Commit Graph

8435 Commits

Author SHA1 Message Date
David Rose 6eb257bb8a Add movies-sync-pages 2011-12-01 01:27:55 +00:00
David Rose d1c257fba9 fix failure to search multiview texture names along model-path 2011-11-30 00:33:31 +00:00
David Rose 921e6946c9 fix identification of failed TCP connection 2011-11-28 22:04:45 +00:00
David Rose 3d89cef544 Add Texture::set_auto_texture_scale() 2011-11-28 21:42:44 +00:00
rdb 14d7c7093a allow arbitrarily named vertex attribs in OpenGL 2011-11-28 19:21:47 +00:00
rdb 8609b6e6b1 gl_Tangent and gl_Binormal 2011-11-28 16:21:21 +00:00
David Rose a09bb8a154 fix MovieTexture::get_time() 2011-11-28 15:22:48 +00:00
rdb 53835b541d allow swizzling of higher-dimension vectors from lower-dimension ones (eg vec2.xyxy) 2011-11-25 11:35:38 +00:00
rdb b9c02b60a5 Commit patch by teedee to fix CollisionBox reporting in PStats 2011-11-25 08:55:56 +00:00
David Rose 9d5e107aa4 patch from teedee for dx9 custom vertex data 2011-11-24 14:34:35 +00:00
David Rose 560221d566 add ffmpeg-show-seek-frames 2011-11-22 22:38:01 +00:00
David Rose 75ac6c1bae static fonts should support explicit space advance specified from font file 2011-11-21 18:59:54 +00:00
David Rose ffa6d1bf16 add pushers-horizontal and make the initial default for CollisionHandlerPusher::set_horizontal() be false. 2011-11-21 15:44:48 +00:00
enn0x 424fde9112 Bugfix: setting angular/linear sleep threshold have been swapped. 2011-11-19 13:19:52 +00:00
David Rose 39b32376bb move a few more PStatCollectors out of local statics 2011-11-19 00:11:43 +00:00
David Rose 1ead653ce5 don't lose alpha format when bouncing through texture cache 2011-11-18 23:35:31 +00:00
David Rose dca824b5de hey, this time I really found the ffmpeg crash. 2011-11-18 19:40:40 +00:00
David Rose f322dc5853 add eggVertexAux to Sources.pp 2011-11-18 14:42:33 +00:00
David Rose f2b5952159 fix double-lock 2011-11-18 00:36:31 +00:00
David Rose d3cdb2e11b prebuild-bison 2011-11-18 00:07:24 +00:00
David Rose 539b61571c guarantee word alignment for AtomicAdjust stuff 2011-11-17 23:31:31 +00:00
David Rose 078ddc7c27 oops, missing files from teedee's checkin 2011-11-17 22:10:09 +00:00
David Rose e97e6c03f8 Add patch from community member teedee to support GLSL array inputs 2011-11-17 19:42:51 +00:00
David Rose 807a6f61da Add patch from community member teedee to improve alternate coordinate-system support 2011-11-17 19:41:33 +00:00
David Rose be7f483478 Add patch from community member teedee for egg <Aux> syntax 2011-11-17 19:39:29 +00:00
David Rose b8497a0478 fix deadlock with reset_prev_transform() 2011-11-17 19:20:38 +00:00
David Rose 3a05c89924 minor tweaks 2011-11-17 02:23:56 +00:00
David Rose f6a0af6f8d ffmpeg-global-lock 2011-11-17 01:23:06 +00:00
David Rose 9f4251397e more fixes for new interface 2011-11-16 03:55:31 +00:00
David Rose 86b8a8dc37 oops, build issue 2011-11-16 03:52:09 +00:00
David Rose 6e7efefd22 minor notify fixes 2011-11-16 03:26:02 +00:00
David Rose 9a810db5d2 further attempts to fix ffmpeg. sheesh. 2011-11-16 03:25:18 +00:00
David Rose 59f5b1cadf fix ffmpeg crash 2011-11-16 00:25:39 +00:00
