open_toontown_panda3d/panda/src/pgraph
David Rose 3b528350bb DisplayRegion::make_cull_result_graph() 2007-06-15 16:54:30 +00:00
..
Sources.pp add default-lod-type 2007-06-08 16:50:27 +00:00
accumulatedAttribs.I fix flatten not to move ClipPlaneAttribs by default 2007-05-15 23:20:41 +00:00
accumulatedAttribs.cxx fix oops on flatten 2007-05-22 00:23:59 +00:00
accumulatedAttribs.h fix flatten not to move ClipPlaneAttribs by default 2007-05-15 23:20:41 +00:00
alphaTestAttrib.I Correct comment. 2006-05-19 01:14:16 +00:00
alphaTestAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
alphaTestAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
ambientLight.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
ambientLight.cxx add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
ambientLight.h add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
antialiasAttrib.I better antialias handling 2005-01-28 20:46:22 +00:00
antialiasAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
antialiasAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
attribSlots.I Preliminary stencil buffer code. 2006-05-19 04:18:09 +00:00
attribSlots.cxx Updated stencil interface. 2006-05-27 00:52:09 +00:00
attribSlots.h added audioVolumeAttrib 2006-12-21 23:40:22 +00:00
audioVolumeAttrib.I added audioVolumeAttrib 2006-12-21 23:40:22 +00:00
audioVolumeAttrib.cxx added audioVolumeAttrib 2006-12-21 23:40:22 +00:00
audioVolumeAttrib.h added audioVolumeAttrib 2006-12-21 23:40:22 +00:00
auxSceneData.I weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
auxSceneData.cxx weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
auxSceneData.h weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
bamFile.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
bamFile.cxx better thread safety 2007-06-03 15:42:14 +00:00
bamFile.h compressed textures, texture objects 2006-03-15 20:05:36 +00:00
billboardEffect.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
billboardEffect.cxx obviate the need to call Actor.update() most of the time 2006-07-26 21:40:53 +00:00
billboardEffect.h obviate the need to call Actor.update() most of the time 2006-07-26 21:40:53 +00:00
camera.I add show_switch() debugging mode 2006-09-08 17:01:27 +00:00
camera.N *** empty log message *** 2005-05-27 01:52:22 +00:00
camera.cxx correctly release gsg on window close 2007-04-26 00:44:20 +00:00
camera.h correctly release gsg on window close 2007-04-26 00:44:20 +00:00
clipPlaneAttrib.I add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
clipPlaneAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
clipPlaneAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
colorAttrib.I fix RenderState memory leak 2005-05-09 18:03:44 +00:00
colorAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
colorAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
colorBlendAttrib.I TextureStage::M_blend_color_scale, TextureStage::rgb_scale, ColorBlendAttrib::O_color_scale, better handling of state changes in GL 2005-02-25 18:25:00 +00:00
colorBlendAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
colorBlendAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
colorScaleAttrib.I add alpha-scale-via-texture 2006-10-10 17:58:08 +00:00
colorScaleAttrib.cxx add alpha-scale-via-texture 2006-10-10 17:58:08 +00:00
colorScaleAttrib.h reverting this file 2007-03-28 23:37:45 +00:00
colorWriteAttrib.I individual control of channels in ColorWriteAttrib 2005-09-28 14:09:35 +00:00
colorWriteAttrib.cxx individual control of channels in ColorWriteAttrib 2005-09-28 14:09:35 +00:00
colorWriteAttrib.h initial rough pass at hierarchical z-buffer visibility. experimental. 2006-03-29 20:28:33 +00:00
compassEffect.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
compassEffect.cxx obviate the need to call Actor.update() most of the time 2006-07-26 21:40:53 +00:00
compassEffect.h obviate the need to call Actor.update() most of the time 2006-07-26 21:40:53 +00:00
config_pgraph.cxx add default-lod-type 2007-06-08 16:50:27 +00:00
config_pgraph.h add default-lod-type 2007-06-08 16:50:27 +00:00
cullBin.I per-displayregion tracking of cull, draw times 2006-04-28 00:05:43 +00:00
