Commit Graph

11738 Commits

Author SHA1 Message Date
rdb ce9d2e38bf android: Improve physical mouse and keyboard handling:
- Support scroll wheel
- Support middle click, forward and back buttons (mouse4 and mouse5)
- Fix handling of key repeat events
- Correctly map numpad keys

[skip ci]
2022-01-04 20:35:17 +01:00
rdb d46651c032 Merge branch 'release/1.10.x' 2022-01-04 16:35:19 +01:00
rdb 210f7aecfb x11: Support mouse buttons 4 and 5 2022-01-04 11:06:25 +01:00
rdb d1c756713d display: Handle raw event for key between Shift and Z on ISO keyboards
This key is called raw-< for lack of anything better, it's usually mapped as backslash on US keyboards but that would not allow distinguishing between the backslash key near the enter key.
2022-01-04 11:05:46 +01:00
rdb c358f09f85 windisplay: Support lmeta, rmeta, and menu keys 2022-01-04 10:10:27 +01:00
rdb 08628dc97e windisplay: Support horizontal scroll wheel 2022-01-04 10:09:36 +01:00
rdb 822d8ce4c4 Revert "pgraph: Don't dupe shared GeomVertexData when premunging Geom"
This reverts commit f058bad802.

Reverting because I realised the current behaviour is happening due to different mungers, which my fix ignores.

Unfixes #1185
2022-01-03 11:31:54 +01:00
rdb f8df5cac32 Merge branch 'release/1.10.x' 2022-01-02 20:11:41 +01:00
rdb 11d5a49d6f pgraph: Fix LightAttrib::replace_{on|off}_light()
Fixes #1153
2022-01-02 13:02:04 +01:00
rdb f058bad802 pgraph: Don't dupe shared GeomVertexData when premunging Geom
Fixes #1185
2022-01-02 11:45:33 +01:00
rdb e9c97535f7 framework: Support GUI under pixel2d by default (for C++ users)
Fixes #1222
2022-01-01 18:22:02 +01:00
rdb b53895aa3d Merge branch 'release/1.10.x' 2022-01-01 18:18:46 +01:00
rdb 2915c6e670 glgsg: Force transform_weight column to read (0, 0, 0, 1) if absent
On NVIDIA cards, this doesn't seem to happen automatically.

Fixes #1207
2022-01-01 16:49:41 +01:00
rdb 5caf0ff5d6 device: Correction to 0e9ea67066
Fixes #1218
2022-01-01 15:14:30 +01:00
rdb 0e9ea67066 device: Implement correct sign extension for Windows raw devices
Hopefully, fix for #1218
2022-01-01 12:15:00 +01:00
rdb 72bf9e7fd1 device: Map FrSky RC controller as flight stick instead of gamepad
Reverts f01399bba8
2022-01-01 12:09:19 +01:00
rdb 1e6569e678 dxgsg9: Fix issues with luminance textures and ATI1 compression
Fixes #1198
2021-12-31 22:59:01 +01:00
rdb ecc6fb6b0c dxgsg9: Implement ability to get screenshot from multisample backbuffer
Fixes #1225
2021-12-31 13:41:57 +01:00
rdb 953cf898bc x11: Fix doubled-up info print message 2021-12-26 14:13:32 +01:00
rdb 9598065641 Merge branch 'release/1.10.x' 2021-12-26 14:13:23 +01:00
rdb f01399bba8 device: Correct axis mappings for FrSky RC controller on Windows
See #1218
2021-12-26 12:30:05 +01:00
rdb 8b19761844 device: Add spam output for raw windows device 2021-12-26 12:30:05 +01:00
rdb 5eb0f04e87 display: Add missing host property to GraphicsOutput 2021-12-14 11:43:03 +01:00
rdb 2e0614138f display: Add pickle support to FrameBufferProperties 2021-12-14 11:42:40 +01:00
rdb a4d53a8ced pgraph: Fix unnecessary double state munge in prepare_scene()
[skip ci]
2021-12-13 13:23:38 +01:00
rdb fc625eec11 Merge branch 'release/1.10.x' into incoming 2021-12-12 22:54:15 +01:00
Aidan Noll 8fbf972f30 putil: use Py_REFCNT macro instead of directly accessing reference count field
Closes #1197
2021-12-12 22:22:10 +01:00
rdb 0e91f4ee1c device: Gracefully ignore invalid data index from raw input device 2021-12-12 18:38:09 +01:00
rdb 215ad6bfd9 Fix a few docstring typos 2021-12-12 18:38:09 +01:00
rdb e4013226e1 general: Remove vestigial typedef.h file 2021-12-12 18:37:49 +01:00
rdb 3ef5d96efc putil: Slight BamReader optimization 2021-12-12 18:37:48 +01:00
rdb eaf8cb79d5 Add pickle support to a variety of classes 2021-12-12 18:35:44 +01:00
rdb 650b958217 display: Add convenient shorthand for win.request_properties()
Now instead of this:

