open_toontown_panda3d/tests/collide
rdb 5e05049725 collide: Add custom owner field to CollisionNode
This stores a weakref to a custom Python object, useful for being able to look up the game object corresponding to a particular collision node in an event without the downsides of Python tags

Fixes #1703
2024-12-14 12:48:24 +01:00
..
collisions.py collide: Add CollisionHeightfield solid (#691) 2023-08-05 21:14:52 +02:00
test_collision_handlers.py collide: Add pickle support for most collision handlers 2021-01-01 16:56:18 +01:00
test_collision_node.py collide: Add custom owner field to CollisionNode 2024-12-14 12:48:24 +01:00
test_collision_polygon.py collide: Error checking for CollisionPolygon::setup/verify_points() 2020-12-12 17:28:41 +01:00
test_collision_traverser.py collide: Support pickling for CollisionTraverser, HandlerEvent+Queue 2020-12-31 16:57:34 +01:00
test_collision_tube.py Rename CollisionTube to CollisionCapsule (bam 6.44) 2018-12-23 22:28:06 +01:00
test_into_box.py tests: Add more tests for sphere-into-box 2022-10-05 14:55:46 +02:00
test_into_capsule.py collide: implement box into capsule 2019-08-02 19:14:58 +02:00
test_into_heightfield.py tests: Remove testing for AssertionError 2024-03-29 20:57:36 +01:00
test_into_invsphere.py collide: implement check from parabola into inverse sphere 2019-06-20 19:33:42 +02:00
test_into_lines.py tests: add more collision unit tests 2019-04-09 13:44:20 +02:00
test_into_poly.py collide: Use correct intersection point for sphere into poly 2020-05-05 16:52:21 +02:00
test_into_sphere.py tests: add more collision unit tests 2019-04-09 13:44:20 +02:00