open_toontown_panda3d/panda/src/pgraph/nodePathCollection.h

101 lines
3.2 KiB
C++

// Filename: nodePathCollection.h
// Created by: drose (06Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef NODEPATHCOLLECTION_H
#define NODEPATHCOLLECTION_H
#include "pandabase.h"
#include "nodePath.h"
#include "pointerToArray.h"
////////////////////////////////////////////////////////////////////
// Class : NodePathCollection
// Description : This is a set of zero or more NodePaths. It's handy
// for returning from functions that need to return
// multiple NodePaths (for instance,
// NodePaths::get_children).
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA NodePathCollection {
PUBLISHED:
NodePathCollection();
NodePathCollection(const NodePathCollection &copy);
void operator = (const NodePathCollection &copy);
INLINE ~NodePathCollection();
void add_path(const NodePath &node_path);
bool remove_path(const NodePath &node_path);
void add_paths_from(const NodePathCollection &other);
void remove_paths_from(const NodePathCollection &other);
void remove_duplicate_paths();
bool has_path(const NodePath &path) const;
void clear();
bool is_empty() const;
int get_num_paths() const;
NodePath get_path(int index) const;
NodePath operator [] (int index) const;
// Handy operations on many NodePaths at once.
INLINE void ls() const;
void ls(ostream &out, int indent_level = 0) const;
NodePathCollection find_all_matches(const string &path) const;
void reparent_to(const NodePath &other);
void wrt_reparent_to(const NodePath &other);
void show();
void hide();
void stash();
void unstash();
void detach();
CollideMask get_collide_mask() const;
void set_collide_mask(CollideMask new_mask, CollideMask bits_to_change = CollideMask::all_on(),
TypeHandle node_type = TypeHandle::none());
void set_color(float r, float g, float b, float a = 1.0,
int priority = 0);
void set_color(const Colorf &color, int priority = 0);
void set_color_scale(float r, float g, float b, float a = 1.0,
int priority = 0);
void set_color_scale(const Colorf &color, int priority = 0);
void compose_color_scale(float r, float g, float b, float a = 1.0,
int priority = 0);
void compose_color_scale(const Colorf &color, int priority = 0);
void output(ostream &out) const;
void write(ostream &out, int indent_level = 0) const;
private:
typedef PTA(NodePath) NodePaths;
NodePaths _node_paths;
};
INLINE ostream &operator << (ostream &out, const NodePathCollection &col) {
col.output(out);
return out;
}
#include "nodePathCollection.I"
#endif