David Rose
|
6eb257bb8a
|
Add movies-sync-pages
|
2011-12-01 01:27:55 +00:00 |
David Rose
|
d1c257fba9
|
fix failure to search multiview texture names along model-path
|
2011-11-30 00:33:31 +00:00 |
David Rose
|
921e6946c9
|
fix identification of failed TCP connection
|
2011-11-28 22:04:45 +00:00 |
David Rose
|
3d89cef544
|
Add Texture::set_auto_texture_scale()
|
2011-11-28 21:42:44 +00:00 |
rdb
|
14d7c7093a
|
allow arbitrarily named vertex attribs in OpenGL
|
2011-11-28 19:21:47 +00:00 |
rdb
|
8609b6e6b1
|
gl_Tangent and gl_Binormal
|
2011-11-28 16:21:21 +00:00 |
David Rose
|
a09bb8a154
|
fix MovieTexture::get_time()
|
2011-11-28 15:22:48 +00:00 |
rdb
|
53835b541d
|
allow swizzling of higher-dimension vectors from lower-dimension ones (eg vec2.xyxy)
|
2011-11-25 11:35:38 +00:00 |
rdb
|
b9c02b60a5
|
Commit patch by teedee to fix CollisionBox reporting in PStats
|
2011-11-25 08:55:56 +00:00 |
David Rose
|
9d5e107aa4
|
patch from teedee for dx9 custom vertex data
|
2011-11-24 14:34:35 +00:00 |
David Rose
|
560221d566
|
add ffmpeg-show-seek-frames
|
2011-11-22 22:38:01 +00:00 |
David Rose
|
75ac6c1bae
|
static fonts should support explicit space advance specified from font file
|
2011-11-21 18:59:54 +00:00 |
David Rose
|
ffa6d1bf16
|
add pushers-horizontal and make the initial default for CollisionHandlerPusher::set_horizontal() be false.
|
2011-11-21 15:44:48 +00:00 |
enn0x
|
424fde9112
|
Bugfix: setting angular/linear sleep threshold have been swapped.
|
2011-11-19 13:19:52 +00:00 |
David Rose
|
39b32376bb
|
move a few more PStatCollectors out of local statics
|
2011-11-19 00:11:43 +00:00 |
David Rose
|
1ead653ce5
|
don't lose alpha format when bouncing through texture cache
|
2011-11-18 23:35:31 +00:00 |
David Rose
|
dca824b5de
|
hey, this time I really found the ffmpeg crash.
|
2011-11-18 19:40:40 +00:00 |
David Rose
|
f322dc5853
|
add eggVertexAux to Sources.pp
|
2011-11-18 14:42:33 +00:00 |
David Rose
|
f2b5952159
|
fix double-lock
|
2011-11-18 00:36:31 +00:00 |
David Rose
|
d3cdb2e11b
|
prebuild-bison
|
2011-11-18 00:07:24 +00:00 |
David Rose
|
539b61571c
|
guarantee word alignment for AtomicAdjust stuff
|
2011-11-17 23:31:31 +00:00 |
David Rose
|
078ddc7c27
|
oops, missing files from teedee's checkin
|
2011-11-17 22:10:09 +00:00 |
David Rose
|
e97e6c03f8
|
Add patch from community member teedee to support GLSL array inputs
|
2011-11-17 19:42:51 +00:00 |
David Rose
|
807a6f61da
|
Add patch from community member teedee to improve alternate coordinate-system support
|
2011-11-17 19:41:33 +00:00 |
David Rose
|
be7f483478
|
Add patch from community member teedee for egg <Aux> syntax
|
2011-11-17 19:39:29 +00:00 |
David Rose
|
b8497a0478
|
fix deadlock with reset_prev_transform()
|
2011-11-17 19:20:38 +00:00 |
David Rose
|
3a05c89924
|
minor tweaks
|
2011-11-17 02:23:56 +00:00 |
David Rose
|
f6a0af6f8d
|
ffmpeg-global-lock
|
2011-11-17 01:23:06 +00:00 |
David Rose
|
9f4251397e
|
more fixes for new interface
|
2011-11-16 03:55:31 +00:00 |
David Rose
|
86b8a8dc37
|
oops, build issue
|
2011-11-16 03:52:09 +00:00 |
David Rose
|
6e7efefd22
|
minor notify fixes
|
2011-11-16 03:26:02 +00:00 |
David Rose
|
9a810db5d2
|
further attempts to fix ffmpeg. sheesh.
