rdb
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7a6aa7bfae
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Implement ParamNodePath; fix circular include issue in shaderInput.h
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2015-02-25 01:25:19 +01:00 |
rdb
|
cbd70ad8af
|
Move all Python bindings out of core DLLs into the .pyd files.
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2015-02-10 14:30:51 +01:00 |
rdb
|
a6cf0960fa
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Remove EventStorePandaNode, it is no longer necessary
(since PandaNode now directly inherits from TypedWritableReferenceCount)
|
2015-01-24 19:50:14 +01:00 |
David Rose
|
e7fd70c2bc
|
fix some build issues on windows/ppremake
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2014-07-01 17:42:24 +00:00 |
rdb
|
566feda34d
|
Commit patch by cfsworks to move pgraph stuff to extensions
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2014-04-04 09:23:58 +00:00 |
rdb
|
5f2c0a6e04
|
Big commit aiding in separation of Python bindings:
* Most extension functions have been moved to C++.
* In makepanda, Python bindings are compiled into panda3d/<module>.pyd.
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2014-02-20 13:33:26 +00:00 |
David Rose
|
3af8da3bcd
|
loader.saveModel(), EggToObjConverter, etc.
|
2012-12-20 00:09:14 +00:00 |
David Rose
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c5c21a566a
|
UnalignedLVecBase etc, remove lerp etc, moving towards Eigen on win32
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2011-12-18 16:30:31 +00:00 |
David Rose
|
dfe16c64f6
|
rename all Panda-built libraries to begin with libp3 or libpanda
|
2011-12-06 02:39:21 +00:00 |
David Rose
|
59ec701a26
|
build once more with the Tau profiler
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2011-09-06 17:29:30 +00:00 |
David Rose
|
44375f019d
|
explicit occlusion culling support from community member teedee, with additional enhancements by drwr
|
2011-03-18 01:56:09 +00:00 |
David Rose
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31fd59476a
|
migrate UvScrollNode -> pgraphnodes
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2010-04-07 22:02:31 +00:00 |
rdb
|
55daa4c70c
|
Fix uvScrollNode
|
2009-07-02 09:15:24 +00:00 |
David Rose
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f1f496cc29
|
move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more
|
2009-06-11 02:37:19 +00:00 |
rdb
|
4e067a74c1
|
Fix couple of circular dependencies, eliminate ShaderGeneratorBase
|
2009-06-02 09:57:33 +00:00 |
David Rose
|
0c90c36fd7
|
new callback system
|
2009-03-14 19:31:37 +00:00 |
David Rose
|
2d887a630e
|
TexturePool.findTexture(), findAllTextures()
|
2009-02-09 20:09:51 +00:00 |
David Rose
|
26754b86ca
|
merge dev_slots_2008: slot-based RenderState implementation
|
2008-11-19 01:21:44 +00:00 |
David Rose
|
075710bced
|
create pgraphnodes directory; move some things there from pgraph
|
2008-11-06 00:06:39 +00:00 |
David Rose
|
d71d7a0fdb
|
avoid async texload race condition
|
2008-09-11 01:02:11 +00:00 |
David Rose
|
617a769ef7
|
more work towards asynchronous texture loads: auto-caching compressed texture versions
|
2008-08-14 23:50:17 +00:00 |
David Rose
|
d7e6603118
|
work-in-progress: asynchronous texture loads
|
2008-08-13 01:13:09 +00:00 |
David Rose
|
8537bd7320
|
ScissorAttrib, ScissorEffect
|
2008-07-31 01:53:12 +00:00 |
Josh Yelon
|
30c2f1e871
|
Added auxBitplaneAttrib
|
2008-02-13 22:06:55 +00:00 |
Josh Yelon
|
005bc25282
|
Added light ramps and gloss maps
|
2008-02-04 22:49:48 +00:00 |
Josh Yelon
|
5d0c234484
|
Added ShaderGenerator
|
2007-12-16 05:45:35 +00:00 |
David Rose
|
1b8d8e182d
|
shader changes for ppremake
|
2007-12-14 18:46:28 +00:00 |
David Rose
|
1287bcf8fa
|
better performance analysis
|
2007-07-24 19:04:33 +00:00 |
David Rose
|
c60379d898
|
AttribNodeRegistry, ordering in BamReader::complete_pointers()
|
2007-07-07 20:34:16 +00:00 |
David Rose
|
8ce0e1070d
|
add default-lod-type
|
2007-06-08 16:50:27 +00:00 |
David Rose
|
9b575fbe58
|
steps toward async flatten
|
2007-04-03 23:21:49 +00:00 |
David Rose
|
a09cfb3a9b
|
link with python
|
2007-01-26 17:59:35 +00:00 |
Darren Ranalli
|
2a6b1cb479
|
added audioVolumeAttrib
|
2006-12-21 23:40:22 +00:00 |
David Rose
|
9b2f1e4a69
|
add accessors to SceneGraphAnalzyer
|
2006-10-15 16:54:45 +00:00 |
David Rose
|
21d70e558e
|
add EventStorePandaNode
|
2006-09-14 00:54:45 +00:00 |
David Rose
|
3fe0ad1080
|
AsyncTaskManager, threaded sound loader
|
2006-08-29 19:27:03 +00:00 |
aignacio_sf
|
682065a3e8
|
Preliminary stencil buffer code.
|
2006-05-19 04:18:09 +00:00 |
David Rose
|
95d10754c0
|
faster Tau on Linux
|
2006-04-25 19:26:08 +00:00 |
David Rose
|
160c848b68
|
better PandaNode::get_children(), introduce PandaNode::reset_all_prev_transform()
|
2006-04-25 13:55:46 +00:00 |
David Rose
|
57338ee24d
|
better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
|
2006-04-20 04:03:16 +00:00 |
David Rose
|
85ba9e05b8
|
occlusion test
|
2006-04-06 23:22:03 +00:00 |
David Rose
|
38dde80e5f
|
isolate cull from pgraph
|
2006-03-24 01:01:34 +00:00 |
aignacio_sf
|
ce55dd4956
|
Initial version of shader pool (this was ported from the font pool code).
|
2006-03-07 20:06:19 +00:00 |
Roger Hughston
|
8065be4f57
|
More Motion in osx Land
|
2006-02-10 20:13:14 +00:00 |
David Rose
|
cf01ef9cd6
|
add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
|
2006-01-15 06:34:33 +00:00 |
David Rose
|
ce4e89c475
|
LoaderOptions, supporting auto-converting animation from maya filess
|
2005-10-05 22:35:23 +00:00 |
David Rose
|
37f874c746
|
add DrawMaskAttrib
|
2005-09-29 01:27:03 +00:00 |
David Rose
|
deb254eba7
|
add missing files
|
2005-09-25 16:11:32 +00:00 |
David Rose
|
89ba79e0ba
|
remove references to shaderMode.*
|
2005-09-25 14:42:06 +00:00 |
David Rose
|
a4680750b6
|
New state handling code
|
2005-09-21 18:22:46 +00:00 |