64 lines
1.9 KiB
C++
Executable File
64 lines
1.9 KiB
C++
Executable File
// Filename: physicsCollisionHandler.h
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// Created by: drose (16Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef PHYSICSCOLLISIONHANDLER_H
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#define PHYSICSCOLLISIONHANDLER_H
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#include "pandabase.h"
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#include "collisionHandlerPusher.h"
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///////////////////////////////////////////////////////////////////
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// Class : PhysicsCollisionHandler
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// Description : A specialized kind of CollisionHandler that simply
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// pushes back on things that attempt to move into solid
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// walls. This also puts forces onto the physics objects
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSICS PhysicsCollisionHandler : public CollisionHandlerPusher {
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PUBLISHED:
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PhysicsCollisionHandler();
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virtual ~PhysicsCollisionHandler();
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protected:
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virtual void apply_linear_force(ColliderDef &def, const LVector3f &force);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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CollisionHandlerPusher::init_type();
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register_type(_type_handle, "PhysicsCollisionHandler",
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CollisionHandlerPusher::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "physicsCollisionHandler.I"
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#endif
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