open_toontown_panda3d/contrib
rdb be03011f21 rplight: PSSMCameraRig::update() should accept cam node directly
Previously it would always use the first child of the given node (presumably expecting that `base.camera` is passed in), which is inconvenient when dealing with multiple cameras.
2021-05-11 10:31:03 +02:00
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src rplight: PSSMCameraRig::update() should accept cam node directly 2021-05-11 10:31:03 +02:00