open_toontown_panda3d/panda/src/net/recentConnectionReader.h

56 lines
1.8 KiB
C++

// Filename: recentConnectionReader.h
// Created by: drose (23Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef RECENTCONNECTIONREADER_H
#define RECENTCONNECTIONREADER_H
#include "pandabase.h"
#include "connectionReader.h"
#include "netDatagram.h"
#include "lightMutex.h"
////////////////////////////////////////////////////////////////////
// Class : RecentConnectionReader
// Description : This flavor of ConnectionReader will read from its
// sockets and retain only the single most recent
// datagram for inspection by client code. It's useful
// particularly for reading telemetry-type data from UDP
// sockets where you don't care about getting every last
// socket, and in fact if the sockets are coming too
// fast you'd prefer to skip some of them.
//
// This class will always create one thread for itself.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_NET RecentConnectionReader : public ConnectionReader {
PUBLISHED:
RecentConnectionReader(ConnectionManager *manager);
virtual ~RecentConnectionReader();
bool data_available();
bool get_data(NetDatagram &result);
bool get_data(Datagram &result);
protected:
virtual void receive_datagram(const NetDatagram &datagram);
private:
bool _available;
Datagram _datagram;
LightMutex _mutex;
};
#endif