open_toontown_panda3d/panda/src/display/frameBufferProperties.h

130 lines
4.0 KiB
C++

// Filename: frameBufferProperties.h
// Created by: drose (27Jan03)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef FRAMEBUFFERPROPERTIES_H
#define FRAMEBUFFERPROPERTIES_H
#include "pandabase.h"
#include "pnotify.h"
////////////////////////////////////////////////////////////////////
// Class : FrameBufferProperties
// Description : A container for the various kinds of properties we
// might ask to have on a graphics frameBuffer before we
// create a GSG.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA FrameBufferProperties {
private:
enum FrameBufferProperty {
// This section has to start with "depth" and end with "accum"
FBP_depth_bits,
FBP_color_bits,
FBP_alpha_bits,
FBP_stencil_bits,
FBP_accum_bits,
// This section has to start with "rgba" and end with "float"
FBP_aux_rgba,
FBP_aux_hrgba,
FBP_aux_float,
// This section can be in any order.
FBP_multisamples,
FBP_back_buffers,
FBP_indexed_color,
FBP_rgb_color,
FBP_stereo,
FBP_force_hardware,
FBP_force_software,
// This is a sentinel value.
FBP_COUNT
};
int _property[FBP_COUNT];
int _specified[FBP_COUNT];
PUBLISHED:
// Individual queries.
INLINE int get_depth_bits() const;
INLINE int get_color_bits() const;
INLINE int get_alpha_bits() const;
INLINE int get_stencil_bits() const;
INLINE int get_accum_bits() const;
INLINE int get_aux_rgba() const;
INLINE int get_aux_hrgba() const;
INLINE int get_aux_float() const;
INLINE int get_multisamples() const;
INLINE int get_back_buffers() const;
INLINE int get_indexed_color() const;
INLINE int get_rgb_color() const;
INLINE int get_stereo() const;
INLINE int get_force_hardware() const;
INLINE int get_force_software() const;
// Individual assigners.
INLINE void set_depth_bits(int n);
INLINE void set_color_bits(int n);
INLINE void set_alpha_bits(int n);
INLINE void set_stencil_bits(int n);
INLINE void set_accum_bits(int n);
INLINE void set_aux_rgba(int n);
INLINE void set_aux_hrgba(int n);
INLINE void set_aux_float(int n);
INLINE void set_multisamples(int n);
INLINE void set_back_buffers(int n);
INLINE void set_indexed_color(int n);
INLINE void set_rgb_color(int n);
INLINE void set_stereo(int n);
INLINE void set_force_hardware(int n);
INLINE void set_force_software(int n);
// Other.
FrameBufferProperties();
INLINE FrameBufferProperties(const FrameBufferProperties &copy);
INLINE ~FrameBufferProperties();
void operator = (const FrameBufferProperties &copy);
static const FrameBufferProperties &get_default();
bool operator == (const FrameBufferProperties &other) const;
INLINE bool operator != (const FrameBufferProperties &other) const;
void clear();
void set_all_specified();
bool subsumes(const FrameBufferProperties &other) const;
void add_properties(const FrameBufferProperties &other);
void output(ostream &out) const;
void set_one_bit_per_channel();
bool is_stereo() const;
bool is_single_buffered() const;
int get_quality(const FrameBufferProperties &reqs) const;
bool is_any_specified() const;
bool is_basic() const;
int get_buffer_mask() const;
bool verify_hardware_software(const FrameBufferProperties &props, const string &renderer) const;
};
INLINE ostream &operator << (ostream &out, const FrameBufferProperties &properties);
#include "frameBufferProperties.I"
#endif