open_toontown_panda3d/panda/src/pgraph/geomNode.h

203 lines
6.3 KiB
C++

// Filename: geomNode.h
// Created by: drose (22Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef GEOMNODE_H
#define GEOMNODE_H
#include "pandabase.h"
#include "config_pgraph.h"
#include "pandaNode.h"
#include "pointerToArray.h"
#include "geom.h"
#include "pipelineCycler.h"
#include "cycleData.h"
#include "pvector.h"
#include "copyOnWritePointer.h"
class GraphicsStateGuardianBase;
////////////////////////////////////////////////////////////////////
// Class : GeomNode
// Description : A node that holds Geom objects, renderable pieces of
// geometry. This is the primary kind of leaf node in
// the scene graph; almost all visible objects will be
// contained in a GeomNode somewhere.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA GeomNode : public PandaNode {
PUBLISHED:
GeomNode(const string &name);
protected:
GeomNode(const GeomNode &copy);
public:
virtual ~GeomNode();
virtual PandaNode *make_copy() const;
virtual void apply_attribs_to_vertices(const AccumulatedAttribs &attribs,
int attrib_types,
GeomTransformer &transformer);
virtual void xform(const LMatrix4f &mat);
virtual PandaNode *combine_with(PandaNode *other);
virtual CPT(TransformState)
calc_tight_bounds(LPoint3f &min_point, LPoint3f &max_point,
bool &found_any,
const TransformState *transform,
Thread *current_thread) const;
virtual bool is_renderable() const;
virtual CollideMask get_legal_collide_mask() const;
virtual bool safe_to_flatten() const;
virtual bool safe_to_combine() const;
PUBLISHED:
INLINE void set_preserved(bool value);
INLINE int get_num_geoms() const;
INLINE CPT(Geom) get_geom(int n) const;
INLINE PT(Geom) modify_geom(int n);
INLINE const RenderState *get_geom_state(int n) const;
INLINE void set_geom_state(int n, const RenderState *state);
void add_geom(Geom *geom, const RenderState *state = RenderState::make_empty());
void add_geoms_from(const GeomNode *other);
void set_geom(int n, Geom *geom);
INLINE void remove_geom(int n);
INLINE void remove_all_geoms();
bool check_valid() const;
void unify(int max_indices);
void write_geoms(ostream &out, int indent_level) const;
void write_verbose(ostream &out, int indent_level) const;
INLINE static CollideMask get_default_collide_mask();
public:
virtual void output(ostream &out) const;
virtual bool is_geom_node() const;
void do_premunge(GraphicsStateGuardianBase *gsg,
const RenderState *node_state,
GeomTransformer &transformer);
protected:
virtual void compute_internal_bounds(BoundsData *bdata, int pipeline_stage,
Thread *current_thread) const;
public:
// This must be declared public so that VC6 will allow the nested
// CData class to access it.
class GeomEntry {
public:
INLINE GeomEntry(Geom *geom, const RenderState *state);
COWPT(Geom) _geom;
CPT(RenderState) _state;
};
private:
bool _preserved;
typedef CopyOnWriteObj< pvector<GeomEntry> > GeomList;
typedef pmap<const InternalName *, int> NameCount;
INLINE void count_name(NameCount &name_count, const InternalName *name);
INLINE int get_name_count(const NameCount &name_count, const InternalName *name);
// This is the data that must be cycled between pipeline stages.
class EXPCL_PANDA CData : public CycleData {
public:
INLINE CData();
CData(const CData &copy);
virtual CycleData *make_copy() const;
virtual void write_datagram(BamWriter *manager, Datagram &dg) const;
virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
virtual void fillin(DatagramIterator &scan, BamReader *manager);
virtual TypeHandle get_parent_type() const {
return GeomNode::get_class_type();
}
INLINE CPT(GeomList) get_geoms() const;
INLINE PT(GeomList) modify_geoms();
INLINE void set_geoms(GeomList *geoms);
private:
COWPT(GeomList) _geoms;
};
PipelineCycler<CData> _cycler;
typedef CycleDataReader<CData> CDReader;
typedef CycleDataWriter<CData> CDWriter;
typedef CycleDataStageReader<CData> CDStageReader;
typedef CycleDataLockedStageReader<CData> CDLockedStageReader;
typedef CycleDataStageWriter<CData> CDStageWriter;
public:
// This class is returned from get_geoms(). It is similar to
// PandaNode::get_children(); use this to walk through the list of
// geoms faster than walking through the geoms directly from the
// node.
class EXPCL_PANDA Geoms {
public:
INLINE Geoms();
INLINE Geoms(const CData *cdata);
INLINE Geoms(const Geoms &copy);
INLINE void operator = (const Geoms &copy);
INLINE int get_num_geoms() const;
INLINE CPT(Geom) get_geom(int n) const;
INLINE const RenderState *get_geom_state(int n) const;
private:
CPT(GeomList) _geoms;
};
INLINE Geoms get_geoms(Thread *current_thread = Thread::get_current_thread()) const;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GeomList::init_type();
PandaNode::init_type();
register_type(_type_handle, "GeomNode",
PandaNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class GeomTransformer;
};
#include "geomNode.I"
#endif