David Rose 5b7c19ee73 paranoid locking 2011-11-15 23:59:59 +00:00
David Rose b4e931322f use integer frame numbers instead of floating-point time values in ffmpeg movies, for robustness 2011-11-15 22:34:43 +00:00
David Rose 3f2b3ca4b5 possible fix to build error 2011-11-15 03:00:20 +00:00
David Rose 742d5ffe7e solve some seeking issues 2011-11-15 02:17:27 +00:00
enn0x 65885e5069 Added optional (and more powerful) collision filtering algorithm. 2011-11-12 23:26:53 +00:00
David Rose 7fc41e9cb8 minor pstats adjustment 2011-11-12 02:06:41 +00:00
David Rose 9f5d8a9548 further fixes 2011-11-11 23:27:55 +00:00
enn0x 3262f702a3 Fix debug rendering: switch from modify_geom to set_geom 2011-11-11 20:52:51 +00:00
David Rose 67dc3fabfa pull _convert_ctx out of loop 2011-11-11 19:28:41 +00:00
David Rose 2584e3d57d add ffmpeg-thread-priority 2011-11-11 17:59:51 +00:00
rdb f50a1895f9 fix typo 2011-11-11 14:23:04 +00:00
rdb 2895c33f42 fix compilation error 2011-11-11 09:24:35 +00:00
David Rose 82e1b6703a support threaded ffmpeg decoding, fix a couple of ffmpeg bugs 2011-11-11 01:42:37 +00:00
enn0x 38618c17fb Changing the implementation of BulletDebugRenderer. Less dirty now, but slower. 2011-11-10 22:13:11 +00:00
David Rose c0b7ca96b8 perform shell-style filename globbing on Win32 too 2011-11-09 01:35:19 +00:00
David Rose 17611c2d20 protecting openal against multithreaded access too 2011-11-08 01:44:33 +00:00
David Rose 25cb3ae4a5 first attempt to protect fmod against multithreaded access 2011-11-08 01:31:19 +00:00
David Rose 370a9886b7 stringstream_hack 2011-11-07 20:15:57 +00:00
David Rose ead8b03712 MF_back etc 2011-11-07 20:06:42 +00:00
David Rose 2a3ad0d4e5 Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
David Rose be2657311d pipeline lens changes 2011-11-06 02:56:02 +00:00
David Rose 83b87652f8 fix prepare_scene() to prepare vertex buffers as well as textures 2011-11-05 17:58:28 +00:00
David Rose 003aa9e3dd PNMImage::gamma_correct() 2011-11-05 01:37:36 +00:00
David Rose 5cbc418073 add project() 2011-11-02 22:50:39 +00:00
David Rose 5ba97d2ccc export more nested classes 2011-11-02 19:04:00 +00:00
David Rose 1e80e3d39d oops with copy_file() 2011-11-01 23:39:06 +00:00
David Rose 8ebd82fbcc support cross-compatibility of 32-bit and 64-bit bam files 2011-10-31 22:24:35 +00:00
David Rose 8dc21c8cae fix hashmap crash 2011-10-30 21:45:12 +00:00
enn0x 868047e65d Bullet: fix walk velocity of character controller. 2011-10-29 21:45:35 +00:00
David Rose cb9b0f075d PStats should use doubles consistently 2011-10-27 18:39:27 +00:00
David Rose be85a6ada1 fix crash with threaded setPythonTag() 2011-10-26 20:01:16 +00:00
enn0x db54994233 Bullet double precision support (experimental). 2011-10-23 23:55:32 +00:00
rdb 07ef637e07 another GLES2 fix 2011-10-18 08:28:21 +00:00
rdb 2235e313b2 this should fix OpenGL ES 2 errors 2011-10-18 08:26:19 +00:00
David Rose 0b4b90b742 hmm, I guess we really do need to publish the string type, but only because interrogate seems to want to anyway for some uncertain reason. 2011-10-17 19:51:45 +00:00
David Rose e1ff78f048 don't expose C++ string class 2011-10-17 18:27:53 +00:00
