Commit Graph

22146 Commits

Author SHA1 Message Date
Brian Lach da05ef1f5c glgsg: send fog parameters to GLSL shaders
Closes #438
2018-11-05 22:14:25 +01:00
rdb b13c4fb8d1 pystub: add a few more calls 2018-11-05 22:14:20 +01:00
rdb 842667fd1a physx: fix missing include
[skip ci]
2018-11-04 15:26:00 +01:00
Sam Edwards 0b91b3eeb3 vrpn: Add VRPN headers to parser-inc, remove CPPPARSER workarounds 2018-11-03 22:51:32 -06:00
Sam Edwards b5bf6cd73c vision: Fix missing includes/declarations 2018-11-03 22:51:28 -06:00
rdb 5ac3cf3fc6 Eliminate C++ DConfig; replace it with a Python compatibility shim 2018-11-02 23:27:07 +01:00
Sam Edwards a246acc640 windisplay: Undefine Configure before including d3d9.h
This is for consistency with fbbc5bb9e6 which introduced the
same `#undef Configure` in dxgsg9. This prevents dtool's own
Configure() macro from conflicting with the declaration of
D3D9's Configure function in d3d9.h.
2018-11-01 21:52:56 -06:00
rdb c4f5ed308f shader: reduce unnecessary newlines and #line in preprocessed GLSL
This is done by only writing out a #line when the first non-whitespace line is encountered; any blank lines before that are trimmed.  This cuts down the size of the preprocessed shaders for a large project with many shader includes, such as the RenderPipeline.
2018-11-01 23:25:17 +01:00
rdb f4a8e923f7 dxgsg9: fix startup freeze when VRAM is 4GiB or higher 2018-11-01 22:27:28 +01:00
rdb be464b61b3 shader: do not require whitespace around : in #extension directive 2018-11-01 22:27:28 +01:00
rdb bc22f5781b shader: supports preprocessed GLSL shaders in Shader.make()
Fixes #436
2018-11-01 22:27:15 +01:00
rdb 763049ac81 event: fix incorrect include in asyncFuture_ext.h 2018-11-01 17:05:33 +01:00
loblao 604366aaa7 CollisionEntrySorter: Check if entry has surface point
Fixes #435
2018-11-01 16:28:43 +01:00
rdb 14411f592e Remove obsolete .init files in configfiles directories
These look like they were part of some now-defunct Disney tool.
2018-11-01 16:26:07 +01:00
rdb 63484c83cb pipeline: CycleData should always inherit from MemoryBase
We need to guarantee that CData classes are aligned properly, even if DO_PIPELINING is not enabled.
2018-10-31 21:25:31 +01:00
rdb 8d3576607e makepanda: remove INSTALLING-PLUGINS.TXT from installer.nsi
[skip ci]
2018-10-30 14:10:31 +01:00
Sam Edwards b45f6fbbed dxgsg9: Remove DirectX 9.1 "detection" code
This method of checking for pnhpast.dll was actually for
DirectX 8.1 (see a16fe56c7) and its presence in the DX9 code
is largely due to the copy-and-paste nature of how the DX9
GSG was created from the DX8 code.
2018-10-29 17:50:22 -06:00
rdb ad3b145951 interrogate: generated property getter should copy in some cases
This is to fix eg. public ButtonHandle members from being returned as const reference, which means they won't outlive the struct they are accessed on, a recipe for obscure crashes.

The is_trivial() criterium for this to apply is admittedly really arbitrary; I haven't really figured out what the right criterium should be, but it's better than hardcoding ButtonHandle.
2018-10-29 16:08:29 -06:00
rdb 2ed4cd7ce6 cppparser: fix CPPStructType::is_trivial() for eg. ButtonHandle 2018-10-29 16:08:29 -06:00
Sam Edwards 33385facfb dxgsg9: Delete dead dxInput9.{cxx,h} files
This file isn't compiled, and I'm pretty sure never has been
compiled. The dependence on "config_wdxdisplay9.h" (which has
never existed) and absence of any commits that address its
functionality reinforce the idea that this is actually just
dead code.

This seems like an artifact copied over from the DX8 code,
that nobody cared enough to get working or delete.
2018-10-29 16:05:59 -06:00
rdb ed96a52703 cocoa: cautiously enable sRGB framebuffers on macOS
[skip ci]
2018-10-28 20:41:14 +01:00
rdb 733c7f2352 makepanda: remove mention of removed softprogs/softcvs 2018-10-28 12:00:10 +01:00
rdb e92777619c doc: remove two outdated documents 2018-10-28 11:53:55 +01:00
rdb 99aa598de0 makepanda: don't try to link static libs into static library 2018-10-28 11:51:25 +01:00
rdb afc994b2fb display: fix crash when removing DisplayRegion in pipelined render
Maybe not a perfect solution; we should consider keeping the DisplayRegions around until they have gone through the entire pipeline.

