open_toontown_panda3d/panda/src/pgraph/renderEffect.I

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// Filename: renderEffect.I
// Created by: drose (14Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::compare_to
// Access: Published
// Description: Provides an arbitrary ordering among all unique
// RenderEffects, so we can store the essentially
// different ones in a big set and throw away the rest.
//
// This method is not needed outside of the RenderEffect
// class because all equivalent RenderEffect objects are
// guaranteed to share the same pointer; thus, a pointer
// comparison is always sufficient.
////////////////////////////////////////////////////////////////////
INLINE int RenderEffect::
compare_to(const RenderEffect &other) const {
// First, we compare the types; if they are of different types then
// they sort differently.
TypeHandle type = get_type();
TypeHandle other_type = other.get_type();
if (type != other_type) {
return type.get_index() - other_type.get_index();
}
// We only call compare_to_impl() if they have the same type.
return compare_to_impl(&other);
}