rdb 0462d5f758 single -> float 2011-10-17 14:18:23 +00:00
rdb 6b012b7cb6 fix typo 2011-10-14 12:41:11 +00:00
rdb 50f2f777d5 fix the GLES builds 2011-10-14 08:49:30 +00:00
David Rose 0fcd46e5bb run on stdfloat_double 2011-10-11 18:19:09 +00:00
David Rose 05c6cc00a4 build in stdfloat_double 2011-10-11 17:28:03 +00:00
David Rose 483a02735e build in stdfloat_double 2011-10-11 17:14:37 +00:00
David Rose 65e9303415 attempts to fix win32 build 2011-10-11 15:41:53 +00:00
David Rose fd3a43b751 fix bug handling colors in stdfloat_double build 2011-10-11 05:22:19 +00:00
David Rose 800c0ceeb5 remove debug statement 2011-10-11 04:52:45 +00:00
David Rose f77cd81fcd typo 2011-10-11 00:59:38 +00:00
David Rose 1353827116 cheese OpenGL ES hack 2011-10-11 00:57:43 +00:00
David Rose 134e9a9e92 dual names for interrogate 2011-10-11 00:45:51 +00:00
David Rose 501470169f stdfloat_double 2011-10-10 05:25:10 +00:00
David Rose 9e22c72bf3 finally, pipelined textures 2011-10-08 21:04:05 +00:00
rdb feaac60df4 commit ambient occlusion for terrain 2011-10-08 18:02:38 +00:00
rdb 58124af9f5 add fog support to shader generator 2011-10-08 13:27:40 +00:00
rdb d86356f122 fog-related shader inputs 2011-10-08 13:25:51 +00:00
rdb 9b23b04b7d OpenGL ES doesn't have GL_DOUBLE 2011-10-07 13:51:04 +00:00
David Rose 3e89b7a4e8 fix parasite buffer clear problem 2011-10-06 21:39:19 +00:00
David Rose 72f97c2107 support NT_float64 as a vertex numeric type 2011-10-06 18:59:10 +00:00
David Rose a821755936 bandaid around race condition 2011-10-05 19:11:28 +00:00
David Rose 6854e21423 overlooked mesadisplay with _textures pipelining 2011-10-04 21:39:45 +00:00
David Rose e91fb0d53e better implementation of set_one_shot() 2011-10-04 18:05:08 +00:00
David Rose 7609fc777f minor fixes 2011-10-03 20:48:23 +00:00
David Rose bee4cb326a pipeline GraphicsOutput::set_active() to better support offscreen rendering in threaded mode 2011-10-03 20:23:17 +00:00
David Rose d156c4a1d5 publish more prc stuff 2011-09-30 23:57:34 +00:00
Chris Brunner 3832219296 MSVS 2010 2011-09-29 00:28:49 +00:00
Chris Brunner dd6c64e285 2010 2011-09-29 00:24:28 +00:00
David Rose 02ba3d189c build on msvs2010 2011-09-29 00:05:07 +00:00
David Rose c7adc6246f build on msvs2010 2011-09-28 23:56:59 +00:00
David Rose ac0a33e65c cast NULL to pointer type 2011-09-28 23:00:30 +00:00
David Rose 5588210e22 set some config variables to suitable defaults for threading 2011-09-28 19:52:58 +00:00
David Rose cd79af53fe dx9 shader support from zhao 2011-09-28 18:42:58 +00:00
David Rose 9009141e45 missed a Display reference 2011-09-28 14:36:00 +00:00
David Rose fa67efc870 build on windows 2011-09-27 20:55:59 +00:00
David Rose 5496c4a9ec more writable vfs stuff 2011-09-27 16:10:19 +00:00
David Rose 9a7af0f435 should fix egl.h issues 2011-09-27 14:22:00 +00:00
David Rose 024e5e9d19 oops, mustn't auto-wrap file in this case 2011-09-23 22:04:42 +00:00
enn0x 0ea1ff0ecb For some reason dynamic_cast failed with current Bullet revisions. 2011-09-23 22:01:42 +00:00
enn0x 8e93bee2d6 Testing some alternatives for character controller stepping. 2011-09-23 20:57:56 +00:00
