Commit Graph

24978 Commits

Author SHA1 Message Date
rdb e034e7f4b3 Merge branch 'release/1.10.x' 2021-03-31 23:08:21 +02:00
Daniel 73a2d29c39 maya: Allow more than three eggObjectTypes in a Maya model
Closes #1134
2021-03-31 22:57:26 +02:00
rdb fa73657d03 pgui: Revert part of f2e488fd6b
This caused a regression due to a removal of update_frame invocation in single-threaded pipeline, needs to be revisited later on master branch
2021-03-31 17:27:11 +02:00
rdb f3181bf684 Update version number on release/1.10.x branch to 1.10.10 2021-03-31 17:26:06 +02:00
rdb 51b6a90fcb dtoolbase: Remove hacky support code for old libstdc++ on macOS 2021-03-26 21:08:29 +01:00
rdb b7050e8804 Merge branch 'release/1.10.x' 2021-03-26 21:08:17 +01:00
rdb aac27409cf readme: Update download link to 1.10.9
[skip ci]
2021-03-26 10:46:47 +01:00
rdb 43fb82fa66 gobj: Add config switch for Panda not to default to packed vertex colors
See #981.  Setting `vertex-colors-prefer-packed` to false will make Panda default to OpenGL-style vertex colors, which is useful if are targeting OpenGL and not DirectX 9, avoiding a potential performance cost.
2021-03-25 23:15:58 +01:00
rdb b405df72fa Merge branch 'release/1.10.x' 2021-03-25 23:13:36 +01:00
rdb c36fa1ef17 glgsg: Workaround driver bug causing flickering in AMD RDNA cards
Apparently, the use of glColorPointer with GL_BGRA causes these cards to display garbled vertex colors (tested with RX 5700 XT).  This bug doesn't seem to affect glVertexAttribPointer.

The "fix" is to just disable packed-dabc colors if these cards are detected.  This may cause a minor performance regression since the vertex data now needs to be munged--possibly even unnecessarily, if shaders are used, but this effect is likely very minor (and can be addressed in other ways).

Fixes #981
2021-03-25 23:12:35 +01:00
rdb 6e0af8abe4 physics: Fix Mac OS X 10.6 compilation issue with <atomic> header 2021-03-25 15:37:52 +01:00
rdb 8accdf1136 makewheel: Fix Python 2.7 build on macOS 2021-03-25 10:33:04 +01:00
rdb bd218a0a7e readme: Update macOS thirdparty link to point to 1.10.9 2021-03-25 10:28:45 +01:00
rdb 709c1eb378 Update release notes for 1.10.9
[skip ci]
2021-03-24 15:17:30 +01:00
rdb eb6eb9f1dd Merge branch 'release/1.10.x' 2021-03-24 13:58:00 +01:00
rdb 5291048b0f samples: add info about ShaderTerrainMesh optimization config vars
(Cherry-pick from master)

[skip ci]
2021-03-24 13:02:44 +01:00
rdb 8372b8150a gobj: Cube map sampling support in TexturePeeker
Closes #1098

Co-authored-by: Mitchell Stokes <mogurijin@gmail.com>
2021-03-24 12:50:42 +01:00
rdb 1fb8480585 Exclude GLVND from built distributions 2021-03-24 11:56:24 +01:00
LD 23150bd6d6 pgraph: Add the shader attrib to the filled wireframe render state
Fixes #1021
Closes #1124
2021-03-23 16:18:00 +01:00
rdb 94806801e3 Add p3headlessgl render plug-in on Linux using EGL as fallback for GLX
Fixes #1086
2021-03-23 15:04:20 +01:00
rdb 8bde2f2b1b tests: Add unit tests for GeomPrimitive::offset_vertices() 2021-03-22 22:04:08 +01:00
rdb 3ecc8c857a gobj: Also fix GeomPrimitive::offset_vertices() overload with begin/end
See 40b94c1f97
2021-03-22 22:04:03 +01:00
rdb 3732d3f1e6 PythonUtil: Fix Python 3 next() for SerialNumGen, AlphabetCounter 2021-03-22 21:49:58 +01:00
rdb 3579855ff1 distributed: Switch DistributedSmoothNodeBase.BroadcastTypes to IntEnum
The Enum from PythonUtil is obsolete since the introduction of a proper enum module in Python 3.4.
2021-03-22 19:29:21 +01:00
rdb 107d338d88 PythonUtil: Remove old next() interface from EnumIter
This was just there to support Python 2, which we no longer support.
2021-03-22 19:00:25 +01:00
rdb d0028ba103 physics: Make PhysicalNode class thread-safe
It is, however, not yet pipeline-cycled, and the Physical object itself is not yet thread-safe.
2021-03-22 16:01:13 +01:00
rdb 0e36a99574 Merge branch 'release/1.10.x' 2021-03-22 15:45:45 +01:00
rdb 8f55d32cb1 glgsg: Workaround for Cg shader issue with multiple GSGs
Fixes #1117
2021-03-22 15:37:43 +01:00
rdb 40b94c1f97 gobj: Fix GeomPrimitive::offset_vertices() with strip cut index
This was called, among other things, by the egg-unify process, which could ruin the strip cut index.

