open_toontown_panda3d/panda/src/egg/parser.h.prebuilt

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#ifndef BISON_Y_TAB_H
# define BISON_Y_TAB_H
# define NUMBER 257
# define STRING 258
# define BEZIERCURVE 259
# define BFACE 260
# define BILLBOARD 261
# define BILLBOARDCENTER 262
# define BUNDLE 263
# define CLOSED 264
# define COLLIDE 265
# define COMMENT 266
# define COORDSYSTEM 267
# define CV 268
# define DART 269
# define DNORMAL 270
# define DRGBA 271
# define DUV 272
# define DXYZ 273
# define DCS 274
# define DISTANCE 275
# define DTREF 276
# define DYNAMICVERTEXPOOL 277
# define EXTERNAL_FILE 278
# define FLIGHT 279
# define GROUP 280
# define HIP 281
# define INTANGENT 282
# define JOINT 283
# define KNOTS 284
# define INCLUDE 285
# define INSTANCE 286
# define LOOP 287
# define MATERIAL 288
# define MATRIX3 289
# define MATRIX4 290
# define MODEL 291
# define MREF 292
# define NORMAL 293
# define NURBSCURVE 294
# define NURBSSURFACE 295
# define OBJECTTYPE 296
# define ORDER 297
# define OUTTANGENT 298
# define POINTLIGHT 299
# define POLYGON 300
# define REF 301
# define RGBA 302
# define ROTATE 303
# define ROTX 304
# define ROTY 305
# define ROTZ 306
# define SANIM 307
# define SCALAR 308
# define SCALE 309
# define SEQUENCE 310
# define SHADING 311
# define SWITCH 312
# define SWITCHCONDITION 313
# define TABLE 314
# define TABLE_V 315
# define TEXLIST 316
# define TEXTURE 317
# define TLENGTHS 318
# define TRANSFORM 319
# define TRANSLATE 320
# define TREF 321
# define TRIM 322
# define TXT 323
# define UKNOTS 324
# define UV 325
# define VKNOTS 326
# define VERTEX 327
# define VERTEXANIM 328
# define VERTEXPOOL 329
# define VERTEXREF 330
# define XFMANIM 331
# define XFMSANIM 332
# define START_EGG 333
# define START_GROUP_BODY 334
# define START_TEXTURE_BODY 335
# define START_PRIMITIVE_BODY 336
extern YYSTYPE eggyylval;
#endif /* not BISON_Y_TAB_H */