109 lines
3.4 KiB
Python
109 lines
3.4 KiB
Python
from direct.stdpy.pickle import dumps, loads
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from panda3d.core import NodePath, CollisionNode
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def test_collision_handler_event_pickle():
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from panda3d.core import CollisionHandlerEvent
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handler = CollisionHandlerEvent()
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handler.add_in_pattern("abcdefg")
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handler.add_in_pattern("test")
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handler.add_again_pattern("again pattern")
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handler.add_again_pattern("another again pattern")
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handler.add_out_pattern("out pattern")
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handler = loads(dumps(handler, -1))
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assert tuple(handler.in_patterns) == ("abcdefg", "test")
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assert tuple(handler.again_patterns) == ("again pattern", "another again pattern")
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assert tuple(handler.out_patterns) == ("out pattern",)
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def test_collision_handler_queue_pickle():
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from panda3d.core import CollisionHandlerQueue
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handler = CollisionHandlerQueue()
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handler = loads(dumps(handler, -1))
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assert type(handler) == CollisionHandlerQueue
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def test_collision_handler_floor_pickle():
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from panda3d.core import CollisionHandlerFloor
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collider1 = NodePath(CollisionNode("collider1"))
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collider2 = NodePath(CollisionNode("collider2"))
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target1 = NodePath("target1")
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target2 = NodePath("target2")
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center = NodePath("center")
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handler = CollisionHandlerFloor()
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handler.add_out_pattern("out pattern")
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handler.add_collider(collider1, target1)
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handler.add_collider(collider2, target2)
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handler.center = center
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handler.offset = 1.0
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handler.reach = 2.0
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handler.max_velocity = 3.0
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handler = loads(dumps(handler, -1))
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assert tuple(handler.in_patterns) == ()
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assert tuple(handler.again_patterns) == ()
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assert tuple(handler.out_patterns) == ("out pattern",)
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assert handler.center.name == "center"
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assert handler.offset == 1.0
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assert handler.reach == 2.0
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assert handler.max_velocity == 3.0
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def test_collision_handler_gravity_pickle():
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from panda3d.core import CollisionHandlerGravity
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collider1 = NodePath(CollisionNode("collider1"))
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collider2 = NodePath(CollisionNode("collider2"))
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target1 = NodePath("target1")
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target2 = NodePath("target2")
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handler = CollisionHandlerGravity()
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handler.add_out_pattern("out pattern")
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handler.add_collider(collider1, target1)
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handler.add_collider(collider2, target2)
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handler.offset = 1.0
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handler.reach = 2.0
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handler.max_velocity = 3.0
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handler.gravity = -4.0
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handler = loads(dumps(handler, -1))
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assert tuple(handler.in_patterns) == ()
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assert tuple(handler.again_patterns) == ()
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assert tuple(handler.out_patterns) == ("out pattern",)
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assert handler.center == None
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assert handler.offset == 1.0
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assert handler.reach == 2.0
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assert handler.max_velocity == 3.0
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assert handler.gravity == -4.0
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def test_collision_handler_pusher_pickle():
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from panda3d.core import CollisionHandlerPusher
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collider1 = NodePath(CollisionNode("collider1"))
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collider2 = NodePath(CollisionNode("collider2"))
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target1 = NodePath("target1")
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target2 = NodePath("target2")
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handler = CollisionHandlerPusher()
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handler.add_again_pattern("again pattern")
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handler.add_collider(collider1, target1)
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handler.add_collider(collider2, target2)
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handler.horizontal = True
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handler = loads(dumps(handler, -1))
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assert tuple(handler.in_patterns) == ()
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assert tuple(handler.again_patterns) == ("again pattern",)
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assert tuple(handler.out_patterns) == ()
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assert not handler.has_center()
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assert handler.horizontal
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