open_toontown_panda3d/panda/src/pgraph/renderEffect.cxx

429 lines
17 KiB
C++

// Filename: renderEffect.cxx
// Created by: drose (14Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "renderEffect.h"
#include "bamReader.h"
#include "indent.h"
#include "config_pgraph.h"
RenderEffect::Effects *RenderEffect::_effects = NULL;
TypeHandle RenderEffect::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::Constructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
RenderEffect::
RenderEffect() {
if (_effects == (Effects *)NULL) {
// Make sure the global _effects map is allocated. This only has
// to be done once. We could make this map static, but then we
// run into problems if anyone creates a RenderState object at
// static init time; it also seems to cause problems when the
// Panda shared library is unloaded at application exit time.
_effects = new Effects;
}
_saved_entry = _effects->end();
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::Copy Constructor
// Access: Private
// Description: RenderEffects are not meant to be copied.
////////////////////////////////////////////////////////////////////
RenderEffect::
RenderEffect(const RenderEffect &) {
nassertv(false);
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::Copy Assignment Operator
// Access: Private
// Description: RenderEffects are not meant to be copied.
////////////////////////////////////////////////////////////////////
void RenderEffect::
operator = (const RenderEffect &) {
nassertv(false);
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::Destructor
// Access: Public, Virtual
// Description: The destructor is responsible for removing the
// RenderEffect from the global set if it is there.
////////////////////////////////////////////////////////////////////
RenderEffect::
~RenderEffect() {
if (_saved_entry != _effects->end()) {
// We cannot make this assertion, because the RenderEffect has
// already partially destructed--this means we cannot look up the
// object in the map. In fact, the map is temporarily invalid
// until we finish destructing, since we screwed up the ordering
// when we changed the return value of get_type().
// nassertv(_effects->find(this) == _saved_entry);
// Note: this isn't thread-safe, because once the derived class
// destructor exits and before this destructor completes, the map
// is invalid, and other threads may inadvertently attempt to read
// the invalid map. To make it thread-safe, we need to move this
// functionality to a separate method, that is to be called from
// *each* derived class's destructor (and then we can put the
// above assert back in).
_effects->erase(_saved_entry);
_saved_entry = _effects->end();
}
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::safe_to_transform
// Access: Public, Virtual
// Description: Returns true if it is generally safe to transform
// this particular kind of RenderEffect by calling the
// xform() method, false otherwise.
////////////////////////////////////////////////////////////////////
bool RenderEffect::
safe_to_transform() const {
return true;
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::prepare_flatten_transform
// Access: Public, Virtual
// Description: Preprocesses the accumulated transform that is about
// to be applied to (or through) this node due to a
// flatten operation. The returned value will be used
// instead.
////////////////////////////////////////////////////////////////////
CPT(TransformState) RenderEffect::
prepare_flatten_transform(const TransformState *net_transform) const {
return net_transform;
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::safe_to_combine
// Access: Public, Virtual
// Description: Returns true if this kind of effect can safely be
// combined with sibling nodes that share the exact same
// effect, or false if this is not a good idea.
////////////////////////////////////////////////////////////////////
bool RenderEffect::
safe_to_combine() const {
return true;
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::xform
// Access: Public, Virtual
// Description: Returns a new RenderEffect transformed by the
// indicated matrix.
////////////////////////////////////////////////////////////////////
CPT(RenderEffect) RenderEffect::
xform(const LMatrix4f &) const {
return this;
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::has_cull_callback
// Access: Public, Virtual
// Description: Should be overridden by derived classes to return
// true if cull_callback() has been defined. Otherwise,
// returns false to indicate cull_callback() does not
// need to be called for this effect during the cull
// traversal.
////////////////////////////////////////////////////////////////////
bool RenderEffect::
has_cull_callback() const {
return false;
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::cull_callback
// Access: Public, Virtual
// Description: If has_cull_callback() returns true, this function
// will be called during the cull traversal to perform
// any additional operations that should be performed at
// cull time. This may include additional manipulation
// of render state or additional visible/invisible
// decisions, or any other arbitrary operation.
//
// At the time this function is called, the current
// node's transform and state have not yet been applied
// to the net_transform and net_state. This callback
// may modify the node_transform and node_state to apply
// an effective change to the render state at this
// level.
////////////////////////////////////////////////////////////////////
void RenderEffect::
cull_callback(CullTraverser *, CullTraverserData &,
CPT(TransformState) &, CPT(RenderState) &) const {
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::has_adjust_transform
// Access: Public, Virtual
// Description: Should be overridden by derived classes to return
// true if adjust_transform() has been defined, and
// therefore the RenderEffect has some effect on the
// node's apparent local and net transforms.
////////////////////////////////////////////////////////////////////
bool RenderEffect::
has_adjust_transform() const {
return false;
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::adjust_transform
// Access: Public, Virtual
// Description: Performs some operation on the node's apparent net
// and/or local transforms. This will only be called if
// has_adjust_transform() is redefined to return true.
//
// Both parameters are in/out. The original transforms
// will be passed in, and they may (or may not) be
// modified in-place by the RenderEffect.
////////////////////////////////////////////////////////////////////
void RenderEffect::
adjust_transform(CPT(TransformState) &, CPT(TransformState) &,
PandaNode *) const {
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::output
// Access: Published, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void RenderEffect::
output(ostream &out) const {
out << get_type();
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::write
// Access: Published, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void RenderEffect::
write(ostream &out, int indent_level) const {
indent(out, indent_level) << *this << "\n";
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::get_num_effects
// Access: Published, Static
// Description: Returns the total number of unique RenderEffect
// objects allocated in the world. This will go up and
// down during normal operations.
