113 lines
3.6 KiB
C++
113 lines
3.6 KiB
C++
// Filename: linearVectorForce.cxx
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// Created by: charles (14Jun00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "datagram.h"
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#include "datagramIterator.h"
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#include "bamReader.h"
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#include "bamWriter.h"
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#include "linearVectorForce.h"
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TypeHandle LinearVectorForce::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function : LinearVectorForce
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// Access : Public
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// Description : Vector Constructor
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////////////////////////////////////////////////////////////////////
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LinearVectorForce::
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LinearVectorForce(const LVector3& vec, PN_stdfloat a, bool mass) :
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LinearForce(a, mass),
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_fvec(vec) {
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}
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////////////////////////////////////////////////////////////////////
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// Function : LinearVectorForce
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// Access : Public
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// Description : Default/Piecewise constructor
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////////////////////////////////////////////////////////////////////
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LinearVectorForce::
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LinearVectorForce(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z, PN_stdfloat a, bool mass) :
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LinearForce(a, mass) {
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_fvec.set(x, y, z);
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}
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////////////////////////////////////////////////////////////////////
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// Function : LinearVectorForce
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// Access : Public
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// Description : Copy Constructor
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////////////////////////////////////////////////////////////////////
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LinearVectorForce::
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LinearVectorForce(const LinearVectorForce ©) :
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LinearForce(copy) {
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_fvec = copy._fvec;
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}
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////////////////////////////////////////////////////////////////////
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// Function : LinearVectorForce
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// Access : Public
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// Description : Destructor
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////////////////////////////////////////////////////////////////////
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LinearVectorForce::
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~LinearVectorForce() {
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}
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////////////////////////////////////////////////////////////////////
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// Function : make_copy
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// Access : Public, virtual
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// Description : copier
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////////////////////////////////////////////////////////////////////
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LinearForce *LinearVectorForce::
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make_copy() {
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return new LinearVectorForce(*this);
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}
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////////////////////////////////////////////////////////////////////
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// Function : get_child_vector
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// Access : Public
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// Description : vector access
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////////////////////////////////////////////////////////////////////
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LVector3 LinearVectorForce::
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get_child_vector(const PhysicsObject *) {
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return _fvec;
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}
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////////////////////////////////////////////////////////////////////
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// Function : output
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// Access : Public
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// Description : Write a string representation of this instance to
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// <out>.
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////////////////////////////////////////////////////////////////////
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void LinearVectorForce::
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output(ostream &out) const {
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#ifndef NDEBUG //[
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out<<"LinearVectorForce";
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#endif //] NDEBUG
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}
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////////////////////////////////////////////////////////////////////
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// Function : write
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// Access : Public
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// Description : Write a string representation of this instance to
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// <out>.
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////////////////////////////////////////////////////////////////////
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void LinearVectorForce::
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write(ostream &out, unsigned int indent) const {
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#ifndef NDEBUG //[
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out.width(indent); out<<""; out<<"LinearVectorForce:\n";
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out.width(indent+2); out<<""; out<<"_fvec "<<_fvec<<"\n";
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LinearForce::write(out, indent+2);
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#endif //] NDEBUG
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}
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