open_toontown_panda3d/panda/src/pgraph/materialAttrib.cxx

202 lines
7.5 KiB
C++

// Filename: materialAttrib.cxx
// Created by: drose (04Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "materialAttrib.h"
#include "attribSlots.h"
#include "graphicsStateGuardianBase.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "datagram.h"
#include "datagramIterator.h"
TypeHandle MaterialAttrib::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: MaterialAttrib::make
// Access: Published, Static
// Description: Constructs a new MaterialAttrib object suitable for
// rendering the indicated material onto geometry.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) MaterialAttrib::
make(Material *material) {
MaterialAttrib *attrib = new MaterialAttrib;
attrib->_material = material;
return return_new(attrib);
}
////////////////////////////////////////////////////////////////////
// Function: MaterialAttrib::make_off
// Access: Published, Static
// Description: Constructs a new MaterialAttrib object suitable for
// rendering unmateriald geometry.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) MaterialAttrib::
make_off() {
MaterialAttrib *attrib = new MaterialAttrib;
return return_new(attrib);
}
////////////////////////////////////////////////////////////////////
// Function: MaterialAttrib::output
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void MaterialAttrib::
output(ostream &out) const {
out << get_type() << ":";
if (is_off()) {
out << "(off)";
} else {
out << *_material;
}
}
////////////////////////////////////////////////////////////////////
// Function: MaterialAttrib::compare_to_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived MaterialAttrib
// types to return a unique number indicating whether
// this MaterialAttrib is equivalent to the other one.
//
// This should return 0 if the two MaterialAttrib objects
// are equivalent, a number less than zero if this one
// should be sorted before the other one, and a number
// greater than zero otherwise.
//
// This will only be called with two MaterialAttrib
// objects whose get_type() functions return the same.
////////////////////////////////////////////////////////////////////
int MaterialAttrib::
compare_to_impl(const RenderAttrib *other) const {
const MaterialAttrib *ta;
DCAST_INTO_R(ta, other, 0);
// Comparing pointers by subtraction is problematic. Instead of
// doing this, we'll just depend on the built-in != and < operators
// for comparing pointers.
if (_material != ta->_material) {
return _material < ta->_material ? -1 : 1;
}
return 0;
}
////////////////////////////////////////////////////////////////////
// Function: MaterialAttrib::make_default_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived MaterialAttrib
// types to specify what the default property for a
// MaterialAttrib of this type should be.
//
// This should return a newly-allocated MaterialAttrib of
// the same type that corresponds to whatever the
// standard default for this kind of MaterialAttrib is.
////////////////////////////////////////////////////////////////////
RenderAttrib *MaterialAttrib::
make_default_impl() const {
return new MaterialAttrib;
}
////////////////////////////////////////////////////////////////////
// Function: MaterialAttrib::store_into_slot
// Access: Public, Virtual
// Description: Stores this attrib into the appropriate slot of
// an object of class AttribSlots.
////////////////////////////////////////////////////////////////////
void MaterialAttrib::
store_into_slot(AttribSlots *slots) const {
slots->_material = this;
}
////////////////////////////////////////////////////////////////////
// Function: MaterialAttrib::register_with_read_factory
// Access: Public, Static
// Description: Tells the BamReader how to create objects of type
// MaterialAttrib.
////////////////////////////////////////////////////////////////////
void MaterialAttrib::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
////////////////////////////////////////////////////////////////////
// Function: MaterialAttrib::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void MaterialAttrib::
write_datagram(BamWriter *manager, Datagram &dg) {
RenderAttrib::write_datagram(manager, dg);
manager->write_pointer(dg, _material);
}
////////////////////////////////////////////////////////////////////
// Function: MaterialAttrib::complete_pointers
// Access: Public, Virtual
// Description: Receives an array of pointers, one for each time
// manager->read_pointer() was called in fillin().
// Returns the number of pointers processed.
////////////////////////////////////////////////////////////////////
int MaterialAttrib::
complete_pointers(TypedWritable **p_list, BamReader *manager) {
int pi = RenderAttrib::complete_pointers(p_list, manager);
TypedWritable *material = p_list[pi++];
if (material != (TypedWritable *)NULL) {
_material = DCAST(Material, material);
}
return pi;
}
////////////////////////////////////////////////////////////////////
// Function: MaterialAttrib::make_from_bam
// Access: Protected, Static
// Description: This function is called by the BamReader's factory
// when a new object of type MaterialAttrib is encountered
// in the Bam file. It should create the MaterialAttrib
// and extract its information from the file.
////////////////////////////////////////////////////////////////////
TypedWritable *MaterialAttrib::
make_from_bam(const FactoryParams &params) {
MaterialAttrib *attrib = new MaterialAttrib;
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
attrib->fillin(scan, manager);
return attrib;
}
////////////////////////////////////////////////////////////////////
// Function: MaterialAttrib::fillin
// Access: Protected
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new MaterialAttrib.
////////////////////////////////////////////////////////////////////
void MaterialAttrib::
fillin(DatagramIterator &scan, BamReader *manager) {
RenderAttrib::fillin(scan, manager);
// Read the _material pointer.
manager->read_pointer(scan);
}