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Sources.pp
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dx9 occlusion queries
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2007-06-04 17:20:51 +00:00 |
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config_dxgsg9.cxx
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dx9 occlusion queries
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2007-06-04 17:20:51 +00:00 |
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config_dxgsg9.h
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Add DirextX/driver managment options.
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2007-01-04 01:47:15 +00:00 |
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dxGeomMunger9.I
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don't let geom-vertex-cache hang on to textures
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2006-10-11 18:17:38 +00:00 |
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dxGeomMunger9.cxx
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premunger for dx
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2007-05-21 21:56:53 +00:00 |
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dxGeomMunger9.h
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premunger for dx
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2007-05-21 21:56:53 +00:00 |
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dxGraphicsDevice9.cxx
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port dx8 to dx9
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2005-12-09 21:48:34 +00:00 |
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dxGraphicsDevice9.h
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port dx8 to dx9
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2005-12-09 21:48:34 +00:00 |
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dxGraphicsStateGuardian9.I
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Need to always set the render state since caching the render state doesn't seem to work (possibly due to Cg shader setting D3D render states).
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2006-06-03 03:11:19 +00:00 |
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dxGraphicsStateGuardian9.cxx
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more aggressive dxgsg8/9 deferred loading
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2007-06-08 15:38:45 +00:00 |
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dxGraphicsStateGuardian9.h
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more aggressive dxgsg8/9 deferred loading
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2007-06-08 15:38:45 +00:00 |
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dxIndexBufferContext9.I
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port dx8 to dx9
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2005-12-09 21:48:34 +00:00 |
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dxIndexBufferContext9.cxx
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more aggressive dxgsg8/9 deferred loading
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2007-06-08 15:38:45 +00:00 |
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dxIndexBufferContext9.h
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more aggressive dxgsg8/9 deferred loading
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2007-06-08 15:38:45 +00:00 |
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dxInput9.cxx
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port dx8 to dx9
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2005-12-09 21:48:34 +00:00 |
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dxInput9.h
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port dx8 to dx9
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2005-12-09 21:48:34 +00:00 |
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dxOcclusionQueryContext9.I
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dx9 occlusion queries
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2007-06-04 17:20:51 +00:00 |
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dxOcclusionQueryContext9.cxx
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wait for occlusion
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2007-06-04 18:39:33 +00:00 |
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dxOcclusionQueryContext9.h
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dx9 occlusion queries
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2007-06-04 17:20:51 +00:00 |
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dxShaderContext9.I
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merge shader_overhaul from jyelon
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2007-03-15 21:04:31 +00:00 |
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dxShaderContext9.cxx
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First pass at memory-managed vertices. Might break threaded code.
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2007-05-13 00:01:38 +00:00 |
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dxShaderContext9.h
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merge shader_overhaul from jyelon
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2007-03-15 21:04:31 +00:00 |
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dxTextureContext9.I
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port dx8 to dx9
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2005-12-09 21:48:34 +00:00 |
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dxTextureContext9.cxx
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premunger for dx
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2007-05-21 21:56:53 +00:00 |
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dxTextureContext9.h
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patch from Erik Pojar to fix dx9 texture compression behavior
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2007-05-09 22:14:18 +00:00 |
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dxVertexBufferContext9.I
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port dx8 to dx9
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2005-12-09 21:48:34 +00:00 |
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dxVertexBufferContext9.cxx
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more aggressive dxgsg8/9 deferred loading
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2007-06-08 15:38:45 +00:00 |
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dxVertexBufferContext9.h
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more aggressive dxgsg8/9 deferred loading
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2007-06-08 15:38:45 +00:00 |
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dxgsg9_composite.cxx
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Added macrocomposites
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2005-09-27 22:05:52 +00:00 |
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dxgsg9_composite1.cxx
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dx9 occlusion queries
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2007-06-04 17:20:51 +00:00 |
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dxgsg9base.h
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Add:
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2006-12-08 22:41:29 +00:00 |
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vertexElementArray.cxx
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Improve mapping from Panda vertex elements to vertex shader inputs.
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2006-02-17 01:21:51 +00:00 |
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vertexElementArray.h
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Improve mapping from Panda vertex elements to vertex shader inputs.
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2006-02-17 01:21:51 +00:00 |
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wdxGraphicsBuffer9.cxx
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fix blue flash, fix offscreen buffer leakage
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2007-03-05 22:07:16 +00:00 |
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wdxGraphicsBuffer9.h
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
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wdxGraphicsPipe9.I
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port dx8 to dx9
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2005-12-09 21:48:34 +00:00 |
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wdxGraphicsPipe9.cxx
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always reinitialize device by default
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2007-04-27 21:51:00 +00:00 |
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wdxGraphicsPipe9.h
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
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wdxGraphicsWindow9.I
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port dx8 to dx9
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2005-12-09 21:48:34 +00:00 |
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wdxGraphicsWindow9.cxx
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minor fix
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2007-04-30 17:20:17 +00:00 |
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wdxGraphicsWindow9.h
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properly support multiple monitors
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2006-11-07 22:36:56 +00:00 |