open_toontown_panda3d/panda/src/pgraph/weakNodePath.h

80 lines
2.6 KiB
C++

// Filename: weakNodePath.h
// Created by: drose (29Sep04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef WEAKNODEPATH_H
#define WEAKNODEPATH_H
#include "pandabase.h"
#include "nodePath.h"
#include "nodePathComponent.h"
#include "weakPointerTo.h"
////////////////////////////////////////////////////////////////////
// Class : WeakNodePath
// Description : This class is a wrapper around a NodePath that,
// unlike the actual NodePath class, doesn't hold a
// reference count to the node. Thus the node may be
// detached from the scene graph and destructed at any
// time.
//
// You can call is_valid() or was_deleted() at any time
// to determine whether the node is still around; if it
// is, get_node_path() will return the associated
// NodePath.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA WeakNodePath {
public:
INLINE WeakNodePath(const NodePath &node_path);
INLINE WeakNodePath(const WeakNodePath &copy);
INLINE ~WeakNodePath();
INLINE void operator = (const NodePath &node_path);
INLINE void operator = (const WeakNodePath &copy);
INLINE bool is_empty() const;
INLINE bool was_deleted() const;
INLINE NodePath get_node_path() const;
INLINE PandaNode *node() const;
INLINE bool operator == (const NodePath &other) const;
INLINE bool operator != (const NodePath &other) const;
INLINE bool operator < (const NodePath &other) const;
INLINE int compare_to(const NodePath &other) const;
INLINE bool operator == (const WeakNodePath &other) const;
INLINE bool operator != (const WeakNodePath &other) const;
INLINE bool operator < (const WeakNodePath &other) const;
INLINE int compare_to(const WeakNodePath &other) const;
INLINE int get_key() const;
void output(ostream &out) const;
private:
WPT(NodePathComponent) _head;
int _backup_key;
};
INLINE ostream &operator << (ostream &out, const WeakNodePath &node_path);
#include "weakNodePath.I"
#endif