open_toontown_panda3d/panda/src/graph/nodeTransitions.T

48 lines
1.8 KiB
Raku

// Filename: nodeTransitions.T
// Created by: drose (20Mar00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: get_transition_into
// Description: This external template function is handy for
// extracting a transition of a particular type from the
// set. If the transition exists, it is automatically
// downcasted to the correct type and stored in the
// pointer given in the first parameter, and the return
// value is true. If the transition does not exist, the
// pointer is filled with NULL and the return value is
// false.
////////////////////////////////////////////////////////////////////
template<class Transition>
INLINE_GRAPH bool
get_transition_into(Transition *&ptr, const NodeTransitions &trans,
TypeHandle transition_type) {
NodeTransition *nt = trans.get_transition(transition_type);
if (nt == (NodeTransition *)NULL) {
ptr = (Transition *)NULL;
return false;
}
DCAST_INTO_R(ptr, nt, false);
return true;
}
template<class Transition>
INLINE_GRAPH bool
get_transition_into(Transition *&ptr, const NodeTransitions &trans) {
return get_transition_into(ptr, trans, Transition::get_class_type());
}