|
2011-11-16 03:25:18 +00:00 |
David Rose
|
59f5b1cadf
|
fix ffmpeg crash
|
2011-11-16 00:25:39 +00:00 |
David Rose
|
5b7c19ee73
|
paranoid locking
|
2011-11-15 23:59:59 +00:00 |
David Rose
|
b4e931322f
|
use integer frame numbers instead of floating-point time values in ffmpeg movies, for robustness
|
2011-11-15 22:34:43 +00:00 |
David Rose
|
3f2b3ca4b5
|
possible fix to build error
|
2011-11-15 03:00:20 +00:00 |
David Rose
|
742d5ffe7e
|
solve some seeking issues
|
2011-11-15 02:17:27 +00:00 |
enn0x
|
65885e5069
|
Added optional (and more powerful) collision filtering algorithm.
|
2011-11-12 23:26:53 +00:00 |
David Rose
|
7fc41e9cb8
|
minor pstats adjustment
|
2011-11-12 02:06:41 +00:00 |
David Rose
|
9f5d8a9548
|
further fixes
|
2011-11-11 23:27:55 +00:00 |
enn0x
|
3262f702a3
|
Fix debug rendering: switch from modify_geom to set_geom
|
2011-11-11 20:52:51 +00:00 |
David Rose
|
67dc3fabfa
|
pull _convert_ctx out of loop
|
2011-11-11 19:28:41 +00:00 |
David Rose
|
2584e3d57d
|
add ffmpeg-thread-priority
|
2011-11-11 17:59:51 +00:00 |
rdb
|
f50a1895f9
|
fix typo
|
2011-11-11 14:23:04 +00:00 |
rdb
|
2895c33f42
|
fix compilation error
|
2011-11-11 09:24:35 +00:00 |
David Rose
|
82e1b6703a
|
support threaded ffmpeg decoding, fix a couple of ffmpeg bugs
|
2011-11-11 01:42:37 +00:00 |
enn0x
|
38618c17fb
|
Changing the implementation of BulletDebugRenderer. Less dirty now, but slower.
|
2011-11-10 22:13:11 +00:00 |
David Rose
|
c0b7ca96b8
|
perform shell-style filename globbing on Win32 too
|
2011-11-09 01:35:19 +00:00 |
David Rose
|
17611c2d20
|
protecting openal against multithreaded access too
|
2011-11-08 01:44:33 +00:00 |
David Rose
|
25cb3ae4a5
|
first attempt to protect fmod against multithreaded access
|
2011-11-08 01:31:19 +00:00 |
David Rose
|
370a9886b7
|
stringstream_hack
|
2011-11-07 20:15:57 +00:00 |
David Rose
|
ead8b03712
|
MF_back etc
|
2011-11-07 20:06:42 +00:00 |
David Rose
|
2a3ad0d4e5
|
Add RenderState::get_auto_shader_state()
|
2011-11-07 00:08:04 +00:00 |
David Rose
|
be2657311d
|
pipeline lens changes
|
2011-11-06 02:56:02 +00:00 |
David Rose
|
83b87652f8
|
fix prepare_scene() to prepare vertex buffers as well as textures
|
2011-11-05 17:58:28 +00:00 |
David Rose
|
003aa9e3dd
|
PNMImage::gamma_correct()
|
2011-11-05 01:37:36 +00:00 |
David Rose
|
5cbc418073
|
add project()
|
2011-11-02 22:50:39 +00:00 |
David Rose
|
5ba97d2ccc
|
export more nested classes
|
2011-11-02 19:04:00 +00:00 |
David Rose
|
1e80e3d39d
|
oops with copy_file()
|
2011-11-01 23:39:06 +00:00 |
David Rose
|
8ebd82fbcc
|
support cross-compatibility of 32-bit and 64-bit bam files
|
2011-10-31 22:24:35 +00:00 |
David Rose
|
8dc21c8cae
|
fix hashmap crash
|
2011-10-30 21:45:12 +00:00 |
enn0x
|
868047e65d
|
Bullet: fix walk velocity of character controller.
