open_toontown_panda3d/panda/src/display/graphicsDevice.h

73 lines
2.0 KiB
C++
Executable File

// Filename: graphicsDevice.h
// Created by: masad (21Jul03)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef GRAPHICSDEVICE_H
#define GRAPHICSDEVICE_H
#include "pandabase.h"
#include "typedReferenceCount.h"
class GraphicsPipe;
////////////////////////////////////////////////////////////////////
// Class : GraphicsDevice
// Description : An abstract device object that is part of Graphics
// Pipe. This device is set to NULL for OpenGL. But
// DirectX uses it to take control of multiple windows
// under single device or multiple devices (i.e. more
// than one adapters in the machine).
//
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_DISPLAY GraphicsDevice : public TypedReferenceCount {
public:
GraphicsDevice(GraphicsPipe *pipe);
private:
GraphicsDevice(const GraphicsDevice &copy);
void operator = (const GraphicsDevice &copy);
PUBLISHED:
virtual ~GraphicsDevice();
INLINE GraphicsPipe *get_pipe() const;
protected:
GraphicsPipe *_pipe;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedReferenceCount::init_type();
register_type(_type_handle, "GraphicsDevice",
TypedReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class GraphicsPipe;
friend class GraphicsEngine;
};
#include "graphicsDevice.I"
#endif /* GRAPHICSDEVICE_H */