101 lines
3.2 KiB
C++
101 lines
3.2 KiB
C++
// Filename: nodePathCollection.h
|
|
// Created by: drose (06Mar02)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
|
//
|
|
// All use of this software is subject to the terms of the Panda 3d
|
|
// Software license. You should have received a copy of this license
|
|
// along with this source code; you will also find a current copy of
|
|
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
|
//
|
|
// To contact the maintainers of this program write to
|
|
// panda3d-general@lists.sourceforge.net .
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef NODEPATHCOLLECTION_H
|
|
#define NODEPATHCOLLECTION_H
|
|
|
|
#include "pandabase.h"
|
|
#include "nodePath.h"
|
|
#include "pointerToArray.h"
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : NodePathCollection
|
|
// Description : This is a set of zero or more NodePaths. It's handy
|
|
// for returning from functions that need to return
|
|
// multiple NodePaths (for instance,
|
|
// NodePaths::get_children).
|
|
////////////////////////////////////////////////////////////////////
|
|
class EXPCL_PANDA NodePathCollection {
|
|
PUBLISHED:
|
|
NodePathCollection();
|
|
NodePathCollection(const NodePathCollection ©);
|
|
void operator = (const NodePathCollection ©);
|
|
INLINE ~NodePathCollection();
|
|
|
|
void add_path(const NodePath &node_path);
|
|
bool remove_path(const NodePath &node_path);
|
|
void add_paths_from(const NodePathCollection &other);
|
|
void remove_paths_from(const NodePathCollection &other);
|
|
void remove_duplicate_paths();
|
|
bool has_path(const NodePath &path) const;
|
|
void clear();
|
|
|
|
bool is_empty() const;
|
|
int get_num_paths() const;
|
|
NodePath get_path(int index) const;
|
|
NodePath operator [] (int index) const;
|
|
|
|
// Handy operations on many NodePaths at once.
|
|
INLINE void ls() const;
|
|
void ls(ostream &out, int indent_level = 0) const;
|
|
|
|
NodePathCollection find_all_matches(const string &path) const;
|
|
void reparent_to(const NodePath &other);
|
|
void wrt_reparent_to(const NodePath &other);
|
|
|
|
void show();
|
|
void hide();
|
|
void stash();
|
|
void unstash();
|
|
void detach();
|
|
|
|
CollideMask get_collide_mask() const;
|
|
void set_collide_mask(CollideMask new_mask, CollideMask bits_to_change = CollideMask::all_on(),
|
|
TypeHandle node_type = TypeHandle::none());
|
|
|
|
void set_color(float r, float g, float b, float a = 1.0,
|
|
int priority = 0);
|
|
void set_color(const Colorf &color, int priority = 0);
|
|
|
|
void set_color_scale(float r, float g, float b, float a = 1.0,
|
|
int priority = 0);
|
|
void set_color_scale(const Colorf &color, int priority = 0);
|
|
|
|
void compose_color_scale(float r, float g, float b, float a = 1.0,
|
|
int priority = 0);
|
|
void compose_color_scale(const Colorf &color, int priority = 0);
|
|
|
|
void output(ostream &out) const;
|
|
void write(ostream &out, int indent_level = 0) const;
|
|
|
|
private:
|
|
typedef PTA(NodePath) NodePaths;
|
|
NodePaths _node_paths;
|
|
};
|
|
|
|
INLINE ostream &operator << (ostream &out, const NodePathCollection &col) {
|
|
col.output(out);
|
|
return out;
|
|
}
|
|
|
|
#include "nodePathCollection.I"
|
|
|
|
#endif
|
|
|
|
|