|
2011-10-29 21:45:35 +00:00 |
David Rose
|
cb9b0f075d
|
PStats should use doubles consistently
|
2011-10-27 18:39:27 +00:00 |
David Rose
|
be85a6ada1
|
fix crash with threaded setPythonTag()
|
2011-10-26 20:01:16 +00:00 |
enn0x
|
db54994233
|
Bullet double precision support (experimental).
|
2011-10-23 23:55:32 +00:00 |
rdb
|
07ef637e07
|
another GLES2 fix
|
2011-10-18 08:28:21 +00:00 |
rdb
|
2235e313b2
|
this should fix OpenGL ES 2 errors
|
2011-10-18 08:26:19 +00:00 |
David Rose
|
0b4b90b742
|
hmm, I guess we really do need to publish the string type, but only because interrogate seems to want to anyway for some uncertain reason.
|
2011-10-17 19:51:45 +00:00 |
David Rose
|
e1ff78f048
|
don't expose C++ string class
|
2011-10-17 18:27:53 +00:00 |
rdb
|
0462d5f758
|
single -> float
|
2011-10-17 14:18:23 +00:00 |
rdb
|
6b012b7cb6
|
fix typo
|
2011-10-14 12:41:11 +00:00 |
rdb
|
50f2f777d5
|
fix the GLES builds
|
2011-10-14 08:49:30 +00:00 |
David Rose
|
0fcd46e5bb
|
run on stdfloat_double
|
2011-10-11 18:19:09 +00:00 |
David Rose
|
05c6cc00a4
|
build in stdfloat_double
|
2011-10-11 17:28:03 +00:00 |
David Rose
|
483a02735e
|
build in stdfloat_double
|
2011-10-11 17:14:37 +00:00 |
David Rose
|
65e9303415
|
attempts to fix win32 build
|
2011-10-11 15:41:53 +00:00 |
David Rose
|
fd3a43b751
|
fix bug handling colors in stdfloat_double build
|
2011-10-11 05:22:19 +00:00 |
David Rose
|
800c0ceeb5
|
remove debug statement
|
2011-10-11 04:52:45 +00:00 |
David Rose
|
f77cd81fcd
|
typo
|
2011-10-11 00:59:38 +00:00 |
David Rose
|
1353827116
|
cheese OpenGL ES hack
|
2011-10-11 00:57:43 +00:00 |
David Rose
|
134e9a9e92
|
dual names for interrogate
|
2011-10-11 00:45:51 +00:00 |
David Rose
|
501470169f
|
stdfloat_double
|
2011-10-10 05:25:10 +00:00 |
David Rose
|
9e22c72bf3
|
finally, pipelined textures
|
2011-10-08 21:04:05 +00:00 |
rdb
|
feaac60df4
|
commit ambient occlusion for terrain
|
2011-10-08 18:02:38 +00:00 |
rdb
|
58124af9f5
|
add fog support to shader generator
|
2011-10-08 13:27:40 +00:00 |
rdb
|
d86356f122
|
fog-related shader inputs
|
2011-10-08 13:25:51 +00:00 |
rdb
|
9b23b04b7d
|
OpenGL ES doesn't have GL_DOUBLE
|
2011-10-07 13:51:04 +00:00 |
David Rose
|
3e89b7a4e8
|
fix parasite buffer clear problem
|
2011-10-06 21:39:19 +00:00 |
David Rose
|
72f97c2107
|
support NT_float64 as a vertex numeric type
|
2011-10-06 18:59:10 +00:00 |
David Rose
|
a821755936
|
bandaid around race condition
|
2011-10-05 19:11:28 +00:00 |
David Rose
|
6854e21423
|
overlooked mesadisplay with _textures pipelining
|
2011-10-04 21:39:45 +00:00 |
David Rose
|
e91fb0d53e
|
better implementation of set_one_shot()
|
2011-10-04 18:05:08 +00:00 |
David Rose
|
7609fc777f
|
minor fixes
|
2011-10-03 20:48:23 +00:00 |
David Rose
|
bee4cb326a
|
pipeline GraphicsOutput::set_active() to better support offscreen rendering in threaded mode
|
2011-10-03 20:23:17 +00:00 |
David Rose
|
d156c4a1d5
|
publish more prc stuff
|
2011-09-30 23:57:34 +00:00 |
Chris Brunner
|
3832219296
|
MSVS 2010
|
2011-09-29 00:28:49 +00:00 |