cullBin.cxx DisplayRegion::make_cull_result_graph() 2007-06-15 16:54:30 +00:00
cullBin.h DisplayRegion::make_cull_result_graph() 2007-06-15 16:54:30 +00:00
cullBinAttrib.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
cullBinAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
cullBinAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
cullBinEnums.h replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
cullBinManager.I occlusion test 2006-04-06 23:22:03 +00:00
cullBinManager.cxx replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
cullBinManager.h per-displayregion tracking of cull, draw times 2006-04-28 00:05:43 +00:00
cullFaceAttrib.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
cullFaceAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
cullFaceAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
cullHandler.I don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
cullHandler.cxx don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
cullHandler.h don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
cullPlanes.I PGItemNotify interface, PGScrollFrame, and more general PGSliderBar 2005-08-27 00:15:54 +00:00
cullPlanes.cxx multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
cullPlanes.h multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
cullResult.I per-displayregion tracking of cull, draw times 2006-04-28 00:05:43 +00:00
cullResult.cxx DisplayRegion::make_cull_result_graph() 2007-06-15 16:54:30 +00:00
cullResult.h DisplayRegion::make_cull_result_graph() 2007-06-15 16:54:30 +00:00
cullTraverser.I replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
cullTraverser.cxx cull to geoms; fix box culling 2007-06-04 20:18:57 +00:00
cullTraverser.h replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
cullTraverserData.I replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
cullTraverserData.cxx add clip-plane-cull 2007-06-04 22:34:22 +00:00
cullTraverserData.h add clip-plane-cull 2007-06-04 22:34:22 +00:00
cullableObject.I don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
cullableObject.cxx add allow-incomplete-render 2007-06-06 21:05:17 +00:00
cullableObject.h don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
decalEffect.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
decalEffect.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
decalEffect.h merge multitexture support in from branch 2004-07-30 00:38:35 +00:00
depthOffsetAttrib.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
depthOffsetAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
depthOffsetAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
depthTestAttrib.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
depthTestAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
depthTestAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
depthWriteAttrib.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
depthWriteAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
depthWriteAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
directionalLight.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
directionalLight.cxx add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
directionalLight.h better pipelining 2006-02-03 18:12:08 +00:00
drawMaskAttrib.I add DrawMaskAttrib 2005-09-29 01:27:03 +00:00
drawMaskAttrib.cxx add DrawMaskAttrib 2005-09-29 01:27:03 +00:00
drawMaskAttrib.h add DrawMaskAttrib 2005-09-29 01:27:03 +00:00
eventStorePandaNode.I add EventStorePandaNode 2006-09-14 00:54:45 +00:00
eventStorePandaNode.cxx add EventStorePandaNode 2006-09-14 00:54:45 +00:00
eventStorePandaNode.h add EventStorePandaNode 2006-09-14 00:54:45 +00:00
fadeLodNode.I weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
fadeLodNode.cxx add support-fade-lod 2007-02-13 23:28:13 +00:00
fadeLodNode.h weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
fadeLodNodeData.cxx weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
fadeLodNodeData.h weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
findApproxLevelEntry.I steps toward async flatten 2007-04-03 23:21:49 +00:00
findApproxLevelEntry.cxx add detect-graph-cycles 2007-04-04 21:21:23 +00:00