David Rose 4ebdf7b6fa make_texture() is a useful function to publish 2011-09-23 18:54:59 +00:00
David Rose 278bc55d62 a couple more writable-vfs migrations 2011-09-17 00:40:29 +00:00
David Rose 191ce517da migrate a few use cases to writable vfs 2011-09-17 00:05:23 +00:00
David Rose 84fdd2ea9e more robust vfs write operations 2011-09-16 23:10:46 +00:00
David Rose e986614cfc writable vfs 2011-09-16 20:13:08 +00:00
David Rose 074b9ee60b define print_signature_certificate() 2011-09-14 17:19:12 +00:00
David Rose 4b5d087246 use more explicit casting chain, to maybe help out the Intel compiler 2011-09-14 14:00:46 +00:00
enn0x 540f7f2150 Warning if elapsed time < stepsize (no simulation but interpolation!) 2011-09-11 20:37:58 +00:00
David Rose 6064045aa3 fix an assertion failure at shutdown 2011-09-09 01:17:35 +00:00
David Rose 00a87f7c44 fix a bit more type inheritance issues 2011-09-09 00:52:17 +00:00
David Rose 0687324183 fix memory leak 2011-09-09 00:14:17 +00:00
David Rose a4909730dc better movie seeking behavior 2011-09-08 17:49:16 +00:00
David Rose 79e60e25ec hey, I overlooked heap_alloc_array() et al 2011-09-08 15:34:07 +00:00
David Rose 0ce0196027 can't query TypeHandle::none() pointers 2011-09-08 15:19:21 +00:00
David Rose 369f93951f fix a memory leak in the garbage-collect-states case 2011-09-08 15:02:34 +00:00
David Rose 007b7d3f9e tracking down memory leaks 2011-09-08 02:28:14 +00:00
David Rose d7ee644809 simple error prevented driver-generate-mipmaps from working 2011-09-08 01:14:13 +00:00
David Rose e552c230a0 further debugging in TransformState (and one important bugfix) 2011-09-07 23:44:36 +00:00
enn0x 212ed1e510 Switch from setVelocityForTimeInterval to setWalkDirection. 2011-09-07 21:54:44 +00:00
David Rose ad0a1ab64f use dual linked lists instead of a linked list and a pset 2011-09-07 06:22:04 +00:00
David Rose 48df7995e5 need garbageCollectStates task 2011-09-07 00:31:22 +00:00
enn0x e722b48c02 Added some documentation. 2011-09-06 22:43:26 +00:00
enn0x 66ace2c235 Added methods for getting and setting (overriding) inertia. 2011-09-06 22:16:58 +00:00
David Rose 59ec701a26 build once more with the Tau profiler 2011-09-06 17:29:30 +00:00
David Rose 37bdfa9815 typo 2011-09-06 03:15:49 +00:00
David Rose 525c422d74 compilation fix 2011-09-06 00:55:48 +00:00
David Rose 3ed8632a68 further bugfixes 2011-09-05 23:53:19 +00:00
David Rose 229cf67ae5 Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
David Rose 220ba658a0 new, experimental TransformState seems to work better for multithreading 2011-09-04 02:52:41 +00:00
David Rose c3d8f81581 progress on multithreaded Panda 2011-09-04 00:11:57 +00:00
David Rose 08693413e8 need a destructor to fix a major file handle leak! 2011-09-04 00:11:18 +00:00
enn0x 05ff620572 Fixed bug with scale P2B synchronisation. 2011-09-03 00:37:37 +00:00
David Rose f63bf2526a forgot to check this in 2011-09-02 23:09:18 +00:00
David Rose 5bdb3e695f typo 2011-09-02 23:07:23 +00:00
David Rose 27f8cf2e06 add loaded_textures_lock to avoid deadlock 2011-09-02 19:31:32 +00:00
David Rose eb0f42af91 remove bogus assert 2011-09-02 00:22:32 +00:00
