rdb
dee4cd6201
bam2egg: support exposed joints properly
...
Also, don't use structured tag unless it seems necessary to preserve the structure
2018-01-10 20:14:25 +01:00
rdb
dd2806c8bd
Mark constructors 'explicit' for which coercion makes no sense
2017-11-06 19:47:38 +01:00
sean5470
97cd007af3
bam2egg: retain model nodes
...
added code to retain model nodes that are not DCS nodes.
2017-04-03 02:28:37 +02:00
rdb
6104e75eb0
bam2egg: generate a sphere from polygon with four vertices instead of two
2017-02-20 15:09:11 +01:00
Sam Edwards
573dad8dde
general: Fix missing includes.
2016-11-30 19:21:34 -08:00
rdb
df998fb24c
bam2egg: support collision masks, UvScrollNode
2016-10-24 17:20:21 +02:00
rdb
62c008602e
Merge branch 'release/1.9.x'
2016-10-20 11:14:37 +02:00
rdb
ea82d9d664
Preserve "intangible" and "level" collide flags in bam2egg
2016-10-20 11:02:19 +02:00
rdb
c9ea02445e
Fix state attribs at primitive level in bam2egg; also prevent duplication of state attribs at primitive level if possible
2016-09-18 11:31:04 +02:00
rdb
0bdafe45ce
Fix various issues in bam2egg:
...
* No longer inserts an extra root group for the ModelRoot
* Support depth test, offset and cull bin attributes
* Preserve non-GeomNodes under Character
* Render attributes are applied on group level if possible
2016-09-14 21:54:35 +02:00
rdb
61b7af74db
Merge branch 'release/1.9.x'
2016-09-08 22:18:50 +02:00
rdb
206d361f49
Support for CollisionBox, InvSphere and Tube in bam2egg
2016-09-08 22:14:44 +02:00
rdb
a9345ad633
Fix bug: bam2egg ignores non-GeomNodes directly under Character node
...
This result in some animated models only properly exporting the skeleton without geometry if the geometry is under non-GeomNodes.
Fixes LP https://bugs.launchpad.net/panda3d/+bug/1617834
2016-08-29 02:09:03 +02:00
rdb
89deb71538
Fix regression loading nurbs surface/curve and patches from .egg
2016-06-11 23:24:06 +02:00
rdb
7d6b7f40f5
Merge branch 'release/1.9.x'
2016-06-09 21:52:51 +02:00
rdb
a1749b2f07
Don't align transform_blend vertex column to 4 byte boundary
...
Somewhat improves performance of CPU vertex animation
2016-06-09 21:48:57 +02:00
rdb
dc09e28ed9
Also accept a .gz wherever a .pz file is accepted
2016-04-29 16:54:25 +02:00
rdb
6ddfb0ace3
Support line/point thickness in bam2egg
2016-04-04 12:48:48 +02:00
rdb
2bf886fc5b
Add premultiplied alpha mode, for convenience
2016-03-02 17:55:34 +01:00
rdb
d50a326ca7
Fix silly multiple uncompress&recompress when generating mips for compressed texture
2016-02-29 19:49:48 +01:00
tobspr
0fcfb8e372
New file headers, new comment style
2016-02-17 17:47:48 +01:00
rdb
3393454582
Metalness workflow PBR stuff, support light color temperatures, make light specular color tied to light color by default
2016-01-09 16:08:33 +01:00
rdb
ffabf6925c
Add roughness and metallic material parameters for PBR
2015-12-27 23:44:35 +01:00
rdb
db3ab953e4
Remove ppremake, genPyCode, and all hacks created to support them
2015-11-09 19:06:49 +01:00
rdb
f33e450823
A lot of performance changes, particularly wrt dcasts and state management
2015-07-27 16:32:57 +02:00
rdb
ac7c8c3756
Merge branch 'release/1.9.x'
...
Conflicts:
panda/src/gobj/geomVertexColumn.cxx
2015-06-14 23:16:42 +02:00
rdb
bac400543a
Correct scaling of normals during flatten operations
2015-06-14 23:14:56 +02:00
rdb
8e58e9e11c
Merge branch 'release/1.9.x' (though keep template exporting in master)
2015-06-06 17:03:27 +02:00
rdb
3c380d9006
Support collision sphere and plane solids in bam2egg
2015-06-06 16:46:43 +02:00
rdb
b49289a4f6
Allow setting min-lod, max-lod, lod-bias in egg file
2015-05-21 11:16:46 +02:00
rdb
16e7831566
Remove executable permissions from files that don't need them
2015-04-05 15:41:49 +02:00
rdb
4976345486
Let's use OpenGL-style vertex colors by default on non-Windows platforms
2015-04-04 21:38:54 +02:00
Sam Edwards
64120cd7d8
general: Add missing includes and forward-declarations.
2015-03-28 19:27:48 +01:00
rdb
3d9d9bfc95
Deprecate use of <Collide> without specifying "descend" flag
2015-02-27 19:59:54 +01:00
rdb
8dbe681143
Fix bug with Collide flag "polyset" and nested <Transform> elements
2015-02-24 23:51:00 +01:00
rdb
46ddd46c5c
Support materials in bam2egg
2015-02-24 21:40:55 +01:00
09th
c0e4de3df7
Fix bam2egg issue with animated models
2015-02-24 19:58:14 +01:00
rdb
79d025e9a8
Fix incorrect transformation of CollisionBox loaded from .egg file
2015-02-09 20:43:04 +01:00
rdb
95d85819b0
Separate out sampler state from texture, support sampler objects, support LOD min/max/bias
2014-12-12 15:58:45 +01:00
rdb
6d6a4398c6
Change max vertices to 65534 to avoid conflict with strip cut index
2014-10-27 13:25:38 +00:00
rdb
a65b477734
Commit patches by cfsworks:
...
cxx: Fix missing includes masked by composite builds.
misc: Fix typos in comments.
config: Fix missing config forward-declarations.
direct: Adjust Python imports to panda3d.* instead of pandac.*.
display: Split graphicsWindow out into an extension.
framework: Use if/elif/elif/endif instead of ifdef/elif/elif/endif.
ode: Remove erroneous INLINE declarations.
interval: Fix missing import.
2014-10-19 22:41:47 +00:00
rdb
a585faa807
Add UvScrollNode::_w_speed
2013-08-24 19:29:13 +00:00
rdb
6bb87ca9c5
Avoid creating an unnecessary intermediate node when loading .egg models (see forum thread 16039)
2013-06-27 13:09:32 +00:00
rdb
fbc37338e4
fix compilation issues
2013-03-28 22:58:41 +00:00
enn0x
0dd50f1d5a
Add warning for unsupported collision solid 'box' when saving to egg file (same as for 'sphere' etc.)
2013-03-28 22:05:14 +00:00
enn0x
a6bdde5f26
Load CollisionBox from egg files
2013-03-28 21:04:03 +00:00
David Rose
3af8da3bcd
loader.saveModel(), EggToObjConverter, etc.
2012-12-20 00:09:14 +00:00
David Rose
36f909b2bf
support patches for characters too
2012-06-14 22:32:36 +00:00
David Rose
e9053ff910
support GLSL tessellation shaders
2012-04-27 20:29:47 +00:00
David Rose
ce0ad5dde8
work-in-progress: cache-check-timestamps
2012-02-25 02:28:41 +00:00