97 lines
2.4 KiB
C++
97 lines
2.4 KiB
C++
// Filename: test_physics.cxx
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// Created by: charles (13Jun00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include <iostream>
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#include "physical.h"
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#include "physicsManager.h"
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#include "forces.h"
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class Baseball : public Physical
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{
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public:
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int ttl_balls;
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int color;
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Baseball(int tb = 1) : ttl_balls(tb), Physical(tb, true) {}
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};
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int main(int, char **)
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{
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PhysicsManager physics_manager;
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Baseball b(8);
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int i = 0;
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// test the noise force
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Baseball nf_b;
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nf_b._phys_body->set_position(0.0f, 0.0f, 0.0f);
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nf_b._phys_body->set_velocity(1.0f / 16.0f, 0.0f, 0.0f);
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nf_b._phys_body->set_processflag(true);
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nf_b._phys_body->set_mass(1.0f);
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NoiseForce nf(1.0, false);
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physics_manager.attach_physical(&nf_b);
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for (int monkey = 0; monkey < 16; monkey++)
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{
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cout << "ball: " << nf_b._phys_body->get_position() << endl;
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cout << "nf: " << nf.get_vector(nf_b._phys_body) << endl;
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physics_manager.do_physics(1.0f / 16.0f);
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}
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physics_manager.remove_physical(&nf_b);
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// get on with life
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b.add_force(new JitterForce(0.1f));
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for (i = 0; i < b.ttl_balls; i++)
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{
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b._physics_objects[i]->set_position(i * 2.0f, float(i), 0.0f);
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b._physics_objects[i]->set_velocity(5.0f, 0.0f, 30.0f);
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b._physics_objects[i]->set_processflag(true);
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b._physics_objects[i]->set_mass(1.0f);
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}
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physics_manager.attach_physical(&b);
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physics_manager.add_force(new VectorForce(0.0f, 0.0f, -9.8f, 1.0f, false));
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cout << "Object vector:" << endl;
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for (i = 0; i < b.ttl_balls; i++)
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{
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cout << "vel: " << b._physics_objects[i]->get_velocity() << " ";
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cout << "pos: " << b._physics_objects[i]->get_position() << endl;
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}
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physics_manager.do_physics(1.0f);
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cout << "Physics have been applied." << endl;
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for (i = 0; i < b.ttl_balls; i++)
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{
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cout << "vel: " << b._physics_objects[i]->get_velocity() << " ";
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cout << "pos: " << b._physics_objects[i]->get_position() << endl;
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}
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}
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