open_toontown_panda3d/panda/src/physics/physicsCollisionHandler.h

64 lines
1.9 KiB
C++
Executable File

// Filename: physicsCollisionHandler.h
// Created by: drose (16Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSICSCOLLISIONHANDLER_H
#define PHYSICSCOLLISIONHANDLER_H
#include "pandabase.h"
#include "collisionHandlerPusher.h"
///////////////////////////////////////////////////////////////////
// Class : PhysicsCollisionHandler
// Description : A specialized kind of CollisionHandler that simply
// pushes back on things that attempt to move into solid
// walls. This also puts forces onto the physics objects
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS PhysicsCollisionHandler : public CollisionHandlerPusher {
PUBLISHED:
PhysicsCollisionHandler();
virtual ~PhysicsCollisionHandler();
protected:
virtual void apply_linear_force(ColliderDef &def, const LVector3f &force);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionHandlerPusher::init_type();
register_type(_type_handle, "PhysicsCollisionHandler",
CollisionHandlerPusher::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "physicsCollisionHandler.I"
#endif