David Rose dad8b88c62 whoops, forgot to remove debug output 2011-09-01 20:59:07 +00:00
David Rose 6154c9b431 use unicode flavors of RegisterClass et al 2011-08-30 15:56:41 +00:00
David Rose 53f656f028 windows unicode support 2011-08-30 03:02:38 +00:00
David Rose 6ecf2fed29 preparing for unicode filenames 2011-08-29 04:33:00 +00:00
David Rose dcc4a33ae9 protect x11 namespace better; support building with x11 support on osx too 2011-08-28 23:31:28 +00:00
enn0x fcd08bf996 Added some documentation to BulletWheel (contributed by tanuva). 2011-08-28 20:58:52 +00:00
enn0x 948a3810e1 Added some documentation. Thanks to tanuva who provided the descriptions. 2011-08-26 22:21:48 +00:00
enn0x 949fc99c0f Mac linebreaks not supported by MSVC. 2011-08-25 22:46:37 +00:00
enn0x 35a3287abd Minor fixes, no API change. 2011-08-25 21:51:53 +00:00
David Rose 5ebc96d531 new ca bundle 2011-08-25 21:20:50 +00:00
David Rose 9dfa6e2905 another update 2011-08-25 21:13:41 +00:00
enn0x 84187f6e6d Automatically wake up rigid bodies if user changes the transform. 2011-08-24 15:58:07 +00:00
rdb 8edfc69f2b this should probably fix the windows build 2011-08-24 10:02:17 +00:00
enn0x 8c9bb7be1f Enforce update of inertia tensor after shape or mass changes. 2011-08-22 22:03:50 +00:00
enn0x b110845659 Renamed BulletDistanceConstraint to BulletSphericalConstraint 2011-08-22 21:12:20 +00:00
David Rose 6e789ec480 make 64-bit safe 2011-08-22 17:47:07 +00:00
enn0x 00f2d43ec1 More detailed limits for generic constraints. 2011-08-20 21:22:03 +00:00
enn0x 96061636a2 Minor renaming for upper/lower limits. 2011-08-20 20:40:02 +00:00
enn0x a0b8d5758d Replace BulletDebugNode.setVerbose with setters for individual debug components (wireframe, bounding boxes, constraints, normals) 2011-08-20 11:54:39 +00:00
David Rose 4603b5f652 disallow negative indices for SwitchNode 2011-08-16 13:39:13 +00:00
David Rose a8519d5f0b fix color in doc string 2011-08-16 13:36:34 +00:00
enn0x d65d78850e Fixed bugs with constraints on Linux. 2011-08-16 11:52:08 +00:00
enn0x 5bea667a74 An implementation of btMotionState is required for kineamtic bodies. 2011-08-13 21:29:13 +00:00
David Rose 5158b9b5bf remove vector_LVecBase3f to avoid opt4 linking issue 2011-08-12 23:16:17 +00:00
enn0x d0c8ccd901 Redesign of the Bullet <--> scene graph synchronisation. 2011-08-12 20:57:59 +00:00
enn0x 1bd2bac3ef Remove scale from TransformStates before converting to Bullet, and some minor changes. 2011-08-10 21:36:26 +00:00
David Rose c3b5e1ec6b fix bug with movie textures in egg files 2011-08-08 23:29:32 +00:00
David Rose 6872488839 stereo/multiview textures 2011-08-08 18:55:26 +00:00
enn0x c23a719b26 Fix for conversion from TransformState (with scale) to btTransform. 2011-08-07 22:09:42 +00:00
enn0x 9bb87232a1 Removed kinematic flag from BulletCharacterController. Thanks to AL.dev for hinting me at this unnecessary flag. 2011-08-07 18:26:01 +00:00
David Rose 6335c11050 fix max_dist bug with CollisionBox 2011-08-05 00:07:32 +00:00
enn0x 5430833ef4 Fixed bug with raycasts and 128-bit groups masks. 2011-08-04 21:54:16 +00:00
