David Rose
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d3ded32deb
|
light from upper-left
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2008-06-04 22:59:28 +00:00 |
aignacio_sf
|
c44932b9fa
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replace cout with dxgsg9_cat.error()
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2008-05-28 22:12:30 +00:00 |
David Rose
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5c665f6c31
|
whoops
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2008-05-28 19:54:39 +00:00 |
David Rose
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785424a348
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should be DrawMask, not CollideMask
|
2008-05-28 19:00:56 +00:00 |
David Rose
|
f965ed1f43
|
whoops
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2008-05-28 18:43:06 +00:00 |
David Rose
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fb9c56432a
|
we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
David Rose
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6342d4abe7
|
remove defunct document
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2008-05-28 18:35:11 +00:00 |
David Rose
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55542dd5b2
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remove old license
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2008-05-28 18:06:42 +00:00 |
Josh Yelon
|
3f69740ab9
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Fixed a bug in glow map generation
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2008-05-27 22:20:09 +00:00 |
Josh Yelon
|
db026d888d
|
Fixed a minor bug
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2008-05-27 22:18:40 +00:00 |
rdb
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6c4ee5996d
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Fixed a big performance leak.
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2008-05-25 18:53:49 +00:00 |
David Rose
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da154168a3
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add sync-video setting
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2008-05-15 23:22:44 +00:00 |
David Rose
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2ecdbffeca
|
bilinear filter in the right direction
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2008-05-14 18:46:33 +00:00 |
David Rose
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fd1a56e232
|
gsg::set_texture_quality_override
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2008-05-14 18:13:01 +00:00 |
David Rose
|
bed33fb763
|
GSG::is_hardware()
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2008-05-14 00:57:36 +00:00 |
David Rose
|
976e367e52
|
hard-set text quality for now
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2008-05-14 00:30:36 +00:00 |
David Rose
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d7cffaa4f5
|
signed/unsigned mismatch
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2008-05-14 00:10:53 +00:00 |
David Rose
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acb0faae46
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Texture::set_quality_level()
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2008-05-13 23:31:19 +00:00 |
David Rose
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203b7f1a89
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additive blending and other exotic blend modes
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2008-05-13 02:09:27 +00:00 |
David Rose
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a760c2ba4f
|
initialize flags
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2008-05-12 23:32:49 +00:00 |
David Rose
|
a2c8f382f3
|
pixel zoom
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2008-05-12 23:31:42 +00:00 |
David Rose
|
1df780dbad
|
sign issue
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2008-05-12 23:24:57 +00:00 |
David Rose
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4a099b93f1
|
oops, can't clear pointers
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2008-05-12 21:56:34 +00:00 |
David Rose
|
6c81c213c1
|
native OSX support
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2008-05-12 20:48:34 +00:00 |
David Rose
|
f637f60826
|
missing include
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2008-05-12 18:02:27 +00:00 |
David Rose
|
0031ee4766
|
early_out_fz not such a great idea
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2008-05-10 23:54:20 +00:00 |
David Rose
|
5a212c24f7
|
fix mistake
|
2008-05-10 23:47:17 +00:00 |
David Rose
|
e5d5c295c7
|
fix accidental change
|
2008-05-10 23:41:51 +00:00 |
David Rose
|
2459a7ddfc
|
early-out big invisible polys
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2008-05-10 22:48:47 +00:00 |
David Rose
|
979896da75
|
a few tinydisplay optimizations
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2008-05-10 21:51:22 +00:00 |
rdb
|
faa94cf0b9
|
Fixed major bug in GeoMipTerrain causing a segfault
|
2008-05-10 19:17:04 +00:00 |
David Rose
|
11d0dccdf7
|
minor oops
|
2008-05-10 18:50:58 +00:00 |
David Rose
|
ccf5056fd6
|
mipmaps
|
2008-05-10 01:45:09 +00:00 |
David Rose
|
28dbf6e736
|
suggested patch from Clemens Pecinovsky
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2008-05-09 18:53:31 +00:00 |
Josh Yelon
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a7fcfb1d33
|
Fixed a comment
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2008-05-09 17:22:36 +00:00 |
rdb
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4f6dc278d5
|
Fixed a minor bug in heightfield size detection.
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2008-05-09 12:52:35 +00:00 |
Darren Ranalli
|
146233c46d
|
added get_max_frame_duration
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2008-05-09 01:49:10 +00:00 |
David Rose
|
0509307172
|
experiment, not worthwhile
|
2008-05-09 00:36:51 +00:00 |
David Rose
|
f6c1bcd24e
|
go back to short zoints for now
|
2008-05-09 00:08:32 +00:00 |
David Rose
|
d956aee536
|
handle pixel_zoom properly
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2008-05-09 00:07:13 +00:00 |
David Rose
|
53a7c78548
|
x zoom
|
2008-05-08 23:44:09 +00:00 |
aignacio_sf
|
c22fe12b87
|
Add max simultaneous render targets.
Add lru config variables for debugging textures and vertex buffers.
Add tracking for textures and vertex buffers.
|
2008-05-08 23:40:55 +00:00 |
aignacio_sf
|
57ca8e62c0
|
Add max simultaneous render targets.
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2008-05-08 23:38:42 +00:00 |
David Rose
|
01a068a222
|
sdl zoom
|
2008-05-08 23:38:22 +00:00 |
aignacio_sf
|
0b012b4789
|
Add lru config variables for debugging textures and vertex buffers.
|
2008-05-08 23:33:20 +00:00 |
aignacio_sf
|
30ff415599
|
Add name.
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2008-05-08 22:42:58 +00:00 |
David Rose
|
0e87f046c5
|
set_pixel_zoom
|
2008-05-08 22:38:07 +00:00 |
David Rose
|
61c935f04d
|
patch suggested by Clemens Pecinovsky
|
2008-05-08 16:41:08 +00:00 |
David Rose
|
718ab74065
|
tinydisplay respect color scale
|
2008-05-07 00:56:00 +00:00 |
David Rose
|
990e0883de
|
properly uninvert framebuffer-to-texture
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2008-05-07 00:47:46 +00:00 |