David Rose
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b226cf6f5d
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experiment with texture filtering
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2008-05-05 21:02:21 +00:00 |
David Rose
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d031eb8688
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fix alpha blending issue
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2008-05-05 19:09:16 +00:00 |
David Rose
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9c1fe2fed9
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reuse existing GLLight objects
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2008-05-05 07:09:20 +00:00 |
David Rose
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1e067f210b
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remove texture restriction
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2008-05-05 07:04:03 +00:00 |
David Rose
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f119c9c63c
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resizing issues
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2008-05-05 06:54:51 +00:00 |
David Rose
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cf12fbfef7
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fix viewports
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2008-05-05 06:27:00 +00:00 |
David Rose
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e45a354a05
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optimize index traversal
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2008-05-05 06:00:27 +00:00 |
David Rose
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d6a9ea874d
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lighting
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2008-05-05 05:32:04 +00:00 |
David Rose
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916b400101
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remove do_issue_blending
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2008-05-05 04:29:35 +00:00 |
David Rose
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c72cf3f452
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clear viewport
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2008-05-05 04:04:22 +00:00 |
David Rose
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9787429186
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fix texturing issues
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2008-05-04 23:44:49 +00:00 |
David Rose
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b68cd0b513
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line issues
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2008-05-04 17:37:06 +00:00 |
David Rose
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d06330192a
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resize x
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2008-05-04 17:21:53 +00:00 |
David Rose
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5c7be58565
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texmat
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2008-05-04 17:20:17 +00:00 |
David Rose
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19e0b0824c
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X support
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2008-05-04 08:00:12 +00:00 |
David Rose
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90d7caf0a9
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more fill options
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2008-05-03 16:56:07 +00:00 |
David Rose
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3f5acfe7bb
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tweaks
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2008-05-03 01:39:56 +00:00 |
David Rose
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230d7825d3
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fiddly bits
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2008-05-03 00:37:47 +00:00 |
David Rose
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d48ff75151
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progress on rendering modes
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2008-05-03 00:09:36 +00:00 |
David Rose
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ebee79a58e
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remove some API
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2008-05-02 18:12:23 +00:00 |
Josh Yelon
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5917243378
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Added material attrib lock
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2008-05-02 00:57:51 +00:00 |
David Rose
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3dd3c1aa44
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oops, sorting texture stages in wrong direction by sort
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2008-05-01 22:42:56 +00:00 |
David Rose
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4f8dcaf407
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integrate TinySDGL code directly
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2008-05-01 18:16:26 +00:00 |
David Rose
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0f1aeb640a
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resize, etc
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2008-04-30 23:35:07 +00:00 |
David Rose
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05daeb1d65
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comments
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2008-04-30 22:23:15 +00:00 |
Josh Yelon
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c013cddc92
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More support for negative glow
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2008-04-30 22:23:14 +00:00 |
David Rose
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6d90cf5b70
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tinydisplay
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2008-04-30 22:21:24 +00:00 |
Josh Yelon
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1d2990a2b5
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Added support for negative glow-maps
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2008-04-30 21:07:23 +00:00 |
Josh Yelon
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1d16b20393
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Fixed a bug in the ffmpeg movie decoder.
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2008-04-30 21:05:39 +00:00 |
David Rose
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f3ec66d694
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fix minor bugs
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2008-04-30 20:37:29 +00:00 |
Zachary Pavlov
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5ea3c0c47c
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made combine_with published
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2008-04-29 18:59:47 +00:00 |
Josh Yelon
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eb5a5a1856
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fixed a minor bug
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2008-04-24 02:00:31 +00:00 |
Josh Yelon
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4a474bfb13
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Fixed several memory management bugs, and added streaming control
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2008-04-24 01:59:04 +00:00 |
Josh Yelon
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16b6c060a8
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added streaming audio support
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2008-04-24 01:58:13 +00:00 |
Zachary Pavlov
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894493de24
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added this so I can make a root character for ships
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2008-04-20 22:12:25 +00:00 |
aignacio_sf
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1dc357a7f1
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Remove (comment out) hard coded tex->set_format(Texture::F_rgba); So that the texture format can be selected externally via Texture.set_format().
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2008-04-18 19:19:48 +00:00 |
aignacio_sf
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c7256fc872
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Remove hard coded 0 for render target index.
Remove (comment out) color_tex->set_format(Texture::F_rgba); So that the texture format can be selected.
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2008-04-18 19:17:08 +00:00 |
David Rose
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96e4739426
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fix ff_tc_index some more
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2008-04-16 00:30:50 +00:00 |
aignacio_sf
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38051b1591
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Disable refresh rate checking. Fix for SLI video cards.
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2008-04-15 19:23:21 +00:00 |
Redmond Urbino
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279ff64b9c
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add randomizer seed get and set methods
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2008-04-12 01:05:40 +00:00 |
David Rose
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9f8b1cbd0e
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work around mesa craziness
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2008-04-12 00:34:37 +00:00 |
aignacio_sf
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75a7b1226a
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Fix for when clearing non 2D textures.
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2008-04-11 02:08:11 +00:00 |
David Rose
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aaa4e12223
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gl-finish
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2008-04-10 20:18:20 +00:00 |
David Rose
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bd6d34a26e
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compile with ppremake
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2008-04-10 20:16:07 +00:00 |
Josh Yelon
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d71fd1d89c
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Changes for 64-bit
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2008-04-10 20:03:16 +00:00 |
Josh Yelon
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5000a700f1
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Added GeoMipTerrain
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2008-04-10 18:07:21 +00:00 |
David Rose
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a667e91dce
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TextureAttrib::_implicit_sort
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2008-04-10 00:45:43 +00:00 |
David Rose
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61b849ee15
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compiler warning
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2008-04-10 00:06:31 +00:00 |
Redmond Urbino
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f1a99466e7
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add get_infinity
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2008-04-09 22:44:58 +00:00 |
David Rose
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b0d980371c
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fix stack recursion issues
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2008-04-08 23:50:50 +00:00 |