David Rose
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dfd8c1c7f2
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revert accidental checkin
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2008-09-05 01:28:24 +00:00 |
David Rose
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9dbf584092
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fix thrashing bug
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2008-09-05 01:12:04 +00:00 |
David Rose
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c0b1f01a70
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integrate with new adaptive lru
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2008-09-05 00:35:06 +00:00 |
David Rose
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bd4486aadf
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revert accidental checkin of debug stuff
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2008-09-05 00:27:57 +00:00 |
David Rose
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cc3c4aac5c
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remove debug, oops
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2008-09-04 22:18:39 +00:00 |
David Rose
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d6eef63f61
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update_texture()
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2008-09-04 22:16:02 +00:00 |
David Rose
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e499287e8c
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RescaleNormalAttrib
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2008-09-04 22:12:38 +00:00 |
David Rose
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79050b0db3
|
avoid assert
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2008-09-04 21:45:21 +00:00 |
David Rose
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9c1361f02a
|
missing include
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2008-09-04 21:29:56 +00:00 |
David Rose
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684810cbdd
|
AdaptiveLru
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2008-09-04 21:26:38 +00:00 |
rdb
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b41cebe1b5
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Fixed bug with normals
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2008-09-04 14:22:15 +00:00 |
aignacio_sf
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f508157c52
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Add "glgsg->update_texture(tc, true);" for new cubemap only case.
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2008-09-04 01:44:25 +00:00 |
aignacio_sf
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34c5c69ede
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Optimize cubemap render to texture.
Calling glFramebufferTexture2D is very slow.
So, pre-create an fbo for each cubemap face and just bind the fbo when a cubemap face is selected.
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2008-09-04 01:26:47 +00:00 |
David Rose
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b48a493323
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consistent use of gl-debug-buffers
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2008-09-03 23:08:43 +00:00 |
David Rose
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34253520dd
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fix bug with transform on GeomNode
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2008-09-03 20:00:41 +00:00 |
David Rose
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b515eea911
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animation optimization
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2008-09-03 20:00:21 +00:00 |
rdb
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9bd12f0201
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A fix for 64-bits
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2008-09-03 14:39:09 +00:00 |
David Rose
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d6f8308127
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fix bugs with shaders and with pre-compressed textures
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2008-09-02 21:48:13 +00:00 |
David Rose
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f723924399
|
draw_set_shader_parameters pstats
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2008-09-01 22:30:37 +00:00 |
David Rose
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4473ebfdbe
|
animation structure
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2008-08-30 19:02:26 +00:00 |
David Rose
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a8ec068c05
|
graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
Chris Brunner
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d9b8296fc8
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handle an empty vector more gracefully
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2008-08-29 21:54:47 +00:00 |
David Rose
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844591b17c
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set_orig_file_size
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2008-08-29 17:33:15 +00:00 |
David Rose
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2fdbde7d3e
|
compiler warning
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2008-08-29 12:53:20 +00:00 |
David Rose
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6718f4c9df
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oops, don't use vista-only function
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2008-08-28 22:33:12 +00:00 |
David Rose
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11ae34e109
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apply_texture_colors()
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2008-08-28 00:46:30 +00:00 |
David Rose
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5050c994e0
|
create texture property in copy_to_texture
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2008-08-28 00:45:30 +00:00 |
David Rose
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515c6cd83a
|
TexturePeeker
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2008-08-27 01:38:08 +00:00 |
David Rose
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7cb642fc2f
|
more fixes from update_texture() changes
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2008-08-26 18:12:00 +00:00 |
David Rose
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9033b72aa5
|
directx update_texture()
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2008-08-26 17:00:37 +00:00 |
rdb
|
09d15ccbcc
|
Support for setParentWindow
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2008-08-26 07:48:27 +00:00 |
David Rose
|
8c2e657f15
|
Add gsg::update_texture()
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2008-08-25 22:58:58 +00:00 |
David Rose
|
788609a4e0
|
make collision polygons a tiny bit wider to protect against gaps (from ynjh_jo)
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2008-08-24 16:24:04 +00:00 |
David Rose
|
bf7eac8263
|
add anisotropic filtering, from forum user Laurens
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2008-08-24 00:22:42 +00:00 |
David Rose
|
09dc4e3b84
|
add async-load-delay
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2008-08-22 23:43:05 +00:00 |
David Rose
|
3e12bc0f65
|
fix disappearing avatar
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2008-08-22 23:26:57 +00:00 |
David Rose
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63a2d6bfd5
|
directx handling for unsupported compressed textures in cache
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2008-08-22 20:45:39 +00:00 |
David Rose
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59b5ab684d
|
don't crash if loading cached compressed textures and compression unsupported
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2008-08-22 19:19:07 +00:00 |
David Rose
|
4074c2717a
|
directx extract_texture_data
|
2008-08-21 23:04:31 +00:00 |
David Rose
|
6eb99067ef
|
oops
|
2008-08-21 21:43:12 +00:00 |
David Rose
|
cb3ff73396
|
publish PTA::empty_array()
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2008-08-21 20:04:23 +00:00 |
David Rose
|
86d753b4f9
|
better mipmap queries
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2008-08-21 20:04:10 +00:00 |
David Rose
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481e53fd77
|
small dds optimization
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2008-08-21 01:21:38 +00:00 |
David Rose
|
cd69554707
|
fix dx8 compressed textures; dx8 vs. dx9 cleanup
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2008-08-20 23:21:57 +00:00 |
David Rose
|
7db5f2c148
|
fix dxt rgba setting
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2008-08-20 23:21:02 +00:00 |
David Rose
|
790e3f5f97
|
properly invert dxt textures
|
2008-08-20 20:14:44 +00:00 |
David Rose
|
6b15f348b3
|
simple dds fixes (still inverted)
|
2008-08-20 00:43:52 +00:00 |
David Rose
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c76a53486f
|
read dds files
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2008-08-20 00:06:04 +00:00 |
David Rose
|
0a0bf8e38f
|
better handling for non-blending case
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2008-08-18 23:11:16 +00:00 |
David Rose
|
9e9e1eeef7
|
don't cache noncompressed textures inappropriately
|
2008-08-18 22:51:40 +00:00 |