open_toontown_panda3d/panda/src/display/subprocessWindow.h

115 lines
3.4 KiB
C++

// Filename: subprocessWindow.h
// Created by: drose (11Jul09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef SUBPROCESSWINDOW_H
#define SUBPROCESSWINDOW_H
#include "pandabase.h"
// For now, a simple trigger whether to enable the subprocess window
// support. We only build it on OSX, because this is (presently) the
// only case where it's useful.
#ifdef IS_OSX
#define SUPPORT_SUBPROCESS_WINDOW 1
#else
#undef SUPPORT_SUBPROCESS_WINDOW
#endif
#ifdef SUPPORT_SUBPROCESS_WINDOW
#include "graphicsWindow.h"
#include "graphicsBuffer.h"
#include "texture.h"
#include "subprocessWindowBuffer.h"
#include "filename.h"
////////////////////////////////////////////////////////////////////
// Class : SubprocessWindow
// Description : This is a special "window" that actually renders to
// an offscreen buffer, copies the pixels to RAM, and
// then ships them to a parent process via shared memory
// for rendering to the window.
//
// This whole nonsense is necessary because OSX doesn't
// allow child processes to draw to, or attach windows
// to, windows created in the parent process. There's a
// rumor that 10.6 fixes this nonsense; this will remain
// to be seen.
////////////////////////////////////////////////////////////////////
class SubprocessWindow : public GraphicsWindow {
public:
SubprocessWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host);
virtual ~SubprocessWindow();
virtual void process_events();
virtual bool begin_frame(FrameMode mode, Thread *current_thread);
virtual void end_frame(FrameMode mode, Thread *current_thread);
virtual void begin_flip();
virtual void set_properties_now(WindowProperties &properties);
protected:
virtual void close_window();
virtual bool open_window();
private:
void internal_close_window();
bool internal_open_window();
ButtonHandle translate_key(int &keycode, int os_code, unsigned int flags) const;
void transition_button(unsigned int flag, ButtonHandle button);
private:
PT(GraphicsBuffer) _buffer;
PT(Texture) _texture;
int _fd;
size_t _mmap_size;
Filename _filename;
SubprocessWindowBuffer *_swbuffer;
unsigned int _last_event_flags;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsWindow::init_type();
register_type(_type_handle, "SubprocessWindow",
GraphicsWindow::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "subprocessWindow.I"
#endif // SUPPORT_SUBPROCESS_WINDOW
#endif