71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
// Filename: linearVectorForce.h
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// Created by: charles (13Jun00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef LINEARVECTORFORCE_H
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#define LINEARVECTORFORCE_H
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#include "linearForce.h"
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////////////////////////////////////////////////////////////////
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// Class : LinearVectorForce
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// Description : Simple directed vector force. Suitable for
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// gravity, non-turbulent wind, etc...
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////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSICS LinearVectorForce : public LinearForce {
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PUBLISHED:
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LinearVectorForce(const LVector3& vec, PN_stdfloat a = 1.0f, bool mass = false);
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LinearVectorForce(const LinearVectorForce ©);
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LinearVectorForce(PN_stdfloat x = 0.0f, PN_stdfloat y = 0.0f, PN_stdfloat z = 0.0f,
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PN_stdfloat a = 1.0f, bool mass = false);
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virtual ~LinearVectorForce();
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INLINE void set_vector(const LVector3& v);
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INLINE void set_vector(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
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INLINE LVector3 get_local_vector() const;
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virtual void output(ostream &out) const;
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virtual void write(ostream &out, unsigned int indent=0) const;
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public:
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INLINE LinearVectorForce& operator += (const LinearVectorForce &other);
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private:
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LVector3 _fvec;
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virtual LinearForce *make_copy();
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virtual LVector3 get_child_vector(const PhysicsObject *po);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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LinearForce::init_type();
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register_type(_type_handle, "LinearVectorForce",
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LinearForce::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "linearVectorForce.I"
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#endif // LINEARVECTORFORCE_H
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