findApproxLevelEntry.h more memory tracking stuff 2006-11-24 22:59:44 +00:00
findApproxPath.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
findApproxPath.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
findApproxPath.h update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
fog.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
fog.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
fog.h update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
fogAttrib.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
fogAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
fogAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
geomNode.I merge cow_thread_2007_04_12: make copy-on-write operations thread-safe 2007-04-19 18:23:10 +00:00
geomNode.cxx add allow-incomplete-render 2007-06-06 21:05:17 +00:00
geomNode.h optional BoundingBox 2007-06-02 00:59:32 +00:00
geomTransformer.I SceneGraphReducer::remove_column() 2007-06-15 14:50:44 +00:00
geomTransformer.cxx SceneGraphReducer::remove_column() 2007-06-15 14:50:44 +00:00
geomTransformer.h SceneGraphReducer::remove_column() 2007-06-15 14:50:44 +00:00
internalNameCollection.I add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
internalNameCollection.cxx add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
internalNameCollection.h add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
lensNode.I straighten out some confusing texture interfaces 2005-05-02 00:29:24 +00:00
lensNode.cxx expose Texture::T_depth_component, sanify a few things 2005-07-23 18:03:10 +00:00
lensNode.h straighten out some confusing texture interfaces 2005-05-02 00:29:24 +00:00
light.I add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
light.cxx correct old usage 2006-06-09 17:57:40 +00:00
light.h correct old usage 2006-06-09 17:57:40 +00:00
lightAttrib.I add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
lightAttrib.cxx untabify 2006-01-13 18:38:07 +00:00
lightAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
lightLensNode.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
lightLensNode.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
lightLensNode.h update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
lightNode.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
lightNode.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
lightNode.h update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
loader.I AsyncTaskManager, threaded sound loader 2006-08-29 19:27:03 +00:00
loader.cxx don't hit the disk so much when loading already-loaded files 2007-05-27 01:38:05 +00:00
loader.h don't hit the disk so much when loading already-loaded files 2007-05-27 01:38:05 +00:00
loaderFileType.cxx fixes for tau 2006-11-27 03:27:55 +00:00
loaderFileType.h rework loader vs. ModelPool; deprecate implicit filename extension; improve ModelPool.releaseModel() 2006-10-25 17:56:50 +00:00
loaderFileTypeBam.cxx fixes for tau 2006-11-27 03:27:55 +00:00
loaderFileTypeBam.h add BamCacheIndex 2006-06-20 00:23:24 +00:00
loaderFileTypeRegistry.cxx protect debug statements 2006-03-21 01:42:53 +00:00
loaderFileTypeRegistry.h fix PandaSystem.hasSystem() etc. 2005-02-19 00:00:47 +00:00
loaderOptions.I rework loader vs. ModelPool; deprecate implicit filename extension; improve ModelPool.releaseModel() 2006-10-25 17:56:50 +00:00
loaderOptions.cxx rename LoaderOptions methods for clarity; add output 2006-09-18 19:07:47 +00:00
loaderOptions.h rework loader vs. ModelPool; deprecate implicit filename extension; improve ModelPool.releaseModel() 2006-10-25 17:56:50 +00:00
lodNode.I add PandaNode::get_fancy_bits(), remove PandaNode::has_cull_callback() 2006-09-20 00:54:15 +00:00
lodNode.cxx add default-lod-type 2007-06-08 16:50:27 +00:00
lodNode.h add default-lod-type 2007-06-08 16:50:27 +00:00
lodNodeType.cxx add default-lod-type 2007-06-08 16:50:27 +00:00
lodNodeType.h add default-lod-type 2007-06-08 16:50:27 +00:00
materialAttrib.I add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
materialAttrib.cxx add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
materialAttrib.h add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
