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Sources.pp
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clean up Sources.pp files
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2008-11-11 23:31:09 +00:00 |
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glGeomContext_src.I
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initial iphone stuff, w.i.p.
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2009-04-17 18:11:25 +00:00 |
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glGeomContext_src.cxx
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This commit adds more+better support for OpenGL ES:
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2009-06-15 13:40:42 +00:00 |
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glGeomContext_src.h
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initial iphone stuff, w.i.p.
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2009-04-17 18:11:25 +00:00 |
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glGeomMunger_src.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glGeomMunger_src.cxx
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merge dev_slots_2008: slot-based RenderState implementation
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2008-11-19 01:21:44 +00:00 |
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glGeomMunger_src.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glGraphicsBuffer_src.I
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
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glGraphicsBuffer_src.cxx
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Generic fixes and cleanup for geometry shaders and split shaders
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2009-07-28 13:37:09 +00:00 |
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glGraphicsBuffer_src.h
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
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glGraphicsStateGuardian_src.I
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Add support for GLSL shaders
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2009-06-26 13:11:24 +00:00 |
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glGraphicsStateGuardian_src.cxx
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fix fog-flickering-nametag issue: shaders not resetting fog state
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2009-09-14 22:50:31 +00:00 |
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glGraphicsStateGuardian_src.h
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Very very very minor optimization
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2009-08-12 10:32:58 +00:00 |
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glImmediateModeSender_src.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glImmediateModeSender_src.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glImmediateModeSender_src.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glIndexBufferContext_src.I
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glIndexBufferContext_src.cxx
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glIndexBufferContext_src.h
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glOcclusionQueryContext_src.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glOcclusionQueryContext_src.cxx
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This commit adds more+better support for OpenGL ES:
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2009-06-15 13:40:42 +00:00 |
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glOcclusionQueryContext_src.h
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This commit adds more+better support for OpenGL ES:
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2009-06-15 13:40:42 +00:00 |
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glShaderContext_src.I
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Build for OpenGL ES (2)
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2009-07-01 10:13:51 +00:00 |
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glShaderContext_src.cxx
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Fix an issue with programs being destroyed and then reused by different copies of the same shader. Also, added better error reporting system for Cg errors.
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2009-09-19 09:55:05 +00:00 |
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glShaderContext_src.h
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Fix an issue with programs being destroyed and then reused by different copies of the same shader. Also, added better error reporting system for Cg errors.
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2009-09-19 09:55:05 +00:00 |
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glTextureContext_src.I
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fix render-to-texture issue
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2009-02-13 14:38:55 +00:00 |
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glTextureContext_src.cxx
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glTextureContext_src.h
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glVertexBufferContext_src.I
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glVertexBufferContext_src.cxx
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glVertexBufferContext_src.h
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glmisc_src.cxx
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Build for OpenGL ES (2)
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2009-07-01 10:13:51 +00:00 |
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glmisc_src.h
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prevent GL error; fix indentation issues etc.
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2009-06-03 21:15:23 +00:00 |
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glpure.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glstuff_src.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glstuff_src.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glstuff_undef_src.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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panda_glext.h
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |