open_toontown_panda3d/panda/src/physics/angularVectorForce.h

66 lines
2.0 KiB
C++

// Filename: angularVectorForce.h
// Created by: charles (09Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef ANGULARVECTORFORCE_H
#define ANGULARVECTORFORCE_H
#include "angularForce.h"
////////////////////////////////////////////////////////////////////
// Class : AngularVectorForce
// Description : a simple directed torque force, the angular
// equivalent of simple vector force.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS AngularVectorForce : public AngularForce {
PUBLISHED:
AngularVectorForce(const LRotation& quat);
AngularVectorForce(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r);
AngularVectorForce(const AngularVectorForce &copy);
virtual ~AngularVectorForce();
INLINE void set_quat(const LRotation& quat);
INLINE void set_hpr(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r);
INLINE LRotation get_local_quat() const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, unsigned int indent=0) const;
private:
LRotation _fvec;
virtual AngularForce *make_copy() const;
virtual LRotation get_child_quat(const PhysicsObject *po);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
AngularForce::init_type();
register_type(_type_handle, "AngularVectorForce",
AngularForce::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "angularVectorForce.I"
#endif // ANGULARVECTORFORCE_H