open_toontown_panda3d/panda/src/pgraph/pointLight.cxx

242 lines
9.0 KiB
C++

// Filename: pointLight.cxx
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "pointLight.h"
#include "graphicsStateGuardianBase.h"
#include "bamWriter.h"
#include "bamReader.h"
#include "datagram.h"
#include "datagramIterator.h"
TypeHandle PointLight::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: PointLight::CData::make_copy
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CycleData *PointLight::CData::
make_copy() const {
return new CData(*this);
}
////////////////////////////////////////////////////////////////////
// Function: PointLight::CData::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void PointLight::CData::
write_datagram(BamWriter *, Datagram &dg) const {
_specular_color.write_datagram(dg);
_attenuation.write_datagram(dg);
_point.write_datagram(dg);
}
////////////////////////////////////////////////////////////////////
// Function: PointLight::CData::fillin
// Access: Public, Virtual
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new Light.
////////////////////////////////////////////////////////////////////
void PointLight::CData::
fillin(DatagramIterator &scan, BamReader *) {
_specular_color.read_datagram(scan);
_attenuation.read_datagram(scan);
_point.read_datagram(scan);
}
////////////////////////////////////////////////////////////////////
// Function: PointLight::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
PointLight::
PointLight(const string &name) :
LightNode(name)
{
}
////////////////////////////////////////////////////////////////////
// Function: PointLight::Copy Constructor
// Access: Protected
// Description: Do not call the copy constructor directly; instead,
// use make_copy() or copy_subgraph() to make a copy of
// a node.
////////////////////////////////////////////////////////////////////
PointLight::
PointLight(const PointLight &copy) :
LightNode(copy),
_cycler(copy._cycler)
{
}
////////////////////////////////////////////////////////////////////
// Function: PointLight::make_copy
// Access: Public, Virtual
// Description: Returns a newly-allocated PandaNode that is a shallow
// copy of this one. It will be a different pointer,
// but its internal data may or may not be shared with
// that of the original PandaNode. No children will be
// copied.
////////////////////////////////////////////////////////////////////
PandaNode *PointLight::
make_copy() const {
return new PointLight(*this);
}
////////////////////////////////////////////////////////////////////
// Function: PointLight::xform
// Access: Public, Virtual
// Description: Transforms the contents of this PandaNode by the
// indicated matrix, if it means anything to do so. For
// most kinds of PandaNodes, this does nothing.
////////////////////////////////////////////////////////////////////
void PointLight::
xform(const LMatrix4f &mat) {
LightNode::xform(mat);
CDWriter cdata(_cycler);
cdata->_point = cdata->_point * mat;
mark_viz_stale();
}
////////////////////////////////////////////////////////////////////
// Function: PointLight::write
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void PointLight::
write(ostream &out, int indent_level) const {
indent(out, indent_level) << *this << ":\n";
indent(out, indent_level + 2)
<< "color " << get_color() << "\n";
indent(out, indent_level + 2)
<< "specular color " << get_specular_color() << "\n";
indent(out, indent_level + 2)
<< "attenuation " << get_attenuation() << "\n";
}
////////////////////////////////////////////////////////////////////
// Function: PointLight::get_vector_to_light
// Access: Public, Virtual
// Description: Computes the vector from a particular vertex to this
// light. The exact vector depends on the type of light
// (e.g. point lights return a different result than
// directional lights).
//
// The input parameters are the vertex position in
// question, expressed in object space, and the matrix
// which converts from light space to object space. The
// result is expressed in object space.
//
// The return value is true if the result is successful,
// or false if it cannot be computed (e.g. for an
// ambient light).
////////////////////////////////////////////////////////////////////
bool PointLight::
get_vector_to_light(LVector3f &result, const LPoint3f &from_object_point,
const LMatrix4f &to_object_space) {
CDReader cdata(_cycler);
LPoint3f point = cdata->_point * to_object_space;
result = point - from_object_point;
return true;
}
////////////////////////////////////////////////////////////////////
// Function: PointLight::get_class_priority
// Access: Published, Virtual
// Description: Returns the relative priority associated with all
// lights of this class. This priority is used to order
// lights whose instance priority (get_priority()) is
// the same--the idea is that other things being equal,
// AmbientLights (for instance) are less important than
// DirectionalLights.
////////////////////////////////////////////////////////////////////
int PointLight::
get_class_priority() const {
return (int)CP_point_priority;
}
////////////////////////////////////////////////////////////////////
// Function: PointLight::bind
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void PointLight::
bind(GraphicsStateGuardianBase *gsg, const NodePath &light, int light_id) {
gsg->bind_light(this, light, light_id);
}
////////////////////////////////////////////////////////////////////
// Function: PointLight::register_with_read_factory
// Access: Public, Static
// Description: Tells the BamReader how to create objects of type
// PointLight.
////////////////////////////////////////////////////////////////////
void PointLight::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
////////////////////////////////////////////////////////////////////
// Function: PointLight::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void PointLight::
write_datagram(BamWriter *manager, Datagram &dg) {
LightNode::write_datagram(manager, dg);
manager->write_cdata(dg, _cycler);
}
////////////////////////////////////////////////////////////////////
// Function: PointLight::make_from_bam
// Access: Protected, Static
// Description: This function is called by the BamReader's factory
// when a new object of type PointLight is encountered
// in the Bam file. It should create the PointLight
// and extract its information from the file.
////////////////////////////////////////////////////////////////////
TypedWritable *PointLight::
make_from_bam(const FactoryParams &params) {
PointLight *node = new PointLight("");
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
node->fillin(scan, manager);
return node;
}
////////////////////////////////////////////////////////////////////
// Function: PointLight::fillin
// Access: Protected
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new PointLight.
////////////////////////////////////////////////////////////////////
void PointLight::
fillin(DatagramIterator &scan, BamReader *manager) {
LightNode::fillin(scan, manager);
manager->read_cdata(scan, _cycler);
}