Mark Mine
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ebc8e02136
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Function to set color zones flag
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2003-11-06 06:27:42 +00:00 |
Mark Mine
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2bd054fc9c
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Method for toggling visiblity draw mode
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2003-11-06 06:26:07 +00:00 |
Darren Ranalli
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4dd13cbbb8
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closer to a clean factory entrance sequence
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2003-11-06 04:25:25 +00:00 |
Darren Ranalli
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5a0a536ef5
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added EntrancePoint entity, extended entity NodePath support
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2003-11-05 01:46:49 +00:00 |
Darren Ranalli
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23a63b2e73
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added new sellbot leg factory
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2003-10-29 21:44:26 +00:00 |
Darren Ranalli
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2853a4a149
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more helpful error msg
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2003-10-25 02:01:06 +00:00 |
Darren Ranalli
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be086b33d7
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added SpecUtil funcs for creating and adapting specs to new level models
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2003-10-25 01:10:17 +00:00 |
Darren Ranalli
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cf7a1d1427
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added 'permanent' entity types, fixed editor bugs
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2003-10-24 22:25:24 +00:00 |
Darren Ranalli
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067204e92c
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added LevelSpec.makeNewSpec, LevelConstants module
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2003-10-24 00:38:01 +00:00 |
Darren Ranalli
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1425878410
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added spec edit username tracking
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2003-10-15 20:25:21 +00:00 |
Darren Ranalli
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0761ade4ae
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AI and client check entTypeReg hashes
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2003-10-10 22:54:39 +00:00 |
Darren Ranalli
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c27e85f890
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levelAI only sends spec if hash is different, spec is saved by AI
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2003-10-07 02:26:54 +00:00 |
Darren Ranalli
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0f7a02e1d3
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AI sends edited spec to clients, level is in its own zone to prevent race conditions
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2003-10-06 22:50:39 +00:00 |
Samir Naik
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69b650ec4d
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remove factory menu on exit
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2003-10-03 18:08:39 +00:00 |
Samir Naik
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81c054b5a4
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*** empty log message ***
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2003-10-01 20:57:27 +00:00 |
Darren Ranalli
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b9a21aa785
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attribute edits now reflected in the levelSpec
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2003-09-30 21:33:13 +00:00 |
Darren Ranalli
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4e8ac61955
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editor changes are distributed
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2003-09-30 20:47:50 +00:00 |
Samir Naik
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05b9c60723
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added room name displays (should be moved to FactoryInterior eventually
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2003-09-26 23:35:29 +00:00 |
Darren Ranalli
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5c113af66a
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added LevelSpec data wrapper
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2003-09-26 01:58:46 +00:00 |
Darren Ranalli
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5f44cffb55
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removed extraneous print
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2003-09-25 03:05:10 +00:00 |
Darren Ranalli
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538f856f6f
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fixed distributed entity create-announce bug
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2003-09-25 01:12:31 +00:00 |
Darren Ranalli
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4b4c1e3a62
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code reorg; handling of dynamic zone entity creation and deletion
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2003-09-24 01:29:08 +00:00 |
Darren Ranalli
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326b4d8c78
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LevelBase->Level, more robust entity creation handler system
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2003-09-22 22:24:08 +00:00 |
Darren Ranalli
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4a01fe9851
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factory editor framework
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2003-09-22 20:59:33 +00:00 |
Darren Ranalli
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39448de889
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fixed entity cleanup
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2003-09-19 23:04:37 +00:00 |
Darren Ranalli
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405c4bed63
|
fixed zone detection logic
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2003-09-19 22:32:53 +00:00 |
Darren Ranalli
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6e1f293140
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zones are now entities, and lots of other tweaks
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2003-09-19 01:02:10 +00:00 |
Darren Ranalli
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57c73945a6
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reorganized visibility code
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2003-09-16 20:55:04 +00:00 |
Darren Ranalli
|
e78cd9f6b3
|
foundations for level editor: entity attrib modification
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2003-09-15 23:10:11 +00:00 |
Darren Ranalli
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6ae2914918
|
fixed no-viz bug
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2003-09-15 22:33:04 +00:00 |
Darren Ranalli
|
80d1520092
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added levelMgr, changed AI entity creation, reorganized level initialization
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2003-09-15 21:03:19 +00:00 |
Darren Ranalli
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5a06879434
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created EntityCreator classes
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2003-09-13 01:53:47 +00:00 |
Darren Ranalli
|
832a96a639
|
visibility based off of camera position
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2003-09-13 00:22:57 +00:00 |
Darren Ranalli
|
27c5c611a4
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fixed visibility bug
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2003-09-12 22:50:20 +00:00 |
Darren Ranalli
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4aa22f8057
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fix zone problems
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2003-09-11 08:34:51 +00:00 |
Darren Ranalli
|
3700376719
|
hacked in a doorway
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2003-09-11 07:12:21 +00:00 |
Darren Ranalli
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16166d6573
|
fixed no-visibility case
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2003-09-11 01:47:10 +00:00 |
Darren Ranalli
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3c00fa597c
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fixed delayed reparenting for multiple children
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2003-09-10 20:17:22 +00:00 |
Dave Schuyler
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0ba45e5eda
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*** empty log message ***
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2003-09-09 23:55:24 +00:00 |