open_toontown_panda3d/tests/pgraph/test_shaderattrib.py

62 lines
2.6 KiB
Python

from panda3d import core
def test_shaderattrib_flags():
# Ensure the old single-flag behavior still works
shattr = core.ShaderAttrib.make()
# Make sure we have the flag
shattr = shattr.set_flag(core.ShaderAttrib.F_hardware_skinning, True)
assert shattr.get_flag(core.ShaderAttrib.F_hardware_skinning)
# Make sure we don't have a flag that we didn't set
assert not shattr.get_flag(core.ShaderAttrib.F_subsume_alpha_test)
# Clear it, we should not longer have the flag
shattr = shattr.clear_flag(core.ShaderAttrib.F_hardware_skinning)
assert not shattr.get_flag(core.ShaderAttrib.F_hardware_skinning)
# Set a flag to false, we shouldn't have it
shattr = shattr.set_flag(core.ShaderAttrib.F_hardware_skinning, False)
assert not shattr.get_flag(core.ShaderAttrib.F_hardware_skinning)
# Ensure the new behavior works
shattr = core.ShaderAttrib.make()
# Make sure we have the flags
shattr = shattr.set_flag(core.ShaderAttrib.F_hardware_skinning | core.ShaderAttrib.F_subsume_alpha_test, True)
assert shattr.get_flag(core.ShaderAttrib.F_hardware_skinning | core.ShaderAttrib.F_subsume_alpha_test)
# Make sure we don't have a flag that we didn't set
assert not shattr.get_flag(core.ShaderAttrib.F_shader_point_size)
# ...group of flags we didn't set
assert not shattr.get_flag(core.ShaderAttrib.F_disable_alpha_write | core.ShaderAttrib.F_shader_point_size)
# Make sure they clear correctly
shattr = shattr.clear_flag(core.ShaderAttrib.F_hardware_skinning | core.ShaderAttrib.F_subsume_alpha_test)
assert not shattr.get_flag(core.ShaderAttrib.F_hardware_skinning | core.ShaderAttrib.F_subsume_alpha_test)
# Set group to false
shattr = shattr.set_flag(core.ShaderAttrib.F_hardware_skinning | core.ShaderAttrib.F_subsume_alpha_test, False)
assert not shattr.get_flag(core.ShaderAttrib.F_hardware_skinning | core.ShaderAttrib.F_subsume_alpha_test)
def test_shaderattrib_compare():
shattr1 = core.ShaderAttrib.make()
shattr2 = core.ShaderAttrib.make()
assert shattr1.compare_to(shattr2) == 0
assert shattr2.compare_to(shattr1) == 0
shattr2 = core.ShaderAttrib.make().set_flag(core.ShaderAttrib.F_subsume_alpha_test, False)
assert shattr1.compare_to(shattr2) != 0
assert shattr2.compare_to(shattr1) != 0
shattr1 = core.ShaderAttrib.make().set_flag(core.ShaderAttrib.F_subsume_alpha_test, False)
assert shattr1.compare_to(shattr2) == 0
assert shattr2.compare_to(shattr1) == 0
shattr2 = core.ShaderAttrib.make().set_flag(core.ShaderAttrib.F_subsume_alpha_test, True)
assert shattr1.compare_to(shattr2) != 0
assert shattr2.compare_to(shattr1) != 0