materialCollection.I add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
materialCollection.cxx add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
materialCollection.h add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
modelFlattenRequest.I steps toward async flatten 2007-04-03 23:21:49 +00:00
modelFlattenRequest.cxx steps toward async flatten 2007-04-03 23:21:49 +00:00
modelFlattenRequest.h steps toward async flatten 2007-04-03 23:21:49 +00:00
modelLoadRequest.I AsyncTaskManager, threaded sound loader 2006-08-29 19:27:03 +00:00
modelLoadRequest.cxx AsyncTaskManager, threaded sound loader 2006-08-29 19:27:03 +00:00
modelLoadRequest.h AsyncTaskManager, threaded sound loader 2006-08-29 19:27:03 +00:00
modelNode.I PGItemNotify interface, PGScrollFrame, and more general PGSliderBar 2005-08-27 00:15:54 +00:00
modelNode.cxx allow flatten_strong() to combine the children of a ModelNode 2006-10-18 17:18:17 +00:00
modelNode.h (void) -> () 2005-09-06 20:16:09 +00:00
modelPool.I Add list_contents function that takes no parameters which outputs to cout thus making it callable in Python. 2006-12-08 03:38:52 +00:00
modelPool.cxx don't hit the disk so much when loading already-loaded files 2007-05-27 01:38:05 +00:00
modelPool.h Add list_contents function that takes no parameters which outputs to cout thus making it callable in Python. 2006-12-08 03:38:52 +00:00
modelRoot.I rework loader vs. ModelPool; deprecate implicit filename extension; improve ModelPool.releaseModel() 2006-10-25 17:56:50 +00:00
modelRoot.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
modelRoot.h rework loader vs. ModelPool; deprecate implicit filename extension; improve ModelPool.releaseModel() 2006-10-25 17:56:50 +00:00
nodePath.I add count_num_descendants() 2007-04-17 18:21:29 +00:00
nodePath.cxx automatically premunge on load 2007-05-21 22:36:27 +00:00
nodePath.h automatically premunge on load 2007-05-21 22:36:27 +00:00
nodePathCollection.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
nodePathCollection.cxx added a compose_color_scale interface 2007-03-28 23:36:45 +00:00
nodePathCollection.h added a compose_color_scale interface 2007-03-28 23:36:45 +00:00
nodePathComponent.I pipelining getting close; uprev bam version to 6.0 2006-02-14 19:07:47 +00:00
nodePathComponent.cxx more memory tracking stuff 2006-11-24 22:59:44 +00:00
nodePathComponent.h more memory tracking stuff 2006-11-24 22:59:44 +00:00
nodePathLerps.cxx (void) -> () 2005-09-06 20:16:09 +00:00
nodePathLerps.h untabify 2006-01-13 18:38:07 +00:00
pandaNode.I replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
pandaNode.cxx untabify 2007-06-13 16:40:16 +00:00
pandaNode.h replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
pandaNodeChain.I fix LinkedListNode assertion on exit 2006-05-12 21:24:42 +00:00
pandaNodeChain.cxx missing files 2006-04-25 14:02:49 +00:00
pandaNodeChain.h missing files 2006-04-25 14:02:49 +00:00
pgraph_composite.cxx Added macrocomposites 2005-09-27 22:05:52 +00:00
pgraph_composite1.cxx added audioVolumeAttrib 2006-12-21 23:40:22 +00:00
pgraph_composite2.cxx add EventStorePandaNode 2006-09-14 00:54:45 +00:00
pgraph_composite3.cxx add default-lod-type 2007-06-08 16:50:27 +00:00
pgraph_composite4.cxx Preliminary stencil buffer code. 2006-05-19 04:18:09 +00:00
planeNode.I add PlaneNode::set_clip_effect 2007-05-15 20:44:08 +00:00
planeNode.cxx replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
planeNode.h replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
pointLight.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
pointLight.cxx add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
pointLight.h better pipelining 2006-02-03 18:12:08 +00:00
polylightEffect.I add polylight support to NodePath; prevent compiler warnings; minor style changes to polylightEffect to be consistent with panda conventions 2004-08-04 22:41:10 +00:00
polylightEffect.cxx various pstats improvements; pstats use 32 bit headers; added "*" category; some minor fixes 2005-04-30 00:09:07 +00:00
polylightEffect.h OSX Commit 2006-03-17 22:57:38 +00:00
