open_toontown_panda3d/panda/src/pgraphnodes/rectangleLight.cxx

151 lines
3.6 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file rectangleLight.cxx
* @author rdb
* @date 2016-12-19
*/
#include "rectangleLight.h"
#include "graphicsStateGuardianBase.h"
#include "bamWriter.h"
#include "bamReader.h"
#include "datagram.h"
#include "datagramIterator.h"
TypeHandle RectangleLight::_type_handle;
/**
*
*/
CycleData *RectangleLight::CData::
make_copy() const {
return new CData(*this);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void RectangleLight::CData::
write_datagram(BamWriter *manager, Datagram &dg) const {
dg.add_stdfloat(_max_distance);
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new Light.
*/
void RectangleLight::CData::
fillin(DatagramIterator &scan, BamReader *manager) {
_max_distance = scan.get_stdfloat();
}
/**
*
*/
RectangleLight::
RectangleLight(const std::string &name) :
LightLensNode(name)
{
}
/**
* Do not call the copy constructor directly; instead, use make_copy() or
* copy_subgraph() to make a copy of a node.
*/
RectangleLight::
RectangleLight(const RectangleLight &copy) :
LightLensNode(copy),
_cycler(copy._cycler)
{
}
/**
* Returns a newly-allocated PandaNode that is a shallow copy of this one. It
* will be a different pointer, but its internal data may or may not be shared
* with that of the original PandaNode. No children will be copied.
*/
PandaNode *RectangleLight::
make_copy() const {
return new RectangleLight(*this);
}
/**
*
*/
void RectangleLight::
write(std::ostream &out, int indent_level) const {
LightLensNode::write(out, indent_level);
indent(out, indent_level) << *this << "\n";
}
/**
* Returns the relative priority associated with all lights of this class.
* This priority is used to order lights whose instance priority
* (get_priority()) is the same--the idea is that other things being equal,
* AmbientLights (for instance) are less important than DirectionalLights.
*/
int RectangleLight::
get_class_priority() const {
return (int)CP_area_priority;
}
/**
*
*/
void RectangleLight::
bind(GraphicsStateGuardianBase *gsg, const NodePath &light, int light_id) {
}
/**
* Tells the BamReader how to create objects of type RectangleLight.
*/
void RectangleLight::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void RectangleLight::
write_datagram(BamWriter *manager, Datagram &dg) {
LightLensNode::write_datagram(manager, dg);
manager->write_cdata(dg, _cycler);
}
/**
* This function is called by the BamReader's factory when a new object of
* type RectangleLight is encountered in the Bam file. It should create the
* RectangleLight and extract its information from the file.
*/
TypedWritable *RectangleLight::
make_from_bam(const FactoryParams &params) {
RectangleLight *node = new RectangleLight("");
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
node->fillin(scan, manager);
return node;
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new RectangleLight.
*/
void RectangleLight::
fillin(DatagramIterator &scan, BamReader *manager) {
LightLensNode::fillin(scan, manager);
manager->read_cdata(scan, _cycler);
}