At the same time, I've reimplemented the indexed case for offset_vertices() to make it a little bit more efficient.

Fixes #1122
2021-03-22 11:35:03 +01:00
rdb fe29aab568 dgui: Reset DirectOptionMenu highlighted index when replacing items
Not doing this causes issues if the item list is replaced by an item callback, since that means the unhighlight callback is never fired.

Fixes #1125
2021-03-22 10:08:31 +01:00
rdb c1fbb70c6d display: Temporary fix for base.win.properties.size et al
Previously, calling that without storing a temporary object would cause the WindowProperties to go out of scope and the return value to point to random memory.
2021-03-21 16:55:19 +01:00
rdb 1654860f36 makepanda: Rename aarch64 thirdparty dir to arm64 for consistency 2021-03-21 15:50:00 +01:00
rdb 2531f09024 makepanda: Don't enable X11 on Android 2021-03-21 14:55:46 +01:00
rdb b5c78e8035 Update BACKERS.md 2021-03-21 14:55:00 +01:00
rdb f450aa5edf physics: Add additional properties 2021-03-21 14:40:10 +01:00
rdb db2936a318 physics: Slight code cleanup in PhysicalNode::clear() 2021-03-21 14:39:57 +01:00
rdb f1782d73e5 physics: Fix crash in PhysicsNode::add_physicals_from() 2021-03-21 14:39:31 +01:00
rdb 74910ff310 physics: Don't assert destructing
This could have been produced with make_copy(), which can create a situation where the Physical objects don't have the same node associated -- see b6a118448d
2021-03-21 14:36:14 +01:00
rdb b6a118448d physics: Warn when copying PhysicalNode with physicals attached
We can't currently support this because a Physical can have only one PhysicalNode associated.
2021-03-21 14:35:28 +01:00
rdb 1c754738bd physics: Prevent adding same Physical to more than one PhysicalNode
Also silently ignore if the same Physical is added to the same PhysicalNode more than once.
2021-03-21 13:00:08 +01:00
rdb 52c0e2759e glgsg: Fix copy-to-texture/ram for multisample FBO
Should read from resolved FBO, not from multisample FBO

Fixes #1129
2021-03-16 18:45:27 +01:00
rdb 915e079596 makewheel: Make sure everything has an ad-hoc code signature
Fixes #927
2021-03-13 16:51:59 +01:00
rdb b817e19ab6 Merge branch 'release/1.10.x' 2021-03-13 16:50:12 +01:00
rdb dc516c5ef1 dist: Remove aux-display lines for excluded plug-ins
No point trying to load optional modules that we know aren't included.
2021-03-13 14:03:54 +01:00
rdb 3c9673b48e dist: Actually replace p3fmod_audio with p3openal_audio
This was meant to be effected in 9e80282aff but was not properly checked in (only the warning was shown, but the change was not actually made).
2021-03-13 13:55:35 +01:00
rdb 13a764c91e makewheel: Don't run codesign --remove-signature on files without signature
See #927
2021-03-13 13:09:46 +01:00
LD 209e031964 cocoadisplay: Test all the fullscreen modes to find the valid one
Closes #1039
2021-03-13 12:44:30 +01:00
rdb 84051384b8 dist: Some work on getting PyQt5 dlls found on Windows
There is more work to do to get PyQt5 to work, however.
2021-03-12 00:36:42 +01:00
rdb eca18f3c19 windisplay: Don't try to activate window when resizing/moving it
This fixes an issue where if you quickly alt-tab when the window opens, it receives a WM_ACTIVATE event and thinks it continues to be active, which causes issues with applying cursor confinement.

I think you can probably still reproduce that issue, but your reflexes have to be significantly more ninja now.
2021-03-11 23:50:45 +01:00
rdb 7f4d030032 windisplay: Fix some situations in which the mouse could stay confined
Fixes #1115
2021-03-11 23:29:13 +01:00