Chris Brunner
|
dd6c64e285
|
2010
|
2011-09-29 00:24:28 +00:00 |
David Rose
|
02ba3d189c
|
build on msvs2010
|
2011-09-29 00:05:07 +00:00 |
David Rose
|
c7adc6246f
|
build on msvs2010
|
2011-09-28 23:56:59 +00:00 |
David Rose
|
ac0a33e65c
|
cast NULL to pointer type
|
2011-09-28 23:00:30 +00:00 |
David Rose
|
5588210e22
|
set some config variables to suitable defaults for threading
|
2011-09-28 19:52:58 +00:00 |
David Rose
|
cd79af53fe
|
dx9 shader support from zhao
|
2011-09-28 18:42:58 +00:00 |
David Rose
|
9009141e45
|
missed a Display reference
|
2011-09-28 14:36:00 +00:00 |
David Rose
|
fa67efc870
|
build on windows
|
2011-09-27 20:55:59 +00:00 |
David Rose
|
5496c4a9ec
|
more writable vfs stuff
|
2011-09-27 16:10:19 +00:00 |
David Rose
|
9a7af0f435
|
should fix egl.h issues
|
2011-09-27 14:22:00 +00:00 |
David Rose
|
024e5e9d19
|
oops, mustn't auto-wrap file in this case
|
2011-09-23 22:04:42 +00:00 |
enn0x
|
0ea1ff0ecb
|
For some reason dynamic_cast failed with current Bullet revisions.
|
2011-09-23 22:01:42 +00:00 |
enn0x
|
8e93bee2d6
|
Testing some alternatives for character controller stepping.
|
2011-09-23 20:57:56 +00:00 |
David Rose
|
4ebdf7b6fa
|
make_texture() is a useful function to publish
|
2011-09-23 18:54:59 +00:00 |
David Rose
|
278bc55d62
|
a couple more writable-vfs migrations
|
2011-09-17 00:40:29 +00:00 |
David Rose
|
191ce517da
|
migrate a few use cases to writable vfs
|
2011-09-17 00:05:23 +00:00 |
David Rose
|
84fdd2ea9e
|
more robust vfs write operations
|
2011-09-16 23:10:46 +00:00 |
David Rose
|
e986614cfc
|
writable vfs
|
2011-09-16 20:13:08 +00:00 |
David Rose
|
074b9ee60b
|
define print_signature_certificate()
|
2011-09-14 17:19:12 +00:00 |
David Rose
|
4b5d087246
|
use more explicit casting chain, to maybe help out the Intel compiler
|
2011-09-14 14:00:46 +00:00 |
enn0x
|
540f7f2150
|
Warning if elapsed time < stepsize (no simulation but interpolation!)
|
2011-09-11 20:37:58 +00:00 |
David Rose
|
6064045aa3
|
fix an assertion failure at shutdown
|
2011-09-09 01:17:35 +00:00 |
David Rose
|
00a87f7c44
|
fix a bit more type inheritance issues
|
2011-09-09 00:52:17 +00:00 |
David Rose
|
0687324183
|
fix memory leak
|
2011-09-09 00:14:17 +00:00 |
David Rose
|
a4909730dc
|
better movie seeking behavior
|
2011-09-08 17:49:16 +00:00 |
David Rose
|
79e60e25ec
|
hey, I overlooked heap_alloc_array() et al
|
2011-09-08 15:34:07 +00:00 |
David Rose
|
0ce0196027
|
can't query TypeHandle::none() pointers
|
2011-09-08 15:19:21 +00:00 |
David Rose
|
369f93951f
|
fix a memory leak in the garbage-collect-states case
|
2011-09-08 15:02:34 +00:00 |
David Rose
|
007b7d3f9e
|
tracking down memory leaks
|
2011-09-08 02:28:14 +00:00 |
David Rose
|
d7ee644809
|
simple error prevented driver-generate-mipmaps from working
|
2011-09-08 01:14:13 +00:00 |
David Rose
|
e552c230a0
|
further debugging in TransformState (and one important bugfix)
|
2011-09-07 23:44:36 +00:00 |
enn0x
|
212ed1e510
|
Switch from setVelocityForTimeInterval to setWalkDirection.