Fixes #427
2018-10-28 11:48:05 +01:00
rdb da82087735 tests: add unit test for TextNode::write, see #431 2018-10-28 11:45:39 +01:00
rdb e5c3ce1995 pipeline: fix missing symbols for CycleDataLockedReader 2018-10-28 11:44:24 +01:00
TLOPOOperations 35d095c2cf GSG: Fix symbol name conflict 2018-10-28 11:43:19 +01:00
rdb fb52a8e15e text: fix deadlock in TextNode::write
Fixes #431
2018-10-28 11:41:05 +01:00
rdb bb71cd68e1 makepanda: use /BIGOBJ flag when compiling p3gobj_composite2.cxx 2018-10-28 11:40:28 +01:00
Younguk Kim 6b00fe7987 makepanda: fix link error of assimp tool
Closes #432
2018-10-28 11:40:08 +01:00
Sam Edwards 43142e4e80 pandatool: Delete softegg/softprogs
These depend on "SAA" - a Softimage library so long gone I
can't even find references to it on Google.
2018-10-28 04:08:15 -06:00
Sam Edwards 466a68a985 pandatool: Fix several missing includes 2018-10-28 03:16:22 -06:00
Sam Edwards b8b86dc2f2 glesgsg: Only use the iOS GLES framework when "BUILD_IPHONE" is defined 2018-10-27 19:42:36 -06:00
Sam Edwards 3b7b9cd18c tests: Enhance GLSL test
- Don't assume GLSL 4.30 is available just because the driver
  supports compute shaders. Drivers before OpenGL 4.3 may still
  offer the extension.

- Use GLSL 1.30 by default, and turn on additional features
  using extensions. Skip any tests requiring extensions that
  aren't supported by the driver.

- Unsigned literal ints should have a 'u' suffix.

- Clean up a few dead Python expressions
2018-10-20 17:55:46 -06:00
rdb df77bacf06 makepanda: compile graphicsStateGuardian.cxx separately, earlier
Since this still takes a long time to build, even with the previous change, it would be better for one CPU to chew on this in the background while the rest of the build continues.
2018-10-19 00:37:00 +02:00
rdb 175d7ff56b display: significantly decrease p3display_composite2 compile time
This applies to building with MSVC and Eigen specifically.  Apparently, fetch_specified_part is taking up most of the compile time here.  I have no idea why these changes in particular make it faster, but they just do.
2018-10-19 00:30:14 +02:00
rdb 30f1c8ba92 display: slight cleanup of graphicsPipeSelection.cxx
This seemed to halve the compile time of this file under MSVC.
2018-10-19 00:12:53 +02:00
rdb f8b47dc14c direct: fix slowness in big games with Func(messenger.send) 2018-10-18 22:19:55 +02:00
rdb f35c9e5d79 chan: adjust _net_blend when AnimControl destructs 2018-10-18 22:03:16 +02:00
loblao e67d2a16c1
Dtool_PyModuleInitHelper: Fix segfault 2018-10-18 12:14:20 -03:00
rdb 2cd5a04f3f pipeline: fix compiler error on older versions of GCC 2018-10-17 19:54:29 +02:00
rdb a05e928a75 chan: fix crash in certain cases after AnimControl destruction 2018-10-17 19:44:39 +02:00
rdb eac88fc64a chan: disable AnimControl copy ctor and assignment operators 2018-10-17 19:43:41 +02:00
rdb 775e4cecff pgraph: fix freeze in garbage_collect(), esp. when rate-limit is on 2018-10-17 19:09:36 +02:00
rdb 6488e46cc7 Fix errors when building with --override DO_PIPELINING=UNDEF 2018-10-17 17:33:27 +02:00
rdb 90c13cbd4e glgsg: fix error downloading texture with WM_repeat 2018-10-17 17:32:19 +02:00
rdb bea15cd39a pgraph: fix crash when cull_callback modifies node in some way 2018-10-17 17:29:30 +02:00
rdb 4bc0a1ef5e tests: fix futures test when building without true threading 2018-10-17 17:28:25 +02:00
Younguk Kim d6efceb1ed dtoolbase: fix NOMINMAX macro redefinition warning 2018-10-17 20:47:20 +09:00