David Rose 9d5325e05a replace gnu_getopt with new Panda-licensed implementation 2011-08-03 23:37:43 +00:00
enn0x a1b0bfd018 Bullet debug node now considers absolute transform. 2011-08-03 22:29:55 +00:00
enn0x da7458efce Added guardiang to BulletTriangleMeshShape CTOR which asserts that meshes have at least one triangle. 2011-07-31 19:57:28 +00:00
enn0x 7ee4f338ac Using OmniBoundingVolume for BulletDebugNode. 2011-07-27 23:24:54 +00:00
David Rose 5055403995 add support for text/binary distinction within multifile subfiles 2011-07-27 18:16:44 +00:00
David Rose 49c1710712 add no-singular-invert 2011-07-27 18:12:15 +00:00
David Rose 4b86327663 include config_speedtree.h 2011-07-27 18:11:12 +00:00
enn0x 24acb72bb4 Some additional output for ls(). 2011-07-25 20:40:04 +00:00
enn0x 0b3af39363 Added missing(?) include of bamWriter.h; please undo if this causes problems. 2011-07-25 19:22:23 +00:00
enn0x 729db666c0 New method to disable collision response. 2011-07-25 19:20:37 +00:00
enn0x f008ebe351 Fix for updating bounds for the BulletDebugNode. 2011-07-20 20:43:13 +00:00
enn0x 8841b1d80a Added restiction of lin/ang movement for rigid bodies. 2011-07-10 20:10:13 +00:00
David Rose e5272c9e3d fix mistake in tangent computation 2011-07-03 18:09:49 +00:00
rdb 02cd936e73 bit more tolerant in reading mode strings, for the sake of reading collada texture formats 2011-07-01 15:27:09 +00:00
rdb bada796a5e nothing interesting to see here, just a bit of cleanup 2011-07-01 11:26:43 +00:00
David Rose c4cdae59e0 fix problem with cached movie textures and textures-power-2 2011-06-30 00:02:08 +00:00
David Rose 0cf03bc158 untabify 2011-06-29 22:09:10 +00:00
David Rose f9a3770230 fix fps bug 2011-06-29 20:56:36 +00:00
David Rose 965c7fa05f squelch warning 2011-06-29 20:56:07 +00:00
David Rose fcaf349081 dos2unix 2011-06-29 20:49:04 +00:00
David Rose 30f6b29537 build on windows 2011-06-29 20:46:36 +00:00
David Rose 285d70c29e support caching movie files in the model-cache-dir and in a txo file 2011-06-29 20:33:34 +00:00
David Rose 0ffae72f88 minor tweaks 2011-06-21 22:42:19 +00:00
David Rose 8a84a3b284 squelch noisy complaints about channels being reused 2011-06-21 17:22:58 +00:00
David Rose 5b2c80e5f3 fix fmod threading issues 2011-06-21 17:10:51 +00:00
David Rose 8fd5dff01c fix bogus assert 2011-06-20 20:20:37 +00:00
David Rose 4785161374 squelch some more compiler warnings 2011-06-18 00:16:48 +00:00
rdb 5cdc46bf0b compatibility with older ffmpeg versions 2011-06-17 18:57:38 +00:00
David Rose 87ebb4f32c fix GeomVertexRewriter::set_row() problem with empty data; add GeomVertexReader/Writer::set_row_unsafe(); fix some compiler warnings 2011-06-17 18:57:04 +00:00
David Rose 320be916f5 a few compiler warnings 2011-06-17 17:37:44 +00:00
David Rose b99493c63d MovieTexture should be the global default nowadays 2011-06-17 17:37:27 +00:00
David Rose 22fa5dff1e fix MovieTexture::orig_file_size bug 2011-06-17 17:36:50 +00:00
David Rose 830bfcb056 integrate with latest ffmpeg 2011-06-16 20:23:30 +00:00
David Rose e58cd23fd8 spam output 2011-06-13 16:13:50 +00:00
David Rose 7a3e652709 fix uninitialized _scale 2011-06-13 01:57:52 +00:00