|
2011-09-07 21:54:44 +00:00 |
David Rose
|
ad0a1ab64f
|
use dual linked lists instead of a linked list and a pset
|
2011-09-07 06:22:04 +00:00 |
David Rose
|
48df7995e5
|
need garbageCollectStates task
|
2011-09-07 00:31:22 +00:00 |
enn0x
|
e722b48c02
|
Added some documentation.
|
2011-09-06 22:43:26 +00:00 |
enn0x
|
66ace2c235
|
Added methods for getting and setting (overriding) inertia.
|
2011-09-06 22:16:58 +00:00 |
David Rose
|
59ec701a26
|
build once more with the Tau profiler
|
2011-09-06 17:29:30 +00:00 |
David Rose
|
37bdfa9815
|
typo
|
2011-09-06 03:15:49 +00:00 |
David Rose
|
525c422d74
|
compilation fix
|
2011-09-06 00:55:48 +00:00 |
David Rose
|
3ed8632a68
|
further bugfixes
|
2011-09-05 23:53:19 +00:00 |
David Rose
|
229cf67ae5
|
Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining
|
2011-09-04 15:47:45 +00:00 |
David Rose
|
220ba658a0
|
new, experimental TransformState seems to work better for multithreading
|
2011-09-04 02:52:41 +00:00 |
David Rose
|
c3d8f81581
|
progress on multithreaded Panda
|
2011-09-04 00:11:57 +00:00 |
David Rose
|
08693413e8
|
need a destructor to fix a major file handle leak!
|
2011-09-04 00:11:18 +00:00 |
enn0x
|
05ff620572
|
Fixed bug with scale P2B synchronisation.
|
2011-09-03 00:37:37 +00:00 |
David Rose
|
f63bf2526a
|
forgot to check this in
|
2011-09-02 23:09:18 +00:00 |
David Rose
|
5bdb3e695f
|
typo
|
2011-09-02 23:07:23 +00:00 |
David Rose
|
27f8cf2e06
|
add loaded_textures_lock to avoid deadlock
|
2011-09-02 19:31:32 +00:00 |
David Rose
|
eb0f42af91
|
remove bogus assert
|
2011-09-02 00:22:32 +00:00 |
David Rose
|
dad8b88c62
|
whoops, forgot to remove debug output
|
2011-09-01 20:59:07 +00:00 |
David Rose
|
6154c9b431
|
use unicode flavors of RegisterClass et al
|
2011-08-30 15:56:41 +00:00 |
David Rose
|
53f656f028
|
windows unicode support
|
2011-08-30 03:02:38 +00:00 |
David Rose
|
6ecf2fed29
|
preparing for unicode filenames
|
2011-08-29 04:33:00 +00:00 |
David Rose
|
dcc4a33ae9
|
protect x11 namespace better; support building with x11 support on osx too
|
2011-08-28 23:31:28 +00:00 |
enn0x
|
fcd08bf996
|
Added some documentation to BulletWheel (contributed by tanuva).
|
2011-08-28 20:58:52 +00:00 |
enn0x
|
948a3810e1
|
Added some documentation. Thanks to tanuva who provided the descriptions.
|
2011-08-26 22:21:48 +00:00 |
enn0x
|
949fc99c0f
|
Mac linebreaks not supported by MSVC.
|
2011-08-25 22:46:37 +00:00 |
enn0x
|
35a3287abd
|
Minor fixes, no API change.
|
2011-08-25 21:51:53 +00:00 |
David Rose
|
5ebc96d531
|
new ca bundle
|
2011-08-25 21:20:50 +00:00 |
David Rose
|
9dfa6e2905
|
another update
|
2011-08-25 21:13:41 +00:00 |
enn0x
|
84187f6e6d
|
Automatically wake up rigid bodies if user changes the transform.
