Commit Graph

14570 Commits

Author SHA1 Message Date
David Rose e5cf8b1517 fix for wrong-color objects in directx 2009-01-08 03:15:12 +00:00
David Rose db667ad5ca report long and short normals 2009-01-08 02:59:40 +00:00
David Rose edb684b709 fix floating-point parsing, error reporting 2009-01-07 20:52:59 +00:00
David Rose 4cd50fa68d fix performance issues with implicit parameter coercion 2009-01-07 20:05:57 +00:00
rdb 82fccf788d Suggestion from Nemesis13 2009-01-07 17:49:14 +00:00
Zachary Pavlov 7a052ec814 it can't be this easy, can it? 2009-01-07 04:43:17 +00:00
David Rose 6203d9e7d1 protect include under HAVE_FCOLLADA 2009-01-06 20:52:24 +00:00
rdb 40aad1a910 FCollada changes to ptloader 2009-01-06 18:46:11 +00:00
rdb ecb6b7f507 Made comment less confusing, suggestion from _Hypnos 2009-01-06 17:21:47 +00:00
rdb 724304069c Updated script with links to manual 2009-01-02 19:51:30 +00:00
rdb 353adc8b45 Smarter version detection 2009-01-02 19:36:58 +00:00
David Rose 6090507c4c need true mutexes in a few places for vertex paging 2008-12-31 20:22:27 +00:00
rdb 2d648de716 Added color scale, and some TextureStage blend modes. 2008-12-31 11:17:56 +00:00
Darren Ranalli 5d256052e6 added record-functor-creation-stacks config 2008-12-31 01:53:01 +00:00
David Rose 807cae3bfa fix for incorrect within events 2008-12-31 01:12:22 +00:00
David Rose b4871afe1f a little better yielding during resize texture 2008-12-31 00:03:44 +00:00
David Rose 36946ca4af still more fixes for reload() 2008-12-30 23:30:30 +00:00
David Rose 961b21115d incorporate Clemens Pecinovsky's dynamic_merge optimization 2008-12-30 00:43:43 +00:00
David Rose e4a154ea4e we don't really need UH_client 2008-12-30 00:42:19 +00:00
David Rose f35a2d2a9a fix reload some more 2008-12-30 00:42:04 +00:00
David Rose 6750577676 assert that Task is not null 2008-12-29 15:59:51 +00:00
rdb 347216a3ac Fix couple of stuff 2008-12-29 15:45:17 +00:00
rdb 82a071864c Fix crash 2008-12-29 15:38:51 +00:00
David Rose d452b4dbf6 fix runaway controls task 2008-12-28 20:04:50 +00:00
rdb f5eaaf86a1 Added wheel_left and wheel_right 2008-12-28 18:48:33 +00:00
rdb a0ecc0d1c3 Fix bug with (or rather: without) fcollada 2008-12-28 17:21:05 +00:00
rdb 8f95e65bc0 Optimized the get_ram_image_as function more 2008-12-28 15:02:45 +00:00
rdb 094b2ab118 Added support for pkg-config 2008-12-28 13:11:39 +00:00
treeform 83803724e6 i was working on openAL and found one bug which would cause infinite
loop when if avcodec_decode_audio (ffmpeg function) returned  0 in the
loop its in and when fixed in the loop above it.
see post  http://panda3d.org/phpbb2/viewtopic.php?p=30331#30331

most changes are to   ffmpegAudioCursor.cxx and movieAudio.h

It basically changes to proper error handling with 0 as DONE

-      if (len < 0) {
+      if (len <= 0) {

and create a give up counter

+  // give up after 100 tries to fetch data
+  int give_up_after = 100;
+
+  while (desired && give_up_after > 0) {
+    give_up_after --;

and some helpful debug messages for the next poor coder to step into this code.
2008-12-28 06:24:14 +00:00
David Rose 889ccb9860 remove bogus assert 2008-12-27 02:21:33 +00:00
David Rose a32fe74070 3-stage multitexture 2008-12-27 02:21:22 +00:00
David Rose a9825fe78f texgen 2008-12-27 01:42:50 +00:00
David Rose ea2f07943a supports_stencil 2008-12-26 23:00:01 +00:00
David Rose 7a3d75d331 get_supports_stencil 2008-12-26 20:07:32 +00:00
rdb f2f1ebf213 Added Texture::get_ram_image_as 2008-12-25 20:29:02 +00:00
rdb 1770e50147 Fix annoying compiler warnings 2008-12-25 14:27:20 +00:00
David Rose f7770ced0d limit re-queueing of texture load requests 2008-12-25 00:47:10 +00:00
David Rose 9d1bba55aa clarify complex if logic 2008-12-25 00:07:24 +00:00
David Rose d4538bcfeb asynchronous load priorities 2008-12-24 23:45:58 +00:00
David Rose 7dc6ea0356 asynchronous load priorities 2008-12-24 22:55:22 +00:00
David Rose 7fcf84909a less-restrictive instance_to: return existing instance if it already exists 2008-12-24 21:07:39 +00:00
David Rose e570510887 remove old panda support 2008-12-24 19:22:11 +00:00
David Rose 8335c5778c getInitialValue() -> getDefaultValue() 2008-12-24 18:42:10 +00:00
David Rose a31d6cbc37 minor warning fix 2008-12-24 01:29:24 +00:00
David Rose eccea893f3 fix crash when no active tasks 2008-12-24 00:44:55 +00:00
David Rose 00a3bd8462 implement timeouts via non-blocking connects 2008-12-23 23:59:55 +00:00
David Rose 3f591aabc8 expose xel to Python 2008-12-23 23:59:41 +00:00
David Rose 31d75582a3 egg-optchar -defpose 2008-12-23 20:41:31 +00:00
rdb 72cf05b6b1 python-profiler is no longer a dependency 2008-12-23 08:12:20 +00:00
treeform fcc8ee33b6 My shader system operates on many types of maps: color(RGB), alpha,
bump, lumma, specular, nomral(UVW), damage, team color ... That are
all stored in different formats of packed and unpacked ways.
Not all objects have all of the maps.  If an object has color and spec
map i can easy pack it into red,green,blue,spec texture.
If a object has color,lumma,specular,normal map again i can pack it
most effective in 2 textures (rgbl + suvw).

I needed a way to repack them easily.  At first i coded the function
in python and it was pretty slow.  So I rewrote it in c++.
2008-12-22 23:43:08 +00:00