David Rose
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8a6a7ee3e2
|
oops, legal not to have a cache dir
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2006-06-20 22:13:24 +00:00 |
David Rose
|
319aa260e0
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add model-cache-max-kbytes
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2006-06-20 19:49:20 +00:00 |
David Rose
|
7d43e51358
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add BamCacheIndex
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2006-06-20 00:23:24 +00:00 |
aignacio_sf
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73b5c5ce6f
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Add a version check for 1502 and use the latest profile for now.
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2006-06-19 17:53:35 +00:00 |
David Rose
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bcb66a94d7
|
fix some issues with video textures
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2006-06-19 13:29:18 +00:00 |
aignacio_sf
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5a44148f12
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Add debug code to print out shader asm code in debug mode.
Check for errors when the Cg generated shader code is loaded.
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2006-06-16 23:06:39 +00:00 |
aignacio_sf
|
e32b6c08c4
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Add debug code to print out shader asm code in debug mode.
Check for errors when the Cg generated shader code is loaded.
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2006-06-16 22:58:35 +00:00 |
aignacio_sf
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facb0ed528
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Add auto-detection and debug code for shader models.
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2006-06-16 22:33:58 +00:00 |
aignacio_sf
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f15e24ed3e
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Add interface and abstract representation for shader models.
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2006-06-16 22:31:36 +00:00 |
David Rose
|
bd4d95f48b
|
fix some issues with model-cache-dir
|
2006-06-16 17:36:28 +00:00 |
David Rose
|
2e7630b8f9
|
X needs PWT_draw, too.
|
2006-06-16 14:02:46 +00:00 |
David Rose
|
c2f92bb29d
|
glx wants to run windows in app thread
|
2006-06-15 23:41:05 +00:00 |
David Rose
|
b053967464
|
fix threading on windows
|
2006-06-15 23:39:00 +00:00 |
David Rose
|
1940682af9
|
pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
David Rose
|
0f20f625f3
|
prevent self-deadlock
|
2006-06-15 13:02:55 +00:00 |
David Rose
|
89f6b97a07
|
fix build break
|
2006-06-15 01:54:11 +00:00 |
David Rose
|
7719dd539e
|
fix texture issues; introduce model-cache-dir
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2006-06-15 00:22:35 +00:00 |
David Rose
|
0b93deaa03
|
alpha-file implies we want alpha
|
2006-06-15 00:17:20 +00:00 |
Josh Wilson
|
b79e647bd1
|
added is_modulated status to segment constructor and addSegment functions
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2006-06-14 18:36:18 +00:00 |
David Rose
|
158bfa9759
|
correct mistaken documentation
|
2006-06-14 16:36:31 +00:00 |
David Rose
|
ea15821afe
|
more fixes for mesadisplay
|
2006-06-09 22:56:16 +00:00 |
David Rose
|
bebd388711
|
NullAudioManager/Sound should have a TypeHandle
|
2006-06-09 20:42:03 +00:00 |
aignacio_sf
|
2b6df64ac1
|
Add debug print out of latest Cg vertex and pixel shader profile at gsg reset time.
|
2006-06-09 19:19:20 +00:00 |
David Rose
|
f26a291ad5
|
correct old usage
|
2006-06-09 17:57:40 +00:00 |
Josh Yelon
|
55e11a329a
|
Fixed null pointer thingy
|
2006-06-09 17:41:09 +00:00 |
David Rose
|
b0eb06c4cb
|
add get_file_size() for an unopened file
|
2006-06-09 17:28:18 +00:00 |
David Rose
|
9cc19ba6af
|
minor fix to Actor.flush() with controlJoints
|
2006-06-08 23:01:59 +00:00 |
David Rose
|
87a912818b
|
add file timestamps
|
2006-06-08 22:33:08 +00:00 |
Josh Yelon
|
cb8e25f859
|
A few more fixes
|
2006-06-08 21:19:37 +00:00 |
Josh Yelon
|
d63920086a
|
Removed unneeded weird routine
|
2006-06-08 21:19:21 +00:00 |
Josh Yelon
|
40db93b374
|
Repairs to DX buffers
|
2006-06-08 17:52:57 +00:00 |
David Rose
|
c7a4859e3c
|
read color_bits, etc. from config file
|
2006-06-08 17:25:06 +00:00 |
David Rose
|
0eb64d79f0
|
OSMesa should set fb_props
|
2006-06-08 17:24:51 +00:00 |
Josh Yelon
|
25cd86b34f
|
Removed spurious set_inverted
|
2006-06-08 15:09:35 +00:00 |
Josh Yelon
|
4a62c9c107
|
Fixed missing fbp control vars
|
2006-06-08 15:06:39 +00:00 |
David Rose
|
bf6bb54c31
|
copy BitArray by reference
|
2006-06-08 00:21:08 +00:00 |
David Rose
|
a2df279a61
|
add ClockObject::M_limited
|
2006-06-07 23:26:36 +00:00 |
Josh Yelon
|
c1f03b3650
|
Fixed a few more gsg==NULL bugs
|
2006-06-07 21:16:37 +00:00 |
Josh Yelon
|
2408212aac
|
Fixed framework
|
2006-06-07 20:15:38 +00:00 |
Josh Yelon
|
e8f749cf1e
|
Buffer/Window creation overhaul
|
2006-06-07 17:38:32 +00:00 |
David Rose
|
abb862c7f0
|
default parameter for sync_frame_time()
|
2006-06-07 17:15:54 +00:00 |
Josh Yelon
|
1486c02a10
|
Added composite.
|
2006-06-07 15:54:27 +00:00 |
aignacio_sf
|
5000348067
|
Use the GSG set_sampler_state function instead of the DX9 function directly.
|
2006-06-03 03:12:41 +00:00 |
aignacio_sf
|
3bd176fd7c
|
Need to always set the render state since caching the render state doesn't seem to work (possibly due to Cg shader setting D3D render states).
Fixes problem with sails and ship damage.
|
2006-06-03 03:11:19 +00:00 |
Dustin Barnard
|
1a20ccab5c
|
*** empty log message ***
|
2006-06-02 21:25:57 +00:00 |
aignacio_sf
|
c9c25a867d
|
Disable stencil requests for make_texture_buffer for now.
|
2006-06-02 00:18:17 +00:00 |
Roger Hughston
|
b03a063028
|
MAC Mouse visibility and procedural location control. ala kaweh
|
2006-05-31 20:50:56 +00:00 |
David Rose
|
4874f2cd01
|
clarify intention of assignment
|
2006-05-31 16:51:48 +00:00 |
aignacio_sf
|
0d8e519699
|
Remove releasing of d3d texture since Panda already manages releasing of textures.
|
2006-05-31 01:37:23 +00:00 |
aignacio_sf
|
64ac1f8510
|
Updated stencil interface.
|
2006-05-27 00:52:09 +00:00 |