polylightNode.I Polylight Color storage corrected and SeaPatch removed 2004-07-27 17:42:24 +00:00
polylightNode.cxx instead of parent light_color get the root node's color for scene_color. It is more reliable 2004-09-16 01:13:34 +00:00
polylightNode.h OSX Commit 2006-03-17 22:57:38 +00:00
portalClipper.I pipelining getting close; uprev bam version to 6.0 2006-02-14 19:07:47 +00:00
portalClipper.cxx portalClipper that clips with clip planes 2006-03-14 05:26:26 +00:00
portalClipper.h fix core dump when rendering frustum 2005-09-02 00:01:35 +00:00
portalNode.I portalClipper that clips with clip planes 2006-03-14 05:26:26 +00:00
portalNode.cxx replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
portalNode.h replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
renderAttrib.I fix leak due to cyclic RenderState reference counts 2004-09-13 16:29:57 +00:00
renderAttrib.cxx temp uniquify-transforms etc. 2007-06-01 00:03:43 +00:00
renderAttrib.h add alpha-scale-via-texture 2006-10-10 17:58:08 +00:00
renderEffect.I fix leak due to cyclic RenderState reference counts 2004-09-13 16:29:57 +00:00
renderEffect.cxx obviate the need to call Actor.update() most of the time 2006-07-26 21:40:53 +00:00
renderEffect.h obviate the need to call Actor.update() most of the time 2006-07-26 21:40:53 +00:00
renderEffects.I fix calc_tight_bounds(), add NodePath::show_tight_bounds() 2005-04-29 23:06:27 +00:00
renderEffects.cxx obviate the need to call Actor.update() most of the time 2006-07-26 21:40:53 +00:00
renderEffects.h obviate the need to call Actor.update() most of the time 2006-07-26 21:40:53 +00:00
renderModeAttrib.I bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
renderModeAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
renderModeAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
renderState.I added audioVolumeAttrib 2006-12-21 23:40:22 +00:00
renderState.cxx temp uniquify-transforms etc. 2007-06-01 00:03:43 +00:00
renderState.h define NodePath::premunge_scene() and supporting implementation 2007-05-21 16:05:22 +00:00
rescaleNormalAttrib.I add RescaleNormalAttrib 2004-12-30 21:06:42 +00:00
rescaleNormalAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
rescaleNormalAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
sceneGraphAnalyzer.I improve NodePath.analyze() 2007-05-14 19:58:43 +00:00
sceneGraphAnalyzer.cxx improve NodePath.analyze() 2007-05-14 19:58:43 +00:00
sceneGraphAnalyzer.h whoopsy 2007-05-14 20:41:35 +00:00
sceneGraphReducer.I automatically premunge on load 2007-05-21 22:36:27 +00:00
sceneGraphReducer.cxx SceneGraphReducer::remove_column() 2007-06-15 14:50:44 +00:00
sceneGraphReducer.h SceneGraphReducer::remove_column() 2007-06-15 14:50:44 +00:00
sceneSetup.I simply & pandify dx8gsg some; rework gsg's external_transform and internal_transform 2005-05-26 00:09:52 +00:00
sceneSetup.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
sceneSetup.h simply & pandify dx8gsg some; rework gsg's external_transform and internal_transform 2005-05-26 00:09:52 +00:00
selectiveChildNode.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
selectiveChildNode.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
selectiveChildNode.h update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
sequenceNode.I add PandaNode::get_fancy_bits(), remove PandaNode::has_cull_callback() 2006-09-20 00:54:15 +00:00
sequenceNode.cxx allow flatten_strong() to combine the children of a ModelNode 2006-10-18 17:18:17 +00:00
sequenceNode.h allow flatten_strong() to combine the children of a ModelNode 2006-10-18 17:18:17 +00:00
shadeModelAttrib.I more new geom work 2005-03-15 00:22:22 +00:00
shadeModelAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
shadeModelAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
shader.I Added get_load_error function. Needed to know if the file was properly loaded or not before using a shader. 2006-02-10 20:35:59 +00:00
shader.cxx merge shader_overhaul from jyelon 2007-03-15 21:04:31 +00:00
shader.h merge shader_overhaul from jyelon 2007-03-15 21:04:31 +00:00
shaderAttrib.I A few fixes to support set_shader_input on attribs 2005-10-17 23:09:19 +00:00
shaderAttrib.cxx Fixing a very old bug 2007-02-22 22:06:03 +00:00
