43 lines
1.5 KiB
Plaintext
43 lines
1.5 KiB
Plaintext
// Filename: characterJointBundle.I
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// Created by: drose (02Mar99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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// This comment tells ppremake that we know this is a circular
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// #include reference, and please don't bother us about it. The line
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// must be exactly as shown.
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/* okcircular */
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#include "character.h"
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////////////////////////////////////////////////////////////////////
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// Function: CharacterJointBundle::Copy Constructor
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// Access: Public
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// Description: Normally, you'd use make_copy() or copy_subgraph() to
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// make a copy of this.
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////////////////////////////////////////////////////////////////////
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INLINE CharacterJointBundle::
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CharacterJointBundle(const CharacterJointBundle ©) :
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PartBundle(copy)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: CharacterJointBundle::get_node
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// Access: Public
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// Description: Returns the nth Character associated with
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// this PartBundle.
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////////////////////////////////////////////////////////////////////
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INLINE Character *CharacterJointBundle::
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get_node(int n) const {
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return DCAST(Character, PartBundle::get_node(n));
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}
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