rdb
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34068dc0c1
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Implement support for SSBOs
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2016-12-13 21:22:17 +01:00 |
tobspr
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0fcfb8e372
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
rdb
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95d85819b0
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Separate out sampler state from texture, support sampler objects, support LOD min/max/bias
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2014-12-12 15:58:45 +01:00 |
David Rose
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a21091c9dc
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graphics_memory_limit_changed
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2009-02-10 20:40:37 +00:00 |
David Rose
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a398ac7517
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fix removing windows, and also gl hack for compressed mipmaps
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2009-01-16 01:25:53 +00:00 |
David Rose
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a8ec068c05
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
David Rose
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be8b867498
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released-vbuffer-cache
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2007-10-19 15:37:19 +00:00 |
David Rose
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d1a06d8f02
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correctly release gsg on window close
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2007-04-26 00:44:20 +00:00 |
David Rose
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83a6c42496
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
Josh Yelon
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f7ee3b5729
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New shader system
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2005-09-04 19:49:55 +00:00 |
David Rose
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296721f061
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simply & pandify dx8gsg some; rework gsg's external_transform and internal_transform
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2005-05-26 00:09:52 +00:00 |
David Rose
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232f9395bf
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split out PreparedGraphicsObjects from GraphicsStateGuardians
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2004-02-25 19:34:30 +00:00 |