    win.request_properties(WindowProperties(title="Test"))

You can directly do this:

    win.request_properties(title="Test")
2021-12-12 14:54:47 +01:00
rdb f79ef139ba device: Don't try to access raw input devices an Android
Fixes a log warning
2021-12-12 14:27:56 +01:00
rdb cc865e6d21 pipeline: Don't exit process when SystemExit happens on external thread
PyErr_Print() causes the process to be forcibly exited when a SystemExit exception occurred, this is a big issue on Android.
2021-12-10 14:56:01 +01:00
rdb 429acd6e0d general: Remove use of proprietary unsigned integer typedefs 2021-12-08 14:51:52 +01:00
rdb 6a50a657be express: Add support for adding JAR-style signatures to .zip files
This is useful for writing apk/aab files in bdist_apps
2021-12-08 14:48:14 +01:00
rdb 60cc334cd9 gobj: Fix some TexturePeeker docstrings
[skip ci]
2021-12-07 23:05:49 +01:00
rdb 44e10d10a0 Support deploying Python apps for Android using bdist_apps 2021-12-07 21:00:08 +01:00
rdb af6230cfda android: Update android_native_app_glue to latest from upstream 2021-12-06 22:30:13 +01:00
rdb c594ab38ef Support building pandagles2 on Android 2021-12-06 22:26:56 +01:00
rdb c977df33a3 express: Fix issue on platforms without signed cha 2021-12-05 00:01:24 +01:00
rdb 5de31c6293 Merge branch 'release/1.10.x' 2021-12-04 21:57:35 +01:00
rdb 82ebf908fa gobj: Fix spelling error in doc of async-load-delay config variable 2021-12-04 20:38:31 +01:00
rdb e2c26adcf0 event: Mention that ButtonEvent API is not stable for Python use 2021-12-04 20:38:13 +01:00
rdb 11edd1a0dc ffmpeg: Change thread to use lambda 2021-12-01 11:34:48 +01:00
rdb b1b05c2be9 thread: Allow arbitrary std::function (incl. lambdas) in GenericThread 2021-12-01 11:31:45 +01:00
rdb 37b45a010d gobj: More efficient tracking of simple image changes
Remove the separate simple_image_modified field, instead, the image_modified value is updated if the simple image is changed while there is no RAM image.

This robustifies the tracking on the GSG end, which previously ended up repeatedly calling upload_texture() unnecessarily
2021-11-30 10:56:48 +01:00
rdb fa0ea312ea gobj: Move TextureReloadRequest to new Texture::async_ensure_ram_image()
The task is implemented with just a simple lambda, much more compact than a whole TextureReloadRequest task.  The latter is now deprecated.

Since Loader can't be used within Texture, there's now a new task chain, configurable with texture-reload-num-threads and texture-reload-thread-priority.  This does mean that it no longer happens on the same thread as model loads, but I think that's fine, and perhaps texture reloads should be higher priority than model loads anyway since a long texture reload delay with allow-incomplete-render directly and negatively affects user experience during gameplay.

The new name also better communicates that it just calls get_ram_image(), it doesn't force a reload, but we could add an async_reload() for that if we want.
2021-11-30 10:34:00 +01:00
rdb 9e7ca63662 Add missing @since to docstrings of some new methods 2021-11-29 16:02:22 +01:00