation
simplyfy lines by separately storing the value of findControl
2016-08-10 16:48:53 +02:00
fireclawthefox
5a378becfc
Added button mapping GUI
2016-08-10 13:11:24 +02:00
fireclawthefox
3da928a4de
changed axis state detection to new functions and exposed state classes
2016-08-04 22:55:39 +02:00
fireclawthefox
2565f4b423
Renamed gamepad sample script to gamepad.py
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Renamed gamepad sample script
Changed axis usage to the newly created functions and exposed classes
2016-08-04 22:54:19 +02:00
fireclawthefox
cf63a6cccb
Added another example showing usage of wheel devices
2016-08-03 20:21:08 +02:00
fireclawthefox
a98cc38c90
Added gamepad device sample script
2016-07-22 21:34:10 +02:00
rdb
4283a63a7d
Merge branch 'release/1.9.x'
2016-06-11 01:29:14 +02:00
rdb
12873c0d7e
Fix wxPython and tkinter issues on Mac OS X
2016-06-10 02:02:36 +02:00
tobspr
dac2bfc7b9
Support for setting a heightfield handle directly on the ShaderTerrainMesh
2016-04-30 09:32:09 +02:00
tobspr
206539d719
Fix missing coordinate system in sample
2016-04-15 19:12:13 +02:00
rdb
7addf3e12b
Merge pull request #80 from tobspr/master
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Add new terrain implementation (ShaderTerrainMesh)
2016-04-11 18:35:11 +02:00
rdb
ba4c38112c
Merge remote-tracking branch 'origin/release/1.9.x'
2016-03-25 17:22:00 +01:00
rdb
ad350a207e
Replace use of deprecated base.loadSfx/loadMusic with loader.loadSfx/Music
2016-03-24 23:55:38 +01:00
tobspr
84f5baaf2c
Add ShaderTerrainMesh sample
2016-02-20 14:05:50 +01:00
mfwass
f8837999ed
Cleanup trailing whitespace
2015-12-13 10:08:41 -05:00
rdb
3c2f820ad8
Merge branch 'release/1.9.x'
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Conflicts:
direct/src/p3d/DeploymentTools.py
2015-11-24 13:39:36 +01:00
rdb
414460a3b5
Fix a few issues with mouse mode sample
2015-11-24 00:17:15 +01:00
rdb
573af61636
Merge remote-tracking branch 'eswartz/support-mouse-confinement-cocoa' into release/1.9.x
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Closes : #20
2015-11-21 17:43:07 +01:00
rdb
3cd15c3d48
Merge branch 'release/1.9.x'
2015-08-31 15:59:06 +02:00
rdb
9053999889
Don't put important code in an assert - fixes media player sample in runtime environment
2015-08-28 21:40:08 +02:00
rdb
49fdd56c09
Remove DirectStart imports from shadows sample
2015-07-20 20:04:27 +02:00
Ed Swartz
fc5a2e5e33
Implement confined mouse mode for OS X.
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Note: it seems that using #set_pointer() will result in
a long delay before an absolute mouse position is updated,
even though deltas are reported.
Thus, in CocoaPandaView, the mouse deltas are sent for both
relative and confined modes, so client code (e.g. the "mouse
modes" demo) will be able to recenter the mouse without
choppy movement.
2015-04-30 17:57:00 -05:00
Ed Swartz
f6841d7fc5
Add sample program demonstrating the mouse modes
2015-04-17 15:26:57 -05:00
rdb
de0b0dd879
Fix various issues with Python 3 support, fix samples to work with Python 3
2015-03-23 00:32:47 +01:00
rdb
78c3593d2c
Add sample programs to the repository
2015-03-14 15:01:31 +01:00