|
2011-08-24 15:58:07 +00:00 |
rdb
|
8edfc69f2b
|
this should probably fix the windows build
|
2011-08-24 10:02:17 +00:00 |
enn0x
|
8c9bb7be1f
|
Enforce update of inertia tensor after shape or mass changes.
|
2011-08-22 22:03:50 +00:00 |
enn0x
|
b110845659
|
Renamed BulletDistanceConstraint to BulletSphericalConstraint
|
2011-08-22 21:12:20 +00:00 |
David Rose
|
6e789ec480
|
make 64-bit safe
|
2011-08-22 17:47:07 +00:00 |
enn0x
|
00f2d43ec1
|
More detailed limits for generic constraints.
|
2011-08-20 21:22:03 +00:00 |
enn0x
|
96061636a2
|
Minor renaming for upper/lower limits.
|
2011-08-20 20:40:02 +00:00 |
enn0x
|
a0b8d5758d
|
Replace BulletDebugNode.setVerbose with setters for individual debug components (wireframe, bounding boxes, constraints, normals)
|
2011-08-20 11:54:39 +00:00 |
David Rose
|
4603b5f652
|
disallow negative indices for SwitchNode
|
2011-08-16 13:39:13 +00:00 |
David Rose
|
a8519d5f0b
|
fix color in doc string
|
2011-08-16 13:36:34 +00:00 |
enn0x
|
d65d78850e
|
Fixed bugs with constraints on Linux.
|
2011-08-16 11:52:08 +00:00 |
enn0x
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5bea667a74
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An implementation of btMotionState is required for kineamtic bodies.
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2011-08-13 21:29:13 +00:00 |
David Rose
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5158b9b5bf
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remove vector_LVecBase3f to avoid opt4 linking issue
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2011-08-12 23:16:17 +00:00 |
enn0x
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d0c8ccd901
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Redesign of the Bullet <--> scene graph synchronisation.
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2011-08-12 20:57:59 +00:00 |
enn0x
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1bd2bac3ef
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Remove scale from TransformStates before converting to Bullet, and some minor changes.
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2011-08-10 21:36:26 +00:00 |
David Rose
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c3b5e1ec6b
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fix bug with movie textures in egg files
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2011-08-08 23:29:32 +00:00 |
David Rose
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6872488839
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stereo/multiview textures
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2011-08-08 18:55:26 +00:00 |
enn0x
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c23a719b26
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Fix for conversion from TransformState (with scale) to btTransform.
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2011-08-07 22:09:42 +00:00 |
enn0x
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9bb87232a1
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Removed kinematic flag from BulletCharacterController. Thanks to AL.dev for hinting me at this unnecessary flag.
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2011-08-07 18:26:01 +00:00 |
David Rose
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6335c11050
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fix max_dist bug with CollisionBox
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2011-08-05 00:07:32 +00:00 |
enn0x
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5430833ef4
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Fixed bug with raycasts and 128-bit groups masks.
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2011-08-04 21:54:16 +00:00 |
David Rose
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9d5325e05a
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replace gnu_getopt with new Panda-licensed implementation
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2011-08-03 23:37:43 +00:00 |
enn0x
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a1b0bfd018
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Bullet debug node now considers absolute transform.
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2011-08-03 22:29:55 +00:00 |
enn0x
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da7458efce
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Added guardiang to BulletTriangleMeshShape CTOR which asserts that meshes have at least one triangle.
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2011-07-31 19:57:28 +00:00 |
enn0x
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7ee4f338ac
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Using OmniBoundingVolume for BulletDebugNode.
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2011-07-27 23:24:54 +00:00 |
David Rose
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5055403995
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add support for text/binary distinction within multifile subfiles
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2011-07-27 18:16:44 +00:00 |
David Rose
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49c1710712
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add no-singular-invert
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2011-07-27 18:12:15 +00:00 |
David Rose
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4b86327663
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include config_speedtree.h
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2011-07-27 18:11:12 +00:00 |
enn0x
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24acb72bb4
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Some additional output for ls().
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2011-07-25 20:40:04 +00:00 |
enn0x
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0b3af39363
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Added missing(?) include of bamWriter.h; please undo if this causes problems.
