open_toontown_panda3d/panda/src/dxgsg9
David Rose 823524e43c more aggressive dxgsg8/9 deferred loading 2007-06-08 15:38:45 +00:00
..
Sources.pp dx9 occlusion queries 2007-06-04 17:20:51 +00:00
config_dxgsg9.cxx dx9 occlusion queries 2007-06-04 17:20:51 +00:00
config_dxgsg9.h Add DirextX/driver managment options. 2007-01-04 01:47:15 +00:00
dxGeomMunger9.I don't let geom-vertex-cache hang on to textures 2006-10-11 18:17:38 +00:00
dxGeomMunger9.cxx premunger for dx 2007-05-21 21:56:53 +00:00
dxGeomMunger9.h premunger for dx 2007-05-21 21:56:53 +00:00
dxGraphicsDevice9.cxx port dx8 to dx9 2005-12-09 21:48:34 +00:00
dxGraphicsDevice9.h port dx8 to dx9 2005-12-09 21:48:34 +00:00
dxGraphicsStateGuardian9.I Need to always set the render state since caching the render state doesn't seem to work (possibly due to Cg shader setting D3D render states). 2006-06-03 03:11:19 +00:00
dxGraphicsStateGuardian9.cxx more aggressive dxgsg8/9 deferred loading 2007-06-08 15:38:45 +00:00
dxGraphicsStateGuardian9.h more aggressive dxgsg8/9 deferred loading 2007-06-08 15:38:45 +00:00
dxIndexBufferContext9.I port dx8 to dx9 2005-12-09 21:48:34 +00:00
dxIndexBufferContext9.cxx more aggressive dxgsg8/9 deferred loading 2007-06-08 15:38:45 +00:00
dxIndexBufferContext9.h more aggressive dxgsg8/9 deferred loading 2007-06-08 15:38:45 +00:00
dxInput9.cxx port dx8 to dx9 2005-12-09 21:48:34 +00:00
dxInput9.h port dx8 to dx9 2005-12-09 21:48:34 +00:00
dxOcclusionQueryContext9.I dx9 occlusion queries 2007-06-04 17:20:51 +00:00
dxOcclusionQueryContext9.cxx wait for occlusion 2007-06-04 18:39:33 +00:00
dxOcclusionQueryContext9.h dx9 occlusion queries 2007-06-04 17:20:51 +00:00
dxShaderContext9.I merge shader_overhaul from jyelon 2007-03-15 21:04:31 +00:00
dxShaderContext9.cxx First pass at memory-managed vertices. Might break threaded code. 2007-05-13 00:01:38 +00:00
dxShaderContext9.h merge shader_overhaul from jyelon 2007-03-15 21:04:31 +00:00
dxTextureContext9.I port dx8 to dx9 2005-12-09 21:48:34 +00:00
dxTextureContext9.cxx premunger for dx 2007-05-21 21:56:53 +00:00
dxTextureContext9.h patch from Erik Pojar to fix dx9 texture compression behavior 2007-05-09 22:14:18 +00:00
dxVertexBufferContext9.I port dx8 to dx9 2005-12-09 21:48:34 +00:00
dxVertexBufferContext9.cxx more aggressive dxgsg8/9 deferred loading 2007-06-08 15:38:45 +00:00
dxVertexBufferContext9.h more aggressive dxgsg8/9 deferred loading 2007-06-08 15:38:45 +00:00
dxgsg9_composite.cxx Added macrocomposites 2005-09-27 22:05:52 +00:00
dxgsg9_composite1.cxx dx9 occlusion queries 2007-06-04 17:20:51 +00:00
dxgsg9base.h Add: 2006-12-08 22:41:29 +00:00
vertexElementArray.cxx Improve mapping from Panda vertex elements to vertex shader inputs. 2006-02-17 01:21:51 +00:00
vertexElementArray.h Improve mapping from Panda vertex elements to vertex shader inputs. 2006-02-17 01:21:51 +00:00
wdxGraphicsBuffer9.cxx fix blue flash, fix offscreen buffer leakage 2007-03-05 22:07:16 +00:00
wdxGraphicsBuffer9.h pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
wdxGraphicsPipe9.I port dx8 to dx9 2005-12-09 21:48:34 +00:00
wdxGraphicsPipe9.cxx always reinitialize device by default 2007-04-27 21:51:00 +00:00
wdxGraphicsPipe9.h pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
wdxGraphicsWindow9.I port dx8 to dx9 2005-12-09 21:48:34 +00:00
wdxGraphicsWindow9.cxx minor fix 2007-04-30 17:20:17 +00:00
wdxGraphicsWindow9.h properly support multiple monitors 2006-11-07 22:36:56 +00:00