42 lines
1.5 KiB
C
42 lines
1.5 KiB
C
// Filename: cast_to_float.h
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// Created by: drose (24May00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef CAST_TO_FLOAT_H
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#define CAST_TO_FLOAT_H
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#include "luse.h"
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// The functions in this file are primarily for the benefit of a
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// higher-level language that can't take advantage of the LCAST macro.
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// These are a number of functions that convert our various math
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// objects between floats and doubles.
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INLINE_LINMATH LVecBase2f cast_to_float(const LVecBase2d &source);
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INLINE_LINMATH LVecBase3f cast_to_float(const LVecBase3d &source);
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INLINE_LINMATH LVecBase4f cast_to_float(const LVecBase4d &source);
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INLINE_LINMATH LVector2f cast_to_float(const LVector2d &source);
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INLINE_LINMATH LVector3f cast_to_float(const LVector3d &source);
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INLINE_LINMATH LVector4f cast_to_float(const LVector4d &source);
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INLINE_LINMATH LPoint2f cast_to_float(const LPoint2d &source);
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INLINE_LINMATH LPoint3f cast_to_float(const LPoint3d &source);
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INLINE_LINMATH LPoint4f cast_to_float(const LPoint4d &source);
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INLINE_LINMATH LMatrix3f cast_to_float(const LMatrix3d &source);
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INLINE_LINMATH LMatrix4f cast_to_float(const LMatrix4d &source);
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#include "cast_to_float.I"
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#endif
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