open_toontown_panda3d/tests/pgraph
rdb 5e05049725 collide: Add custom owner field to CollisionNode
This stores a weakref to a custom Python object, useful for being able to look up the game object corresponding to a particular collision node in an event without the downsides of Python tags

Fixes #1703
2024-12-14 12:48:24 +01:00
..
test_cullfaceattrib.py tests: Add more attribute tests to try to make coverage deterministic 2020-06-15 15:20:38 +02:00
test_light.py tests: add test for prc page and one for light color temperature 2018-02-21 15:56:45 +01:00
test_lightattrib.py tests: Add more attribute tests to try to make coverage deterministic 2020-06-15 15:20:38 +02:00
test_loader_types.py Remove support for EOL Python versions 3.6 and 3.7 2023-08-04 14:20:59 +02:00
test_materialattrib.py tests: add an assorted variety of unit tests 2020-04-02 13:45:09 +02:00
test_nodepath.py collide: Add custom owner field to CollisionNode 2024-12-14 12:48:24 +01:00
test_pandanode.py tests: Fix test suite with 3.13t build 2024-10-29 16:45:08 +01:00
test_rendereffects.py tests: Add unit test for RenderEffects comparison 2020-09-16 23:38:56 +02:00
test_renderstate.py pgraph: Support any number of attribs in `RenderState::make()` in Python 2022-11-07 18:17:48 +01:00
test_shaderattrib.py Merge remote-tracking branch 'origin/release/1.10.x' 2020-06-20 19:49:55 +02:00
test_shaderinput.py pgraph: Fix bug passing non-tuple sequence to shader input 2021-01-16 14:05:43 +01:00
test_textureattrib.py tests: fix typo in TextureAttrib test 2020-06-29 12:49:26 +02:00
test_transforms.py pgraph: Optimize handling/checking of identity/invalid transforms 2021-11-16 17:30:36 +01:00