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2011-07-25 19:22:23 +00:00 |
enn0x
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729db666c0
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New method to disable collision response.
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2011-07-25 19:20:37 +00:00 |
enn0x
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f008ebe351
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Fix for updating bounds for the BulletDebugNode.
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2011-07-20 20:43:13 +00:00 |
enn0x
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8841b1d80a
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Added restiction of lin/ang movement for rigid bodies.
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2011-07-10 20:10:13 +00:00 |
David Rose
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e5272c9e3d
|
fix mistake in tangent computation
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2011-07-03 18:09:49 +00:00 |
rdb
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02cd936e73
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bit more tolerant in reading mode strings, for the sake of reading collada texture formats
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2011-07-01 15:27:09 +00:00 |
rdb
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bada796a5e
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nothing interesting to see here, just a bit of cleanup
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2011-07-01 11:26:43 +00:00 |
David Rose
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c4cdae59e0
|
fix problem with cached movie textures and textures-power-2
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2011-06-30 00:02:08 +00:00 |
David Rose
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0cf03bc158
|
untabify
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2011-06-29 22:09:10 +00:00 |
David Rose
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f9a3770230
|
fix fps bug
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2011-06-29 20:56:36 +00:00 |
David Rose
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965c7fa05f
|
squelch warning
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2011-06-29 20:56:07 +00:00 |
David Rose
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fcaf349081
|
dos2unix
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2011-06-29 20:49:04 +00:00 |
David Rose
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30f6b29537
|
build on windows
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2011-06-29 20:46:36 +00:00 |
David Rose
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285d70c29e
|
support caching movie files in the model-cache-dir and in a txo file
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2011-06-29 20:33:34 +00:00 |
David Rose
|
0ffae72f88
|
minor tweaks
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2011-06-21 22:42:19 +00:00 |
David Rose
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8a84a3b284
|
squelch noisy complaints about channels being reused
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2011-06-21 17:22:58 +00:00 |
David Rose
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5b2c80e5f3
|
fix fmod threading issues
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2011-06-21 17:10:51 +00:00 |
David Rose
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8fd5dff01c
|
fix bogus assert
|
2011-06-20 20:20:37 +00:00 |
David Rose
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4785161374
|
squelch some more compiler warnings
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2011-06-18 00:16:48 +00:00 |
rdb
|
5cdc46bf0b
|
compatibility with older ffmpeg versions
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2011-06-17 18:57:38 +00:00 |
David Rose
|
87ebb4f32c
|
fix GeomVertexRewriter::set_row() problem with empty data; add GeomVertexReader/Writer::set_row_unsafe(); fix some compiler warnings
|
2011-06-17 18:57:04 +00:00 |
David Rose
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320be916f5
|
a few compiler warnings
|
2011-06-17 17:37:44 +00:00 |
David Rose
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b99493c63d
|
MovieTexture should be the global default nowadays
|
2011-06-17 17:37:27 +00:00 |
David Rose
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22fa5dff1e
|
fix MovieTexture::orig_file_size bug
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2011-06-17 17:36:50 +00:00 |
David Rose
|
830bfcb056
|
integrate with latest ffmpeg
|
2011-06-16 20:23:30 +00:00 |
David Rose
|
e58cd23fd8
|
spam output
|
2011-06-13 16:13:50 +00:00 |
David Rose
|
7a3e652709
|
fix uninitialized _scale
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2011-06-13 01:57:52 +00:00 |
David Rose
|
4f59ca4705
|
minor cosmetic change
|
2011-06-13 01:57:14 +00:00 |
enn0x
|
89b92f1f19
|
Prevent empty debug geom from getting optimized away.
