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Sources.pp
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rename all Panda-built libraries to begin with libp3 or libpanda
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2011-12-06 02:39:21 +00:00 |
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glGeomContext_src.I
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initial iphone stuff, w.i.p.
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2009-04-17 18:11:25 +00:00 |
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glGeomContext_src.cxx
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DepthOffsetAttrib::min_value, max_value
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2012-02-17 19:11:22 +00:00 |
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glGeomContext_src.h
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initial iphone stuff, w.i.p.
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2009-04-17 18:11:25 +00:00 |
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glGeomMunger_src.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glGeomMunger_src.cxx
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better implementation of vertex-column-alignment
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2011-12-17 23:08:03 +00:00 |
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glGeomMunger_src.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glGraphicsBuffer_src.I
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
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glGraphicsBuffer_src.cxx
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various fixes for FBOs and image formats, including tobspr's patch for F_r16, F_rg16, F_rgb16 support.
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2013-09-17 22:08:31 +00:00 |
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glGraphicsBuffer_src.h
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Support for stereo FBOs
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2013-08-25 19:52:31 +00:00 |
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glGraphicsStateGuardian_src.I
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support GLSL tessellation shaders
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2012-04-27 20:29:47 +00:00 |
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glGraphicsStateGuardian_src.cxx
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fix bug
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2013-09-25 23:06:53 +00:00 |
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glGraphicsStateGuardian_src.h
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support for using the mat3 type in a shader. make p3d_NormalMatrix a mat3.
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2013-09-19 22:44:38 +00:00 |
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glImmediateModeSender_src.I
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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glImmediateModeSender_src.cxx
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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glImmediateModeSender_src.h
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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glIndexBufferContext_src.I
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glIndexBufferContext_src.cxx
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glIndexBufferContext_src.h
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glOcclusionQueryContext_src.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glOcclusionQueryContext_src.cxx
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DepthOffsetAttrib::min_value, max_value
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2012-02-17 19:11:22 +00:00 |
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glOcclusionQueryContext_src.h
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This commit adds more+better support for OpenGL ES:
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2009-06-15 13:40:42 +00:00 |
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glShaderContext_src.I
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Fix various GLSL bugs: attributes, p3d_Color range, and missing MatrixInverseTranspose stuff
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2012-12-20 16:01:41 +00:00 |
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glShaderContext_src.cxx
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support for using the mat3 type in a shader. make p3d_NormalMatrix a mat3.
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2013-09-19 22:44:38 +00:00 |
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glShaderContext_src.h
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Fix various GLSL bugs: attributes, p3d_Color range, and missing MatrixInverseTranspose stuff
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2012-12-20 16:01:41 +00:00 |
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glTextureContext_src.I
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finally, pipelined textures
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2011-10-08 21:04:05 +00:00 |
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glTextureContext_src.cxx
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finally, pipelined textures
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2011-10-08 21:04:05 +00:00 |
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glTextureContext_src.h
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finally, pipelined textures
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2011-10-08 21:04:05 +00:00 |
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glVertexBufferContext_src.I
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glVertexBufferContext_src.cxx
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glVertexBufferContext_src.h
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glmisc_src.cxx
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Add gl-separate-specular-color, enabled by default
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2013-07-28 22:01:36 +00:00 |
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glmisc_src.h
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Add gl-separate-specular-color, enabled by default
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2013-07-28 22:01:36 +00:00 |
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glpure.cxx
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support for #ifdef WIN64_VC instead of just #ifdev WIN32_VC alone
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2010-05-28 21:09:22 +00:00 |
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glstuff_src.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glstuff_src.h
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Remove GLU dependency from Panda3D. Yes. That's right, folks.
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2010-12-19 07:03:49 +00:00 |
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glstuff_undef_src.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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panda_glext.h
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missed one
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2012-06-12 13:44:28 +00:00 |