////////////////////////////////////////////////////////////////////
int RenderEffect::
get_num_effects() {
if (_effects == (Effects *)NULL) {
return 0;
}
return _effects->size();
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::list_effects
// Access: Published, Static
// Description: Lists all of the RenderEffects in the cache to the
// output stream, one per line. This can be quite a lot
// of output if the cache is large, so be prepared.
////////////////////////////////////////////////////////////////////
void RenderEffect::
list_effects(ostream &out) {
out << _effects->size() << " effects:\n";
Effects::const_iterator si;
for (si = _effects->begin(); si != _effects->end(); ++si) {
const RenderEffect *effect = (*si);
effect->write(out, 2);
}
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::validate_effects
// Access: Published, Static
// Description: Ensures that the cache is still stored in sorted
// order. Returns true if so, false if there is a
// problem (which implies someone has modified one of
// the supposedly-const RenderEffect objects).
////////////////////////////////////////////////////////////////////
bool RenderEffect::
validate_effects() {
if (_effects->empty()) {
return true;
}
Effects::const_iterator si = _effects->begin();
Effects::const_iterator snext = si;
++snext;
while (snext != _effects->end()) {
if ((*si)->compare_to(*(*snext)) >= 0) {
pgraph_cat.error()
<< "RenderEffects out of order!\n";
(*si)->write(pgraph_cat.error(false), 2);
(*snext)->write(pgraph_cat.error(false), 2);
return false;
}
si = snext;
++snext;
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::return_new
// Access: Protected, Static
// Description: This function is used by derived RenderEffect types
// to share a common RenderEffect pointer for all
// equivalent RenderEffect objects.
//
// The make() function of the derived type should create
// a new RenderEffect and pass it through return_new(),
// which will either save the pointer and return it
// unchanged (if this is the first similar such object)
// or delete it and return an equivalent pointer (if
// there was already a similar object saved).
////////////////////////////////////////////////////////////////////
CPT(RenderEffect) RenderEffect::
return_new(RenderEffect *effect) {
nassertr(effect != (RenderEffect *)NULL, effect);
// This should be a newly allocated pointer, not one that was used
// for anything else.
nassertr(effect->_saved_entry == _effects->end(), effect);
#ifndef NDEBUG
if (paranoid_const) {
nassertr(validate_effects(), effect);
}
#endif
// Save the effect in a local PointerTo so that it will be freed at
// the end of this function if no one else uses it.
CPT(RenderEffect) pt_effect = effect;
pair<Effects::iterator, bool> result = _effects->insert(effect);
if (result.second) {
// The effect was inserted; save the iterator and return the
// input effect.
effect->_saved_entry = result.first;
return pt_effect;
}
// The effect was not inserted; there must be an equivalent one
// already in the set. Return that one.
return *(result.first);
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::compare_to_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived RenderEffect
// types to return a unique number indicating whether
// this RenderEffect is equivalent to the other one.
//
// This should return 0 if the two RenderEffect objects
// are equivalent, a number less than zero if this one
// should be sorted before the other one, and a number
// greater than zero otherwise.
//
// This will only be called with two RenderEffect
// objects whose get_type() functions return the same.
////////////////////////////////////////////////////////////////////
int RenderEffect::
compare_to_impl(const RenderEffect *other) const {
return 0;
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void RenderEffect::
write_datagram(BamWriter *manager, Datagram &dg) {
TypedWritable::write_datagram(manager, dg);
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::change_this
// Access: Public, Static
// Description: Called immediately after complete_pointers(), this
// gives the object a chance to adjust its own pointer
// if desired. Most objects don't change pointers after
// completion, but some need to.
//
// Once this function has been called, the old pointer
// will no longer be accessed.
////////////////////////////////////////////////////////////////////
TypedWritable *RenderEffect::
change_this(TypedWritable *old_ptr, BamReader *manager) {
// First, uniquify the pointer.
RenderEffect *effect = DCAST(RenderEffect, old_ptr);
CPT(RenderEffect) pointer = return_new(effect);
// But now we have a problem, since we have to hold the reference
// count and there's no way to return a TypedWritable while still
// holding the reference count! We work around this by explicitly
// upping the count, and also setting a finalize() callback to down
// it later.
if (pointer == effect) {
pointer->ref();
manager->register_finalize(effect);
}
// We have to cast the pointer back to non-const, because the bam
// reader expects that.
return (RenderEffect *)pointer.p();
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::finalize
// Access: Public, Virtual
// Description: Called by the BamReader to perform any final actions
// needed for setting up the object after all objects
// have been read and all pointers have been completed.
////////////////////////////////////////////////////////////////////
void RenderEffect::
finalize(BamReader *) {
// Unref the pointer that we explicitly reffed in change_this().
unref();
// We should never get back to zero after unreffing our own count,
// because we expect to have been stored in a pointer somewhere. If
// we do get to zero, it's a memory leak; the way to avoid this is
// to call unref_delete() above instead of unref(), but this is
// dangerous to do from within a virtual function.
nassertv(get_ref_count() != 0);
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffect::fillin
// Access: Protected
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new RenderEffect.
////////////////////////////////////////////////////////////////////
void RenderEffect::
fillin(DatagramIterator &scan, BamReader *manager) {
TypedWritable::fillin(scan, manager);
}