David Rose
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9cd582faca
|
fix reload-texture bug
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2006-10-16 23:12:17 +00:00 |
David Rose
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8469667f06
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whoopsy, broke GL texturing.
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2006-10-13 22:46:35 +00:00 |
David Rose
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0f0cd8fba9
|
fix another assertion
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2006-10-13 16:42:58 +00:00 |
David Rose
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068ee73eae
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fix assertion error
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2006-10-13 16:27:55 +00:00 |
David Rose
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f8864484ca
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more fixes to alpha-scale-via-texture
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2006-10-11 22:42:16 +00:00 |
David Rose
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cd3a6ec5a8
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add alpha-scale-via-texture to dx8/9, also hack around lack of depthbias support on certain dx9 drivers
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2006-10-10 21:15:33 +00:00 |
David Rose
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b3a30d821f
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depth offset should affect points and lines too
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2006-10-10 19:10:57 +00:00 |
David Rose
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962f43800d
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add alpha-scale-via-texture
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2006-10-10 17:58:08 +00:00 |
David Rose
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2b00d098f2
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don't let geom-vertex-cache hang on to textures
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2006-10-07 00:34:26 +00:00 |
David Rose
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b29c712c6f
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add glGraphicsBuffer* to dependencies
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2006-09-21 22:20:42 +00:00 |
aignacio_sf
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9189ad4362
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Graphics buffer is no longer valid when closed.
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2006-09-21 02:56:47 +00:00 |
aignacio_sf
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e32b6c08c4
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Add debug code to print out shader asm code in debug mode.
Check for errors when the Cg generated shader code is loaded.
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2006-06-16 22:58:35 +00:00 |
aignacio_sf
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facb0ed528
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Add auto-detection and debug code for shader models.
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2006-06-16 22:33:58 +00:00 |
David Rose
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1940682af9
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
David Rose
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7719dd539e
|
fix texture issues; introduce model-cache-dir
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2006-06-15 00:22:35 +00:00 |
David Rose
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ea15821afe
|
more fixes for mesadisplay
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2006-06-09 22:56:16 +00:00 |
aignacio_sf
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2b6df64ac1
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Add debug print out of latest Cg vertex and pixel shader profile at gsg reset time.
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2006-06-09 19:19:20 +00:00 |
Josh Yelon
|
e8f749cf1e
|
Buffer/Window creation overhaul
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2006-06-07 17:38:32 +00:00 |
aignacio_sf
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64ac1f8510
|
Updated stencil interface.
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2006-05-27 00:52:09 +00:00 |
aignacio_sf
|
c905d712ab
|
Attempting to optimize the setting of stencil render states doesn't seem to work.
Switch back to the unoptimized way.
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2006-05-24 02:45:53 +00:00 |
aignacio_sf
|
8b4638b38c
|
Initial working version of stencil buffer.
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2006-05-23 23:41:49 +00:00 |
David Rose
|
91b341dafb
|
fix multithreading issues with X
|
2006-05-23 14:16:38 +00:00 |
David Rose
|
5927760011
|
remove incorrect call up to base destructor method
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2006-05-21 01:40:20 +00:00 |
aignacio_sf
|
682065a3e8
|
Preliminary stencil buffer code.
|
2006-05-19 04:18:09 +00:00 |
David Rose
|
9b202f59d7
|
prevent assertion without point_sprite extension
|
2006-05-12 18:09:47 +00:00 |
David Rose
|
05ff700750
|
fc5 issues
|
2006-05-05 18:38:35 +00:00 |
David Rose
|
9808294212
|
factor out more calls to Thread::get_current_thread()
|
2006-04-27 14:45:39 +00:00 |
David Rose
|
ddd1046462
|
factor out Thread::get_current_thread() some more
|
2006-04-26 07:31:23 +00:00 |
David Rose
|
ffc92f23c8
|
more factoring of Thread::get_current_thread
|
2006-04-25 16:55:19 +00:00 |
Chris Brunner
|
bb3f114519
|
hacked in some typedefs to make Mac support work
|
2006-04-25 01:17:41 +00:00 |
David Rose
|
57338ee24d
|
better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
|
2006-04-20 04:03:16 +00:00 |
David Rose
|
34064f07ad
|
fix GL texture state change, DX texture reload
|
2006-04-13 22:56:38 +00:00 |
David Rose
|
e3e0e2e447
|
fix keep_texture_ram
|
2006-04-11 23:32:02 +00:00 |
Josh Yelon
|
7108474f44
|
*** empty log message ***
|
2006-04-11 18:01:16 +00:00 |
David Rose
|
18de188129
|
pre-compute GSG::_internal_transform
|
2006-04-10 22:14:43 +00:00 |
David Rose
|
9e986fce40
|
make PStats more thread-friendly
|
2006-04-09 20:17:26 +00:00 |
Josh Yelon
|
9bc87afb04
|
*** empty log message ***
|
2006-04-07 20:45:07 +00:00 |
Josh Yelon
|
cde115a055
|
Got hardware shadows in Cg working, for real this time
|
2006-04-06 16:44:38 +00:00 |
David Rose
|
8a78fffd8f
|
multithreading optimizations, tau profiler, related changes
|
2006-04-05 19:36:05 +00:00 |
Josh Yelon
|
6d0692fec6
|
*** empty log message ***
|
2006-04-05 16:47:19 +00:00 |
David Rose
|
4f31fe77d2
|
new files
|
2006-03-29 21:02:04 +00:00 |
David Rose
|
c0844239f1
|
initial rough pass at hierarchical z-buffer visibility. experimental.
|
2006-03-29 20:28:33 +00:00 |
Josh Yelon
|
cfdd323a13
|
FBO changes
|
2006-03-29 05:02:16 +00:00 |
David Rose
|
2034bd25bb
|
remove troublesome call
|
2006-03-25 21:17:15 +00:00 |
Josh Yelon
|
a8ffec28b6
|
Changes moving FrameBufferProperties into GraphicsOutput
|
2006-03-23 18:17:27 +00:00 |
David Rose
|
f803ef85ce
|
explicit mipmap control
|
2006-03-22 22:23:56 +00:00 |
David Rose
|
03a861dfcb
|
remove inappropriate include
|
2006-03-22 21:09:00 +00:00 |
Josh Yelon
|
b2a96df6c9
|
It now compiles. But does it do anything?
|
2006-03-22 20:58:22 +00:00 |
Josh Yelon
|
f35a7469d0
|
More work on glGraphicsBuffers (will compile soon)
|
2006-03-22 04:14:46 +00:00 |
Roger Hughston
|
beee323924
|
*** empty log message ***
|
2006-03-21 19:58:50 +00:00 |