shaderAttrib.h A few fixes to support set_shader_input on attribs 2005-10-17 23:09:19 +00:00
shaderInput.I squelch warnings on gcc 2005-09-26 17:41:51 +00:00
shaderInput.cxx New shader system 2005-09-25 04:06:31 +00:00
shaderInput.h fixes an issue that only shows up Opt2 2006-10-25 02:50:17 +00:00
shaderPool.I Initial version of shader pool (this was ported from the font pool code). 2006-03-07 20:06:19 +00:00
shaderPool.cxx threaded model loads 2006-08-22 15:33:51 +00:00
shaderPool.h threaded model loads 2006-08-22 15:33:51 +00:00
showBoundsEffect.I fix calc_tight_bounds(), add NodePath::show_tight_bounds() 2005-04-29 23:06:27 +00:00
showBoundsEffect.cxx fix calc_tight_bounds(), add NodePath::show_tight_bounds() 2005-04-29 23:06:27 +00:00
showBoundsEffect.h fix calc_tight_bounds(), add NodePath::show_tight_bounds() 2005-04-29 23:06:27 +00:00
spotlight.I better default exponent 2007-04-02 17:08:49 +00:00
spotlight.cxx add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
spotlight.h better pipelining 2006-02-03 18:12:08 +00:00
stateMunger.I more fullscreen fixes 2007-04-26 23:53:54 +00:00
stateMunger.cxx fix RenderState memory leak 2005-05-09 18:03:44 +00:00
stateMunger.h more fullscreen fixes 2007-04-26 23:53:54 +00:00
stencilAttrib.I Updated stencil interface. 2006-05-27 00:52:09 +00:00
stencilAttrib.cxx Add stencil buffer clear. 2006-12-13 19:27:51 +00:00
stencilAttrib.h Add stencil buffer clear. 2006-12-13 19:27:51 +00:00
switchNode.I add PandaNode::get_fancy_bits(), remove PandaNode::has_cull_callback() 2006-09-20 00:54:15 +00:00
switchNode.cxx allow flatten_strong() to combine the children of a ModelNode 2006-10-18 17:18:17 +00:00
switchNode.h allow flatten_strong() to combine the children of a ModelNode 2006-10-18 17:18:17 +00:00
test_pgraph.cxx Further NodePath::find() optimizations 2004-06-14 19:02:29 +00:00
texGenAttrib.I add alpha-scale-via-texture 2006-10-10 17:58:08 +00:00
texGenAttrib.cxx add alpha-scale-via-texture 2006-10-10 17:58:08 +00:00
texGenAttrib.h add alpha-scale-via-texture 2006-10-10 17:58:08 +00:00
texMatrixAttrib.I bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
texMatrixAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
texMatrixAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
texProjectorEffect.I merge multitexture support in from branch 2004-07-30 00:38:35 +00:00
texProjectorEffect.cxx better output when one NodePath is empty 2005-09-30 00:30:58 +00:00
texProjectorEffect.h merge multitexture support in from branch 2004-07-30 00:38:35 +00:00
textureAttrib.I remove 'deprecated' comments 2007-05-23 16:11:50 +00:00
textureAttrib.cxx remove 'deprecated' comments 2007-05-23 16:11:50 +00:00
textureAttrib.h remove 'deprecated' comments 2007-05-23 16:11:50 +00:00
textureCollection.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
textureCollection.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
textureCollection.h merge multitexture support in from branch 2004-07-30 00:38:35 +00:00
textureStageCollection.I merge multitexture support in from branch 2004-07-30 00:38:35 +00:00
textureStageCollection.cxx add TextureStageCollection::sort() 2006-01-20 20:46:13 +00:00
textureStageCollection.h add TextureStageCollection::sort() 2006-01-20 20:46:13 +00:00
transformState.I fix problem with non-normalized quat 2006-09-05 06:39:27 +00:00
transformState.cxx temp uniquify-transforms etc. 2007-06-01 00:03:43 +00:00
transformState.h replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
transparencyAttrib.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
transparencyAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
transparencyAttrib.h New state handling code 2005-09-21 18:02:04 +00:00
weakNodePath.I weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
weakNodePath.cxx weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
weakNodePath.h weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
workingNodePath.I add detect-graph-cycles 2007-04-04 21:21:23 +00:00
workingNodePath.cxx add detect-graph-cycles 2007-04-04 21:21:23 +00:00
workingNodePath.h steps toward async flatten 2007-04-03 23:21:49 +00:00