David Rose
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e9053ff910
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support GLSL tessellation shaders
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2012-04-27 20:29:47 +00:00 |
David Rose
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ce0ad5dde8
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work-in-progress: cache-check-timestamps
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2012-02-25 02:28:41 +00:00 |
rdb
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949395a4cc
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Add normal_gloss texture mode (requested by wezu)
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2012-02-13 08:35:52 +00:00 |
David Rose
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2d0fb30fd6
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support transparency in material's diffa
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2012-01-06 21:58:36 +00:00 |
David Rose
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95db6ebaca
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GeomVertexFormat::maybe_align_columns_for_animation()
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2011-12-19 23:52:06 +00:00 |
David Rose
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cb3b1423c0
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align tangent and binormal too
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2011-12-19 23:02:53 +00:00 |
David Rose
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787742c93e
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LINMATH_VECTORIZE -> LINMATH_ALIGN
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2011-12-18 02:00:31 +00:00 |
David Rose
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6824cb6928
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better implementation of vertex-column-alignment
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2011-12-17 23:08:03 +00:00 |
David Rose
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7e8737dd3d
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some animation optimizations
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2011-12-15 00:33:03 +00:00 |
David Rose
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de346aa4d1
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add egg-vertex-membership-quantize
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2011-12-13 19:32:59 +00:00 |
David Rose
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dfe16c64f6
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rename all Panda-built libraries to begin with libp3 or libpanda
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2011-12-06 02:39:21 +00:00 |
David Rose
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be7f483478
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Add patch from community member teedee for egg <Aux> syntax
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2011-11-17 19:39:29 +00:00 |
David Rose
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134e9a9e92
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dual names for interrogate
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2011-10-11 00:45:51 +00:00 |
David Rose
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501470169f
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
David Rose
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72f97c2107
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support NT_float64 as a vertex numeric type
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2011-10-06 18:59:10 +00:00 |
David Rose
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229cf67ae5
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Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining
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2011-09-04 15:47:45 +00:00 |
David Rose
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6872488839
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stereo/multiview textures
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2011-08-08 18:55:26 +00:00 |
David Rose
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0cf03bc158
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untabify
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2011-06-29 22:09:10 +00:00 |
David Rose
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b1822b4930
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egg-emulate-bface should default to true
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2011-05-11 16:38:33 +00:00 |
David Rose
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19d52c3221
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fix problem with local transform on occluder; add egg bface support for occluders
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2011-03-18 19:02:46 +00:00 |
David Rose
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44375f019d
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explicit occlusion culling support from community member teedee, with additional enhancements by drwr
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2011-03-18 01:56:09 +00:00 |
David Rose
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372532346e
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GeomVertexData::reserve_num_rows() and related changes--big performance improvement, especially on Windows
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2011-03-12 21:42:34 +00:00 |
David Rose
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80705de816
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add egg-flat-colors
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2010-09-25 03:31:56 +00:00 |
David Rose
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9d62ca9f98
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one override per TextureStage, instead of a global override per TextureAttrib
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2010-05-04 22:39:40 +00:00 |
David Rose
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2e4c938c71
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fix bug with set_saved_result
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2010-03-16 00:03:51 +00:00 |
rdb
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c4cfc0b8a0
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Add support for depth-offset in .egg files
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2009-08-07 09:16:03 +00:00 |
Zachary Pavlov
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8db00b4f74
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polar uv scrolling
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2009-08-04 22:05:37 +00:00 |
David Rose
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06005cc440
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fix bug with polysets attached to lods
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2009-07-08 22:25:26 +00:00 |
Zachary Pavlov
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3ea111343a
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uv scrolling support for maya
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2009-07-01 20:04:47 +00:00 |
Zachary Pavlov
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ea124746a7
|
oh god damn it
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2009-06-21 21:05:02 +00:00 |
Zachary Pavlov
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7d2e756b48
|
structured character support
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2009-06-20 00:17:05 +00:00 |
David Rose
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58c13de4ca
|
integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
David Rose
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189dacff0d
|
HAVE_EGG
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2009-04-24 22:56:56 +00:00 |
David Rose
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8f81a9bbb3
|
better premunge before flattening
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2009-04-07 00:32:01 +00:00 |
David Rose
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53a65f3a86
|
minor typo fix
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2009-04-06 23:43:28 +00:00 |
David Rose
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32581604cf
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better fixes for auto-compressed textures
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2009-01-16 18:01:35 +00:00 |
David Rose
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31d75582a3
|
egg-optchar -defpose
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2008-12-23 20:41:31 +00:00 |
David Rose
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8a180e8d09
|
egg-object-type-notouch
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2008-12-04 21:17:42 +00:00 |
David Rose
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1462bee771
|
better Filename usage
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2008-11-11 23:28:14 +00:00 |
David Rose
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83d21bc2b1
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support instancing syntax
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2008-10-30 22:26:57 +00:00 |
David Rose
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eb4baf3e4d
|
fix a few texture issues
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2008-09-19 21:01:53 +00:00 |
David Rose
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617a769ef7
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more work towards asynchronous texture loads: auto-caching compressed texture versions
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2008-08-14 23:50:17 +00:00 |
David Rose
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6d953de53a
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asynchronous animation binding
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2008-08-07 17:26:39 +00:00 |
David Rose
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fb9c56432a
|
we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
David Rose
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acb0faae46
|
Texture::set_quality_level()
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2008-05-13 23:31:19 +00:00 |
David Rose
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70dc513463
|
typo
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2008-05-06 01:19:26 +00:00 |
Josh Yelon
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1d954d5104
|
Improvements to Shader Generator
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2008-01-28 17:28:09 +00:00 |
David Rose
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7400cfacab
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don't create flat-white colorattrib
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2007-12-20 18:57:23 +00:00 |
David Rose
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775466b4bd
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egg loader and bam loader set a ColorAttrib on every Geom.
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2007-12-20 03:17:38 +00:00 |
Josh Yelon
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c31a9d079c
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Added support for glow maps.
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2007-12-07 07:51:37 +00:00 |