David Rose 4f59ca4705 minor cosmetic change 2011-06-13 01:57:14 +00:00
enn0x 89b92f1f19 Prevent empty debug geom from getting optimized away. 2011-06-12 13:10:57 +00:00
David Rose 1e10f5238a implicitly drop an empty array during register_format() 2011-06-09 18:52:39 +00:00
rdb d6c9ed46a2 make_copy should be a const method 2011-06-03 16:29:13 +00:00
rdb ee03d5c45d fix compile warning 2011-06-03 09:56:10 +00:00
rdb 3b07f3a2b4 fix annoying compiler warning 2011-06-03 09:15:25 +00:00
rdb 61cfd40824 fix an oops 2011-06-03 09:11:12 +00:00
David Rose a552cfa859 add time_delta interfaces 2011-06-02 18:21:33 +00:00
David Rose 33886780c4 Fix tendency of CollisionFloorMesh to introduce NaN's into result 2011-06-02 18:05:48 +00:00
rdb 2d6edaf18b first step toward reading Collada FX materials 2011-05-29 19:46:38 +00:00
David Rose 9bf5812c93 support thread-stack-size for OS X simple threading implementation 2011-05-28 17:33:38 +00:00
enn0x 878486712f Adding a bunch of methods for different constraints. 2011-05-28 00:07:37 +00:00
rdb 23e0cb922a fix, part 2 2011-05-24 14:08:55 +00:00
rdb b33ffd9636 lots of improvements to the COLLADA loader 2011-05-24 13:14:11 +00:00
rdb d30f60c70f hopefully remove dependency on v4l 1 2011-05-21 18:59:58 +00:00
rdb d89621bd33 change from zhao to support non-pow textures on dx9 2011-05-20 14:31:56 +00:00
David Rose a81ba6d755 missing newline: 2011-05-17 20:52:55 +00:00
enn0x 10a64db343 Adding bullet physics. 2011-05-14 07:00:02 +00:00
David Rose b1822b4930 egg-emulate-bface should default to true 2011-05-11 16:38:33 +00:00
rdb 4a5db4ca35 patch from Nox_fire(galaxy) 2011-05-11 14:12:37 +00:00
rdb 5b74526c15 patch from eryx 2011-05-10 06:19:59 +00:00
rdb f75eb5e15c oops, fix compile 2011-05-07 14:13:57 +00:00
rdb 1a0bae35b7 correct faulty segment-into-plane collision, adds interior point 2011-05-07 12:25:39 +00:00
rdb 49e157ecd1 report all extensions and stuff 2011-05-05 11:31:30 +00:00
rdb ffb3eb80ae better debug output 2011-05-04 10:42:40 +00:00
rdb f38f17b116 remove a 'fix' that didn't work anyway 2011-05-04 10:41:13 +00:00
David Rose d2f531211a publish sort_descendants() 2011-05-03 16:52:13 +00:00
David Rose 337a09552f fix typos with paren grouping 2011-05-03 00:08:48 +00:00
rdb cdcd003ec3 Add a get_screenshot returning a Texture 2011-05-01 09:14:18 +00:00
rdb ddbc707a09 never mind 2011-04-29 11:33:39 +00:00
rdb a46aa90061 include stdint.h 2011-04-26 07:16:11 +00:00
David Rose ae38a4eb44 fix ode crash on exit 2011-04-25 19:46:13 +00:00
David Rose a0b8d403de latest ca-bundle.crt 2011-04-19 16:19:15 +00:00
rdb 28f1fd83ca let's not forget this 2011-04-15 20:50:31 +00:00
rdb 2d975e0681 it's int64_t in the ffmpeg headers, so it will be int64_t here, god damn it 2011-04-15 19:33:11 +00:00
rdb db5e5c6c5d fallback to XVisual interface if there are no FBConfig contexts (untested) 2011-04-15 07:09:00 +00:00
TheKrush 7ca69c16a1 - old version was giving error when trying to build because it is using an old DIB 2011-04-14 17:55:32 +00:00
rdb e53e831142 fix crash on glx implementations that don't support FBConfig 2011-04-13 15:16:17 +00:00