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2011-06-12 13:10:57 +00:00 |
David Rose
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1e10f5238a
|
implicitly drop an empty array during register_format()
|
2011-06-09 18:52:39 +00:00 |
rdb
|
d6c9ed46a2
|
make_copy should be a const method
|
2011-06-03 16:29:13 +00:00 |
rdb
|
ee03d5c45d
|
fix compile warning
|
2011-06-03 09:56:10 +00:00 |
rdb
|
3b07f3a2b4
|
fix annoying compiler warning
|
2011-06-03 09:15:25 +00:00 |
rdb
|
61cfd40824
|
fix an oops
|
2011-06-03 09:11:12 +00:00 |
David Rose
|
a552cfa859
|
add time_delta interfaces
|
2011-06-02 18:21:33 +00:00 |
David Rose
|
33886780c4
|
Fix tendency of CollisionFloorMesh to introduce NaN's into result
|
2011-06-02 18:05:48 +00:00 |
rdb
|
2d6edaf18b
|
first step toward reading Collada FX materials
|
2011-05-29 19:46:38 +00:00 |
David Rose
|
9bf5812c93
|
support thread-stack-size for OS X simple threading implementation
|
2011-05-28 17:33:38 +00:00 |
enn0x
|
878486712f
|
Adding a bunch of methods for different constraints.
|
2011-05-28 00:07:37 +00:00 |
rdb
|
23e0cb922a
|
fix, part 2
|
2011-05-24 14:08:55 +00:00 |
rdb
|
b33ffd9636
|
lots of improvements to the COLLADA loader
|
2011-05-24 13:14:11 +00:00 |
rdb
|
d30f60c70f
|
hopefully remove dependency on v4l 1
|
2011-05-21 18:59:58 +00:00 |
rdb
|
d89621bd33
|
change from zhao to support non-pow textures on dx9
|
2011-05-20 14:31:56 +00:00 |
David Rose
|
a81ba6d755
|
missing newline:
|
2011-05-17 20:52:55 +00:00 |
enn0x
|
10a64db343
|
Adding bullet physics.
|
2011-05-14 07:00:02 +00:00 |
David Rose
|
b1822b4930
|
egg-emulate-bface should default to true
|
2011-05-11 16:38:33 +00:00 |
rdb
|
4a5db4ca35
|
patch from Nox_fire(galaxy)
|
2011-05-11 14:12:37 +00:00 |
rdb
|
5b74526c15
|
patch from eryx
|
2011-05-10 06:19:59 +00:00 |
rdb
|
f75eb5e15c
|
oops, fix compile
|
2011-05-07 14:13:57 +00:00 |
rdb
|
1a0bae35b7
|
correct faulty segment-into-plane collision, adds interior point
|
2011-05-07 12:25:39 +00:00 |
rdb
|
49e157ecd1
|
report all extensions and stuff
|
2011-05-05 11:31:30 +00:00 |
rdb
|
ffb3eb80ae
|
better debug output
|
2011-05-04 10:42:40 +00:00 |
rdb
|
f38f17b116
|
remove a 'fix' that didn't work anyway
|
2011-05-04 10:41:13 +00:00 |
David Rose
|
d2f531211a
|
publish sort_descendants()
|
2011-05-03 16:52:13 +00:00 |
David Rose
|
337a09552f
|
fix typos with paren grouping
|
2011-05-03 00:08:48 +00:00 |
rdb
|
cdcd003ec3
|
Add a get_screenshot returning a Texture
|
2011-05-01 09:14:18 +00:00 |
rdb
|
ddbc707a09
|
never mind
|
2011-04-29 11:33:39 +00:00 |
rdb
|
a46aa90061
|
include stdint.h
|
2011-04-26 07:16:11 +00:00 |
David Rose
|
ae38a4eb44
|
fix ode crash on exit
|
2011-04-25 19:46:13 +00:00 |
David Rose
|
a0b8d403de
|
latest ca-bundle.crt
|
2011-04-19 16:19:15 +00:00 |
rdb
|
28f1fd83ca
|
let's not forget this
|
2011-04-15 20:50:31 +00:00 |
rdb
|
2d975e0681
|
it's int64_t in the ffmpeg headers, so it will be int64_t here, god damn it
|
2011-04-15 19:33:11 +00:00 |
rdb
|
db5e5c6c5d
|
fallback to XVisual interface if there are no FBConfig contexts (untested)
|
2011-04-15 07:09:00 +00:00 |
TheKrush
|
7ca69c16a1
|
- old version was giving error when trying to build because it is using an old DIB
|
2011-04-14 17:55:32 +00:00 |
rdb
|
e53e831142
|
fix crash on glx implementations that don't support FBConfig
|
2011-04-13 15:16:17 +00:00 |